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Newbie Tip
Level 2-10 and want free spells? Hang out at a healer and be patient! Read HELP HEALER for details of which spells they give. - Riviat
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Member Count: 518
Newest: AEton
Search Ideas
Player: Containing text:
 
2003-06-07
Ideas
Gorlok

2003-05-31 09:42:59
i think there should be a msg given when you tell someone when they are in sharpen lag. That way poeple wont wonder :P

No for now.
Deathdealer

2003-05-31 11:52:51
my idea is that there is a protection for lvl 999 heroes, in case they want to stay hero, so that a foolish lowmortal doesn't herothank them before they can increase their tnl. So my suggestion is that it is inposible to herothank a lvl 999 hero. Thank you.

No.
Waite

2003-05-31 14:33:48
tahdah social: Waite goes, 'tah dah!'

Approved Level I.
AEton

2003-05-31 15:35:27
a weight system for arrows and bolts similar to that for gold: 10 arrows -> kg, so 500 arrows -> 50 kg

Not feasible.
Tesio

2003-05-31 16:15:39
the level of a mob depends on the size of the skin bag....a level 1 meadow mob shouldnt make a big skin bag thats the same size as collosus

We don't have mob size.
AEton

2003-05-31 16:29:47
ability to fletch bullets

No.
Tesio

2003-05-31 17:24:12
a pet social.

Approved Level I.
AEton

2003-05-31 18:27:20
give vorpal blades a chance of lopping off a monster's head, dealing significant damage

No.
AEton

2003-05-31 18:31:37
give steel arrows/bolts/bullets a bonus against undead creatures

No. Items don't have metal distinction beyond their superficial description. When that changes, we can talk again.
AEton

2003-05-31 18:47:42
a mob that sells bullets

No.
Tesio

2003-05-31 18:58:27
would be nice for dark embrace to show a message when someone else casts it on themself

Approved Level II. to_room message for dark_embrace.
AEton

2003-05-31 19:45:45
who afk

Approved Level III.
Tesio

2003-05-31 21:59:27
Multiple characters share the same locker, good for transferring gear - You could have it set to a password, or something like that. Could charge an extra 10000 coins per character its assigned to. Just a usefull thought for lockers..

No. We're giving you more space potential. That's it.
Icestorm

2003-05-31 23:08:12
avatar should have some tomes/books that actually contain short stories or mini tales... it would be interesting and fun to read while bored.

No. If people want to write short stories/books which they'd like online, I wouldn't mind putting them on our site somewhere.
AEton

2003-05-31 23:13:08
make "order all" lag more than "order <individual>"

No.
Galea

2003-05-31 23:42:32
mana recovery potions

No.
Tesio

2003-06-01 00:45:44
gargs be no fail, and possibly add another 500 tnl?

No.
Xanor

2003-06-01 00:47:42
swirlie social you dunk so and sos head in a toilet and flush!

No.
AEton

2003-06-01 01:00:05
give superheroes the ability to wear armor up to level 57 and wield weapons up to level 60

No. Wield and wear should be the same. I'll not approve it however, so that you all don't cry that you can no longer use your invisible level 57 weapon when you max out at 55.
Drizzt

2003-06-01 01:18:24
Make me the hand of the sprite elders on the plane of fae. Give me the power to slay (with exp loss) those who routinely BBQ and eat sprites. (I've been reading the ideas file, this occured to me.)

Uh. Hmm. I'll get back to you.
Drizzt

2003-06-01 01:19:46
Oh heck, just imm me and give me sic, it'd be FUN! (Can you tell it's late, i'm bored, and I can't sleep?)

Ok. Thought about it. No.
Whoa

2003-06-01 01:23:38
treasure lore, rogue cd

Non-descriptive. No until I hear more.
Sleight

2003-06-01 01:41:50
On reimbursement items, have the item REPOP AS IF BRAND NEW! SO I CAN ACUALLY ENCHANT MY GEAR AGAIN, Yeah, thanks, thatd be nice, a whole lotta good level 54 gear that needs fading does me

Or better yet, you insure your items and it is perfect. Want to be really safe? Keep it in your locker. Want to be really really safe? Play a mud which never pushes the envelope w/ code.
Whoa

2003-06-01 02:05:20
eep social, whoa spots you and lets out a high pitched eep, or Whoa eeps at you, Eeep!

Approved Level I.
Audrina

2003-06-01 02:31:54
take the idea command away from aeton and sleight/tesio/nydeab alts.

Approved Level I.
AEton

2003-06-01 02:55:03
code for different types of materials -- ie a steel breastplate would behave differently than a spidersilk one

Not right now.
AEton

2003-06-01 03:02:19
on character creation screens, have more information available about race/class than just the asterisks; maybe the ability to 'help racename' or 'help classname' from the select-a-raceclass screen would do it?

Check out the creation again. It already exists.
Wiseman

2003-06-01 08:23:58
Implement character size... ares where you can only enter if you are small enough, or stairs you can only climb if you are big enough for example.

Not right now.
Wiseman

2003-06-01 08:29:48
make exploding weapons and bows do damage as an area effect and maybe leave shards like shattering weapons from failed sharpen.

No.
Wiseman

2003-06-01 08:37:26
Reexamine monk techniques, it isn't really logical to use 4 or 5 different techniques at once... maybe implement toggleable stances with differing bonuses to kick or punch damage, perhaps some special attacks with effects like blind etc. Just a thought.

They don't use different techniques. They upgrade.
Reuben

2003-06-01 08:59:26
allow nopurge status to have a time duration set (like ban, etc)

Huh. Not sure if this is feasible. Defer to Dawiz.
MiNDeSTo

2003-06-01 09:31:01
on the disguised portal thing, might want to make those portals non redirectable...

The area builder just has to make the room no-magic.
MiNDeSTo

2003-06-01 09:53:50
'disperse' an area spell for when entering a room with numerable mobs casting this possibly scatters them to different randow rooms throughtout their area. If failed, however they attack the caster.. Kind of like bamf I guess but without the random room throughout the whole mud... could be a neat way to start a fight in a room with several mobs, other than the traditional area spell...

No.
MiNDeSTo

2003-06-01 10:11:18
another continent south across a vast ocean from the southernmost room of nubrius, yes! we need another continent, maybe for the next area build contest that could be the focus...sounds like a lot of work.. or maybe make the ocean bigger, maybe ocean routes around midgaardia make it a little more than 2 rooms wide..

Defer to builders.
MiNDeSTo

2003-06-01 10:20:37
maybe make it impossible for chars below the level of 30ish to enter/use portals. Might promote exploration and a better grasp of areas...

No. almost a good idea but no.
Poibli

2003-06-01 10:36:16
Mass casting spells like foci, awen and fortitude should be class-defining spells.

I agree.
Poibli

2003-06-01 10:58:33
Be able to remove worn items from a location e.g. remove neck1, remove neck2, or remove hands

Hmm. interesting idea. Approved Level IV.
Galea

2003-06-01 11:09:38
Necromancers

Yeah. Cool.
AEton

2003-06-01 11:22:01
make -stat gear reduce max instead of current

No.
AEton

2003-06-01 11:30:00
have a helpfile somewhere point to help raceclasscounts and help classracecounts, or at least have them show up when you search for an abbreviation like 'help racecl' (at present is says 'No Help Found' without anything but the full name)

Defer to Dawiz.
AEton

2003-06-01 11:30:18
clairvoyance: psi spell to look through any door that someone could passdoor through

Bad name. Ignoring idea until a better name.
AEton

2003-06-01 11:31:08
make ectoplasmic form take a direction and walk through the door in that direction, with less lag

No.
Lokmar

2003-06-01 11:32:16
Standard arrows should ahve the keyword "Standard"

Approved Level I.
AEton

2003-06-01 14:07:08
add ability to see glowing objects even if they're invisible (just like invisible lights can be seen without detect invis)

Glowing objects should be possible to see if dark. Not invis. Invisible objects shouldn't be glowing, imo. If they are, this is a bug which needs to change.
Lokmar

2003-06-01 14:22:00
Used up fletching kits should just disappear, like whetstones.

Approved Level II.
AEton

2003-06-01 14:25:30
reimplement change sex, make it permanent, have ability to choose target sex (with a chance of failing), and make it consensual

No.
Omen

2003-06-01 16:06:18
when failing regen, something should happen, like, I dunno.. the caster looses double cost? or the person who it was casted upon gets a regen penalty

Will consider.
Omen

2003-06-01 16:14:12
a makila social: "You ask a question that makes you sound like you have no intelligence."

Immortals: please sic Omen upon seeing him online 3 times. No joke. omen social: "You say ideas which only annoy the staff."
Tesio

2003-06-01 16:29:43
a held scattershot for archers, you hold a round, then for scattershot, enhanced damage on scattershot

No.
Deathdealer

2003-06-01 16:51:37
my idea is to put a bank at sanctum, lets say sanctum up. It would solve alot of problems with money transaction when ppl buying and selling items. Thank you.

No.
AEton

2003-06-01 17:24:54
ability to rebuild to any (currently player-selectable) class of your choice. lord 1 or hero

No.

500
Tesio

2003-06-01 17:53:30
if I cant regen while linkdead, I think that tics on spells shouldnt lower as well...

No. Type quit. If you can't...live with it. You've got bigger problems.
Ryoga

2003-06-01 18:15:25
if crossbows can be wielded single handed, or the item is refered to as a 'hand crossbow', why not allow archers to dual wield these items :)

No.
Ryoga

2003-06-01 18:30:04
since the leadership skill assigns possible reference to military rank, why not associate the levels of possible leadership with military ranks

No.
Ryoga

2003-06-01 18:35:25
update help for web spell. several times today web has killed a creature that was in combat with a lowmort

Approved Level I. Please add "Fighting against the webbing can damage the victim slightly."
Tesio

2003-06-01 18:55:12
lower orc tnl to 100

No.
Tesio

2003-06-01 18:55:18
lower orc tnl to 50

Uhm. No.
Ryoga

2003-06-01 19:17:41
i've noticed skills at hero and lord at 250. It would be nice to give monks something interesting at 250 hero and lord as well. An idea for lord is the same concept as the archers ebony arrow, but allowing the use of mana to increase damage done per attack. As a lord monk i nomrlaly find myself at the end of a run with 3k mana just sitting there. It would be nice to find a creative use for this leftover

You lost me at "the same concept as...".
Ryoga

2003-06-01 19:18:35
pevious idea on monks prompted with idea too long...please prompt with where the accuall idea message ended so we can continue idea posting without breaking thought

Be more concise. Don't sell it. Just give me the facts.
Ryoga

2003-06-01 19:19:57
rename enhanced damage for monks into something that makes us feel like we've more 'monkish abilities'...in the same vein as iron monk being the same as sanc.

"in the same vein as..." Lost me again.
Ryoga

2003-06-01 19:20:57
create group ritual damage spells for lords

No.
Ryoga

2003-06-01 19:21:43
create mudschool for lords and heros. This will educate individuals better as each perspective tier is reached by players

Vague.
Ryoga

2003-06-01 19:36:56
even though cyborgs are only an imm race, how about creating an area that begins to work cyborgs into avatar culture...somewhat like a rip in time and cyborgs are exploring into the rip

No sci-fi.
Ryoga

2003-06-01 19:37:25
create lord level alien homeworld since we have kzinti homeworlds

No sci-fi.
Ryoga

2003-06-01 19:38:49
allow monks a type of gloved weapon so that we are not so useless unless as tanks.

No.
Ryoga

2003-06-01 19:39:35
correction to monk glove weapon. allow monks a gloved weapon that we can use and still reap the benifits of our open hand attacks.

Completely defeating the purpose of preventing no weapon. Nice. No.
Ryoga

2003-06-01 19:54:52
allow lords to shapeshift via spell into meadow animals with some visible tag in order to keep the mystery of lords something fun and exciting to avatar :)

Cute. No.
Ryoga

2003-06-01 20:09:15
alignment visibly affects little for avatar. imp alignments of good or evil with varying affects across the classes. Ex: Evil monks do more damage...good monks are better at openhand blocking

We're getting rid of alignment. No.
Ryoga

2003-06-01 20:10:27
in the event that alignment becomes important to classes for abilities, restrict alignment based on particular worship

No.
Ryoga

2003-06-01 20:11:49
have more class and religion/worship based quests for mort/hero/lord

Sure.
Ryoga

2003-06-01 20:12:22
have race based quests for mort/hero/lord

Sure.
Strikelong

2003-06-01 20:12:25
some races get class bonuses like some races get archer damage bonus an orc or another strong not hulky race get's rogue battle start bonuses

races get accuracy bonuses, not archer specific bonuses. Those bonuses would still exist if they were another class with similiar skills. Hp gain...warrior class bonus. There you go.
Ryoga

2003-06-01 20:14:54
have quests for mort/hero/lord that require the formaion of groups with specific classes/races/religions/alignments/ etc etc

Sure.
Ryoga

2003-06-01 20:19:18
allow charmed animals, by lords, to channel basic healing spells, allow lords to move about and view the area, and help players. This would also make avatar more user/newbie friendly

"charmed animals". Zoned out.
Ryoga

2003-06-01 20:26:05
introduce racial calendars with specific hollidays which affect races-better saves, extra prac, etc

Not right now. Exciting idea. Complicated.
Ryoga

2003-06-01 20:30:07
create a bard-style class focusing more in sonic attacks and group spells. item creation would be charms that would affect savings throws etc

No. Roleplaying games->Bards fun. Hack-n-slash->Bards dumb.
Ryoga

2003-06-01 20:31:42
allow for energy subtype specalization for mages..fire, water, electricty, earth, force..have these spells do more damage than the norm

This was already discussed.
Ryoga

2003-06-01 20:32:35
alloww some races a bonus to leadershib abilities due to racial influences/adaptability

No.
Ryoga

2003-06-01 21:25:57
imp new dragon races with higher and lower tnl's (and higher and lower abilities) in order to stave off the tide of lords wanting legend to be imp'd

Lizard Man is the next best thing. Really.
AEton

2003-06-01 22:55:24
rename 'nameauth info' to 'new player info'

Needs investigation.
AEton

2003-06-01 23:20:42
put the minimum-required of stats in help genesis

Sure. Approved Level I.
Neyne

2003-06-02 00:58:55
Psion spell that increases brain mass of caster (self only). Result is a boost of int, even above and beyond racial max, as well as a tiny boost in mana regen while standing. However, the caster is at risk of losing large fractions of HPs every so often, or even passing out (given sleep spell for a tick?) because the increase in mass puts the brain under a lot of pressure against the skull.

No.
Neyne

2003-06-02 00:59:36
Re: my previous psi spell idea. If an int boost is too unbalanced, the spell could improve the effectiveness of telepathic spells, specifically the non-damage spells (fear, ego, etc.), instead.

No.
Tesio

2003-06-02 02:26:01
when dulling weapons, reduce lag...if i dull a sword, I dont want to finish sharpening, id give up right as soon as I dulled it

Lag should be in front. You want front loaded lag. Hard to do.
Becky

2003-06-02 03:21:57
have the helps like plague tell the correct cure or remove spell needed :) that way if someone is trying to see if htey can fix someone they can just look that the affecting spell...

No.
Becky

2003-06-02 03:28:47
there should be a page break in the alias command ... when ithas no arguements

No. Cut down on your aliases. Buy Zmud.
Becky

2003-06-02 03:43:05
the weight thingy for gold should be added to the gold helpfile

describe thingy.
Zuriel

2003-06-02 04:53:50
Current shadow mana should not be greater then current lord mana. If you use lots of mana at lord then shift to mid, your current shadow mana should be set to current lord mana or max shadow mana, whichever is lowest.

Uh. yeah.
Armathus

2003-06-02 06:43:00
allow clerics to cast a continuous holy sight on themselves only for a mana cost each tic.

no.
Melody

2003-06-02 08:07:25
soul leech - lord level sorcerer spell. stuns caster type lord mobs (spec_mage, etc.), and steals some of their mana to give to the caster.

Hah. No mana leeching.
Freedman

2003-06-02 09:43:00
help last is a level 0 help file, last doesn't work for a level 2 character. perhaps the level can be mentioned in the help file, or the help file/last level can be changed to the appropriate level

No on changing level. Approved Level I "The last command is available at Level 2." should be added to help last.
MiNDeSTo

2003-06-02 11:27:25
rogue info for when people get blackjacked or some rogue steals something, could be amusing but I'm sure if you did this yopu'd only give it to rogues :P

No.
Tuvor

2003-06-02 13:04:25
remorts need to get a set of the basic newbie creation gear

No. They're experts.
Kerdor

2003-06-02 13:19:42
maybe put the result from enchants/sharpens/restrings at the end of lag if possible. heighten the anticipation, especially on sharpens

Hard to do. We'd have done it if it was easy.
Melanarchy

2003-06-02 15:33:46
The Bar near Aelmon shouldn't be nofight. What kind of a bar doesn't have a fight in it from time to time?

That one.
Tesio

2003-06-02 16:41:05
up troll tnl!
Tesio

2003-06-02 16:41:09
lower trl tnl!

Done.
Tesio

2003-06-02 16:47:14
bring ciquala area back!

No.
Gerrard

2003-06-02 16:50:56
Its most likely been discussed before, but a rogue's stealth is dependent upon his gear. They have tools, but i cant see a rogue in heavy body armor being agile or quiet and a rogue with stiff gauntlets being able to use a lockpick. They could use some specialized gear.

We would need material type. Ask again when items have that.
Gerrard

2003-06-02 16:51:52
Also some specialized gear that helps certain skills for all classes (not like arc gear)

See above.
Gerrard

2003-06-02 16:53:04
Shouldn't psis get charm person earlier *cough* mind control

No.
Gerrard

2003-06-02 16:59:54
alternative ways to gain experiance then kills. For example, each class gets experiance for it's own field of expertese. War's could just recieve extra exp for kills, or sharpening.. it wouldnt be a signifigant ammount of exp, but could be fun.

Approved Level IV. Implement a series of one-time quests which players can initiate at certain levels in the game. Once done, the player is flagged as completing it. The results of such quests can be rare items experience, or level gains.
Yawgmoth

2003-06-02 17:25:13
make remort for sprite/troll/high elf either lower or higher... lord 20 doesnt take too long and really doesnt seem necesary.

No for now.
Baimou

2003-06-02 17:51:31
add the vote for avatar link to the login info

Approved Level I.
Rose

2003-06-02 17:58:18
For those with short attention span, bad connections, lag... so on, a command RELAY or LAST (with a variable? oooh!) that shows the last %var tells recieved.

You're asking us to keep a buffer for you. No thanks.
Tesio

2003-06-02 18:27:29
make more good align areas, for evil chars

Level 51 is called Hero for a reason. No.
Komokomo

2003-06-02 18:51:07
I think there should be a social to bang heads with some heads.

Approved Level I: knock social - "You knock on someone's head." "You knock your head into _____." "You knock everyone's heads together."
Kerdor

2003-06-02 19:53:11
how about a spell to summon a daemonbanker to deposit cash on hand while mid run for a 50% reduction in amount?

Tempting. No for now.
Tesio

2003-06-02 19:53:42
fast healing iii at hero 500, and fhiiii at lord. Lords need to regen more, and 100 a tic at superhero sure is slow :P

No.
Dox

2003-06-02 20:10:50
since psi's are just as mana dependent as mages/sors, why not give psi's identify at 27?

No.
Kerdor

2003-06-02 20:22:31
earthquake shouldnt be able to hurt players/mobs that are flying

A rock bounced up and hit him. You're right. Not now.
Rose

2003-06-02 20:56:10
increase page limit beyond 50 (some of us have good monitors :p)

No.
PaNoR

2003-06-02 23:05:05
write an area that is based on reaching the end of mid'guard plane. a group must set forth in one main direction and pass mobs for exp on the way. geting much harder as it goes. only the top groups make it to the last mobs at the end of mid'guard plane. on the edge. for the best experience

Defer to Builders.
Alden

2003-06-02 23:39:23
we have racials we should have class benifets 1) clerics/monks should have bless permentent as they are more in touch with thier god 2) rouges should have sneak perm as they are experts at sneaking 3) wars should have frenzy permentent as they are more agressive as for psi mages archers sors i am not sure but i am sure you could think of something

They have these things in their skillsets. This is what makes them distinct. You want natural abilities based on class. No.
AEton

2003-06-02 23:42:21
make the shadow gen message (Swirling shadows surround %n, etc) appear in SHADOWY |bk|!

No.
AEton

2003-06-03 01:27:01
ability to learn spells from spellbooks (lord-level ability: write spellbook?)

No for now. Approved Level IV- Item_type Spellbook. Value0 equals sn number; Value1 equals percentage increase upon reading. Do not implement into game but have coded for later date.
Deathdealer

2003-06-03 06:46:07
a portal circle at sanctum. a portal circle at sanctum wouldn't be to any areas or so but just to more important location for lowmortals, like sol, aelmon, diana and beholder. You would type enter <direction> like enter north to enter that specific portal. it can be also restricted to be used by heigher lvl players but only lowmortals under lvl 20 or such.

No.
Melody

2003-06-03 08:08:12
deposit gemstone. rather than having to use specific word, can just use keyword gemstone for deposit to use whatever is first in your inventory

No.
Deathdealer

2003-06-03 09:14:40
a higher lvl of dragon capable of chosing between red, blue or green dragon type - only thing chaged is in same order fire, cold or acid breath attack with same damage as before, not much changed in code only description but more of a role-play thing. Thank you.

No.
Keryst

2003-06-03 10:57:12
Be nice if the mobs in the meadow were neutral, then everyone wouldnt start off being evil

Stop killing the nice bunnies.
Tesio

2003-06-03 13:05:03
give dsd racial vampire touch

No.
Yspaddaden

2003-06-03 14:05:51
spell duplicate duplicates 1 base item at random any enchants on item from spells automatically fails the spell failure causes items destruction item (possibly) item can only be dupicated 1 another option is to lower item base by half every time its dupicated

He typed duplicate so much that it became dupicate. No.
Tesio

2003-06-03 14:25:32
another option to death for outlaws, maybe a mini quest to get rid of the outlaw flag? Deliver so and so some bread, or deliver this to this mob, and retrieve it. Just thought itd be a good option, sometimes dieing is really bad :p

No for now. other options were approved.
Chrois

2003-06-03 15:16:04
make ls a synonym for longshot

thanks. alias ls longshot %1.
Yawgmoth

2003-06-03 15:44:14
a hardcore option (like in Diablo 2) where you only have 1 life, but get some small bonuses... like ac/gains/spell bonuses/etc.

I wanted to do this. Maybe later.
Kerdor

2003-06-03 17:10:26
it might be fun to have a blame social, ie you blame soandso for all of your problems

Approved Level I.
Lamashtu

2003-06-03 17:16:50
Autopull option be shown at the bottom of score, like the other auto- options are.

Approved Level II.
Galladan

2003-06-03 18:02:10
new transport spell, opens a portal at the target to the caster...a one way nexus for people to come to you...possibly allowing entry into some no portal or no teleport areas with the caster acting as an anchor

No.
Tesio

2003-06-03 18:11:38
hero 250 sor spell - vampire touch is prereq, cast vampire touch, and the hp you drain goes to tank

No.
Ares

2003-06-03 21:04:10
make the explosive arrow/bolt fletching invisible fatigue make sense

ok.
Cydor

2003-06-03 21:23:09
it would be nice if the snap rate on bows draw str 20+ wasnt so high. Maybe make it so 2 failed restrings are required before snapping

no.
Tesio

2003-06-03 21:23:52
change imho to in my honest opinion instead of humble. :p

tomato..uh...tomato.
Xaron

2003-06-04 01:38:49
allow disarm to disarm offhands too

no.
AzukA

2003-06-04 02:41:46
have domination and charm refer to each other, and also have them refer to order and order refer to domination

Approved Level I. Update helps with see also's.
Mekrith

2003-06-04 04:27:08
prompttoggle command: switches prompt1 with prompt2 and vice-versa. would be a convenient means of maximizing prompt2 use without hurting bandwidth - players could keep a battleprompt and switch in when running, switch back when done, etc.

Just turn one off and one on. No.
Tesio

2003-06-04 09:35:56
no body but mages should get surge

YEAH!
AzukA

2003-06-04 10:12:20
would be nice if spells like dread actually worked...or where useful...

It'd be nice if players...aw forget it.
Tesio

2003-06-04 10:42:26
vampire touch should be a sor skill, not a spell. Your touching the mob, could still cost mana, but not be a spell... :)

No.
Iceman

2003-06-04 11:42:41
wish i could trade in moves for mana points or hp points :P, so why not?...

good question...why not?
Nicolae

2003-06-04 12:20:05
melee rebuild class

sure.
Tesio

2003-06-04 12:26:57
increase hp gain at kill over to 25, and increase the hp risk on transfer life to 25

no.
Lamashtu

2003-06-04 13:52:06
Sorceror skill: collect all the body parts of fallen player character, sorceror can then create a zombie with that characters basic attributes, albeit a preset amount of stats (no making a hero 999 charmed mob with same hp's) ie, hero human mag body parts, make a hero hum mag charmed zombie

no zombies.
Lamashtu

2003-06-04 13:54:24
Sorceror skill cont'd: Stats must be fixed and not changeable by player, only determined by race/class of collected body parts. Preset skills as well. Thanks!

no zombies.
Tesio

2003-06-04 15:26:22
Make orcs no fail! They can call upon their inner self, and uhm, roar and uhm, yeah. Make orcs no fail..

no.
Tesio

2003-06-04 15:44:01
show avg on examine with weapone lore for swords :) max would be cooooooooooool to

no.
Melody

2003-06-04 15:45:16
a message for taint when the double xp falls. currently there's only one when the negative affects of the spell falls.

huh. I don't know an easy solve for this. Sorry.
Tesio

2003-06-04 17:10:48
In the forum, you say refer to builders as a reply often. Would it be possible to get a list of the builders, or maybe an email: builders@outland.org? Or something? So that way we can send them a note, mail, etc, someway to contact them.

No. I email forum as a courtesy. Immortals are builders. They are who this is mainly for.
Hume

2003-06-04 18:02:32
Have mobs loot your gear or eat your corpse and pick up gear...then equip the gear. This would make CR's really interesting.

No.
Tesio

2003-06-04 18:03:38
a pointlaugh social

Approved Level I.
Tesio

2003-06-04 18:06:50
a spell where two lev 101+ clerics combine, and serve as a hero ablut for a person. 2 to cast...obviously

Sort of like Voltron. Cool.
Freedman

2003-06-04 18:31:21
a guaranteed remove curse offered at the healers

No.
MiNDeSTo

2003-06-04 20:58:45
let chars lose limbs in combat(rare) possibly give clerics a regenerate spell to make limbs grow back at tremendous lag to the victim and cleric, otherwise characters have to die to get their limbs back. And of course if you lose a limb you can't wear the gear that belongs to that limb, and you must get yourt limb to not lose your gear

Eventually. This is a highly advanced concept.
MiNDeSTo

2003-06-04 21:02:31
along the lose-limb idea: Troll of course would have racial regenerate and if you lost your head it would be instant death. Hopefully that would be rare, but if we lose limbs then so should mobs. SOunds like a whole lot of coding to me but Would be really cool!

Of course.
MiNDeSTo

2003-06-04 21:05:54
and then lost limbs could be wielded as weapons, bludgeons yes! And if you lost a leg, you would lose more moves per room, or some sort of movement penalty...and if you lost both legs, you'd have to be dragged by a fellow groupie...OH the possibilities are endless i'll stop now.

You're getting carried away now.
Kyandra

2003-06-04 22:59:02
how much of a bribe it take to un-color bleed balefire beasties?

Defer to builders on bribe cost.
Waite

2003-06-05 00:10:34
tear social: Waite wipes a tear away from his eye.

Approved Level I.
AEton

2003-06-05 01:53:15
clerical ability to wrap bandages from a spool of thread

no.
Zuriel

2003-06-05 03:48:54
You should be able to rem all while blind, or in the dark. You can get undressed with your eyes shut, after all...

You're holding dangerous weapons. I wouldn't do that if I were you.
AzukA

2003-06-05 06:19:37
racial demonic advice...now that would be fun :P

No.
Solarnia

2003-06-05 11:55:46
level 500 mass spell choose 1 single spell and cast a mass of it

No.
Nydeab

2003-06-05 13:16:37
A summoning type spell, that can be done from sanctum, good for when you die to a corpse eater.

No.
Tesio

2003-06-05 13:59:36
a locate from across planes for lords.

No.
Ryoga

2003-06-05 14:39:40
we need a who AFK search ^^;;;

Yeah
Tesio

2003-06-05 14:58:26
change dark forge to 2 sors, instead of 3.

No.
Nicolae

2003-06-05 15:43:13
for monks a drunken monkey technique

No.
Tesio

2003-06-05 16:40:56
allow quicken on planeshift/homeshift.....

No.
Vega

2003-06-05 16:53:02
charged weapon for mages, like charged shield but on weapons

No.
Vega

2003-06-05 16:58:17
changing damage words to something colorfull!

No.
Zithel

2003-06-05 17:30:06
remove the room-global feedback when someone is scanning, to remove spam?

No.
Tesio

2003-06-05 18:00:20
rogue/thief mobs steal tickets

They do or they should.
Tevildo

2003-06-05 18:02:51
a bleh social for all the times when we keep on faling spells and bash

No.
Galladan

2003-06-05 18:05:04
delusions of grandeur/savior/Last Stand, etc... - temporarily boost characters hp (and possibly mana) to max (or above) for 1-3 tics...character dies when spell duration ends.

No.
Tesio

2003-06-05 18:42:51
put a mob that can etch at thorn

No.
Merck

2003-06-05 18:51:01
tattle social, tattle soandso "ooo you did it now I'm tellin' Darii!'

Hmm. Approved Level I. Should tell Snikt though. That's who everyone cries to first.
Vega

2003-06-05 19:38:56
poison palm for monks

No.
Galladan

2003-06-05 20:34:01
lifetap - fuels spells with hp after mana is exhausted when toggled on. Potential for failure like with surge as well as "overtap" where more damage is done than intended in fueling the spell

No.
Teleri

2003-06-05 21:43:37
the emote command, can you please make it so if your name is teleri, and you type emotes <whatever> it shows as teleri's whataver? atm you can only use emote (without the "s")

No.
Tesio

2003-06-05 22:25:25
on lord info when shifting planes, would be nice to see where they were coming from: [LORD INFO]: Tesio has shifted from Midgaard to Thorn.

Nah.
AEton

2003-06-05 22:52:42
ability to store pets in locker

No.
Melody

2003-06-05 23:48:37
turn off herothank command till cap goes in, make people stop abusing it to plevel their dragon alts.

Approved Level III - Removal of Herothank. If you want to thank them, write a note.
Rose

2003-06-06 01:01:54
A config to disable/toggle immortal/random/lord restores. (that rustic no divine help feel)

No.
Rose

2003-06-06 01:07:15
A way to change some of the default colours of things. (channels, eq, inventory? tells/grouptells/so on, anything easy *grin*

No.
AzukA

2003-06-06 02:53:26
allow dsd to speak a language other than common...beast maybe...or even celestial!

No.
Mekrith

2003-06-06 08:45:46
consistency in skill names! teleportation & violation, or teleport and violate. hmmm!

No.
Tesio

2003-06-06 09:41:56
allow cure poison/disease to be cast during battle, like all other healing spells. (maybe for only clerics, or maybe for all classes at an extra mana cost)

No.
Armathus

2003-06-06 09:58:00
allow battlenone to hide archer held-shot spam

Sure.
Aquila

2003-06-06 11:50:42
an inclass healing spell for monk, that heals a bit more then medicine, but then for lord

No.
Miho

2003-06-06 14:12:14
Help TNL doesn't reflect all races. Either remove old-but-now-remort-only races or add new remort-only races.

tired. long list this time. can't think.
Niquenta

2003-06-06 18:29:22
I think it would be good if the helpfiles for steal/blackjack mention that you can't steal equipment which is being worn by the person you are stealing from. I risked my life blackjacking diana to steal her yummy armor but found I couldn't steal it :( a bit of a waste of practice points...

Approved Level I.
Tesio

2003-06-06 21:00:38
an extremely mana expensive, possibly even hp expensive spell for sorcs: a sanc like spell, but would only protect from good, but also reduces damage like sanc

No.
Tesio

2003-06-06 22:19:44
add another ud room: thorn down, I hate shifting just to see the fight :/

No.
Doolen

2003-06-06 22:58:23
when you get zapped by something could we please have it in caps or colour or something, cause i usually dont notice this and then i lose gear...

No.
PaNoR

2003-06-06 23:38:57
how many times you've been sic'd should show in your score

No.
Zyzzx

2003-06-07 00:17:44
I was wondering why help remort lists when to remort into a diff race, but I wanted to remort into a diff class and keep my current race. I don't like lord, so I wanted to try something new. What is the consensus?

...
Radiax

2003-06-07 00:32:43
There should be a demon race, first you remort demonseed, then you remort demon

no for now.

Crom goes to bed now. Sorry for doing this late this week, folks.you remort demon

no for now.

Crom goes to bed now. Sorry for doing this late this week, folks.
 

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laazarus
Aug 12 2017 09:28
the wiki has been down for over 24hrs (ERROR 502 - Bad Gateway!)

laazarus
Apr 08 2017 02:54
TMS seems to be counting more accurately this month

laazarus
Mar 02 2017 13:07
TMS is still not counting votes, damn them! Somehow they count Outbound clicks better then Inbound which you would think would indicate to them there is an obvious error, but apparently not.

Qismat
Dec 25 2016 02:01
Christmas HOG now!

laazarus
Nov 09 2016 13:37
The End is Nigh!

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