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Need to practice new skills and spells? Read HELP TRAINERS and HELP GUILDS for more information on where you need to go. - Riviat
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Member Count: 528
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Search Ideas
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2009-02-21
Ideas
ZedZorander

2009-02-14 16:55:41
Pick lock spell

no
Pulse

2009-02-15 10:12:32
kspawn exit flag change

to ideas
Taita

2009-02-15 15:10:39
the flying mobs or players should not be effected by the spell earthquake since they have no connection to the ground.

its a quake which throws debris around
Morgana

2009-02-15 15:26:57
dragon racial hard headedness....or a tailed mob can't tail back!

neither
DEUCE

2009-02-16 17:16:56
psi/mnd remort class, able to use both surgable and kinetic dmg spells from psi/mnd but lacking the "utility" psi stuff (decep/scramble/etc).

no, powerful enough as is
Briney

2009-02-16 18:19:44
racial-hardheaded can break lockboxes and smash without the proper weapons!

no. it does not as such equal thick.
Durloff

2009-02-16 20:10:31
For any class. Skills where as they get more powerful with use, the longer you stay alive. They reset upon death, or lose % when hurt my an evil spell. Given.. the system of which increments increase would have to be thought out.. just an interesting twist to spells.

will do something like that at legend
Durloff

2009-02-16 20:12:50
legend - mass curse, like the mobs get, stackable.

yeah, possibly
Lyssa

2009-02-16 23:56:02
heighten able to do while in resting position

no. It takes effort.
Durloff

2009-02-17 09:42:57
legend mage/wizard, ability to instill wands/symbols ect with spells lord level or less that they already know. pre-req recharge. Same rules, can't charge an item you don't have practiced.

would only be ok if then not be usable by others.
Rhom

2009-02-17 15:54:53
help wiki

wait a moment please
Psimp

2009-02-17 18:15:09
we should be able to tingle non-spell, non-passive skills. If casting disintegrate over and over makes you better at it, tripping/rescuing/bashing over and over should have a similar effect

nah.
MedEad

2009-02-17 18:15:38
new imp racial: artifact, an evil way to get to sanctum - This skill would only be available when an item is 'taken by the imps' in lower Sanctum. Player types racial-artifact and gambles with a chance of there being anything about to decay. ex. |G|<Player> appears as the imp and <Item> vanish.|N|

never. It was no accident that imps can no go to sanc.
Durloff

2009-02-18 18:14:05
higher level sneak only rog/shf/asn can use. drawbacks: exhaust 12 ticks, doing anything while in this sneak mode alerts others with alertness active to your presence.

yeah, for legend
Patriarchal

2009-02-18 20:33:52
For commands you're not allowed to use right away... for example setmin... make the messages say. You cannot use this command until level 35. Instead of just "uh?"

complicated to do
Malaclypse

2009-02-19 08:10:04
Condense fandango weapon damage to one line. (Pre-calculate damage and pass through damage function once). Pros: more relevant info/less spam/screen reader friendly. Cons: less detail/mobs will not be able to flee mid fandango (very minor mechanic change at lord - not many fleeing mobs).

allow filtering of it / battleconfig affect instead
Neraka

2009-02-19 20:52:10
chase social

suggest it
Durloff

2009-02-20 10:25:18
poison kits don't show a message once they've been used up. No big deal, just mentioning

nod, for lazy times
Lokken

2009-02-20 12:35:27
Add a line to notify you when wail generates an extra attack. As it stands, there is no indication that it is functioning.

likely to have same problem of combining with wrong chars messages. Try anyway
Taita

2009-02-20 16:25:45
i would be great if sneak and move hidden has duration as spells it is annoying loosing them in between run while in agie area

no
Durloff

2009-02-20 20:00:18
"Scribe" - Wzd. With years of understanding comes a wizards ability to translate spells he knows into spellbooks for use of reciting. Hero level: 1 scripture per empty parchment, lord 2, legend 3. All spells scripted into a spellbook will be executed at once.

they don't have enough mana?
Durloff

2009-02-20 20:04:49
Imbibe Ether - The ways of the arcane are controlled in full by those adept in its study. With this sustained spell, a wizard will absorb casting attacks at at 50% rate. all other damage is taken normally. The spell exhausts, and has a chance to do double damage to the caster if a mob is significantly higher than the caster.
Durloff

2009-02-20 20:06:04
absorb as in add 50% of MANA. Failure takes away double normal hp, or possible deplete mana slightly.

no mana gain as simple as this
Durloff

2009-02-20 20:08:56
psychochemistry wzd - ability to identify where a ticket item came from. To what mob it is assigned. It would also display what plane it would be in.

haha.
Durloff

2009-02-20 20:10:49
mass web, would be awesome.
Durloff

2009-02-20 20:10:56
call it Web Storm

maybe
Durloff

2009-02-20 20:16:26
paladin "holy valor" Once cast, a paladin is immune to all forms of curses.

forget it
Durloff

2009-02-20 20:20:24
Bld - Silent Blade - At the cost of being unable to use channels, gtells or any communication at all, A swift blade dancer can attempt a riposte when being attacked by enemies with large blunt weapons. Success at this grants the bld 2 equal shots at random vital areas.
Durloff

2009-02-20 20:25:04
Bld Redirect- An adept in finesse fighting can, while in a dance trance, occasionally redirect the swing of an enemy into that of another currently fighting the group after a successful dodge.
Durloff

2009-02-20 20:25:44
Bld- Shade Blade - Effective dance vs etheral creatures. Only effective in dark rooms or globe'd rooms.

add as notes to bladetrance idea for reference.
Durloff

2009-02-20 20:27:36
bld - blade flurry?- An advanced form of "throw" which allows a bld to throw equal weighted weapons from inventory at an enemy.

bld are no fus
Durloff

2009-02-20 20:29:09
Bld/Ran/War LUNGE - a lunge attack is an offensive attack attempted when an enemy is both dodged AND shield blocked in the same round.

can't do this as is. Linked skills are on the radar though.
Durloff

2009-02-20 20:29:29
It can obviously miss a bunch since this happens semi-often.
Durloff

2009-02-20 20:32:01
Wizard ritual- attunement- Allows 3 wizards of the same alignment to align to each other's source powers. Doing so increases damage when they all share the same surge. The higher the surge the less chance of attunement being successful.

no. too easy.
Durloff

2009-02-20 20:33:54
Wizard ritual- 2 members - Major Scry. Allows the last caster of the ritual to see a target through portals and nexii.

why not just scry then?
Durloff

2009-02-20 20:44:47
BCI psionic ritual- Motivational Tap?- prereq- anticipate. BCI once collectively "bound" to each other can individually attempt to tap in the tactics on highly intellectual creatures. If successful the collective will dodge area spells at an additional 50% better rate, AS ONE.

no. Makes no real sense.
Durloff

2009-02-20 20:48:42
BCI dread blade strike? - A collective of BCI whom are grouped can attempt to literally strike fear into the victims they are fighting, much like the dread spell. This only works better the more bci in a group there are. Once a bci who is "bound" is struck, the blade strike is ruined. Only one member in the collective attempts an individual strike a round, while the others harness psionic energy.

can't sensibly do this.
Durloff

2009-02-20 20:53:06
Bld - Sap strike? - A dance that allows a bld to random dispel an opponent of spells on a correct strike. Most useful at legend, but decent idea for lord. Nix out sanc, or make it extremely hard to sap off sanc.

no. they are not that magical.
 

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