Welcome to the world of Avatar - a constantly evolving, dynamic and fun world which offers possibly the most friendly and helpful newbie guidance on the 'net. As you progress, the challenge increases so that even veteran power mudders are never bored for long.
Our staff has been working on our system for over 11 years, and have continued striving to provide a superior gaming environment which is appropriate for all ages and walks of life.
Want to connect? Fire up your favorite telnet client (or MUD client) and connect to avatar.outland.org port 3000, or just follow this link.
Companions are here... 2PM ish system time today!
Reboot time is scheduled for somewhere between 2:00-2:15 system time today. Come meet all of the companions!
Recently adventurer guilds have been established in the four major cities of Midgaardia. As the first guild to be constructed was in Midgaardia, rumors state that the King of Midgaard has been behind the new changes. But citizens who have seen the King personally doubt these rumors... Players level 11-20 should first visit the Solace Adventurer's Guild off East Gullen Way.
Within the Adventurer's Guilds, one might find companions that might prove beneficial while on the road - be it with a quick spell of protection, or healing, or a properly timed rescue. One never knows... But bring gold, for their services do not come cheap, especially as the companions gain experience and stature within this fair Realm.
Number: 250 Board: immortal
From: Avatarian Angelic Host
Date: Sun Apr 21 03:45:31 2013
Subject: Avatarian Community
To the wonderful Avatarian community,
We have noticed many players going out of their way to help new characters and
making them feel welcome lately, and we want to thank you for the effort. It
has a massive impact on the overall player experience to have such helpful,
Voting helps with bringing players in the door, but positive player
interactions in person and on channels keeps them here. Thank you for doing
your part to make someone feel good about being here today, and increasing
Avatar's reputation as a great place to play and have fun.
One of the primary purposes of Angels is to make players feel welcome
so that they will want to stay. If you always respond in a way becoming
of an Angel, even when you are not one, players will truly find this a place
to meet new friends and stay.
A gust of wind causes leaves to whisper to each other.
In the Meadow, Nom lifts his head and looks up at the Tree of Knowledge, but no breeze moves those mighty boughs.
Peering out of the back door of Stonehall, Sol is puzzled by the stillness of the oaks.
Floating above the Wildwood, Zin raises an eyebrow at the motionless canopy below. Then he raises his head and sniffs the air. "Ah," he murmers to himself. "It has returned."
It is the wind of time which blows, and it blows through the leaves of the World Tree. It stirs the past and brings the scent of the future. Once there was a forest, Hoan-Dor, and in that forest was a shadowed grove which guarded a High Tower. That tower was home to practitioners of Sorcery and some of the greatest magicians of the ages walked its hallowed halls. Then, as magical things are wont to do, it vanished and left but an echo behind.
Now though, for those who know the right paths and know how to look amongst the leaves, where the ancient towering trees grow in peace, a path can be found to this fabled academy, accessable once more... Can you find the tower known as... Arcana Excelsis?
This delving into the past has been brought to you on behalf of the Avatar Team, by...
Well..it's time to end the ruse. April Fooooools!
Many of you said from the start it had to be a joke.
But I hope we were able to make you doubt just a little bit.
We tried our best to create a somewhat believable story,
trying to put in elements that you could actually believe.
The best stories are those based on truth.
So us introducing these new Dragon options seemed like a good
jump-on point. I contacted Snikt asking if I could claim he
had gone too far and that I would take over. He loved the idea.
I just hope we didn't put a real idea in his mind ;)
The only true way to give this impact was by having the transfer
go (slightly) wrong. Crashing seemed silly. So pfile corruption it was.
Another thing that it slightly possibly and could be explained.
Xiphoid created a shadow port, without pfiles and we did the rest.
Only host+ Immortals were in the know and played along.
Even our juniors and angels were kept in the dark. :)
Thanks to everyone who jumped in, trying to help out, play along
or just decided to have fun and play the game
I hope you all had fun going to the basics for a little bit.
I hope you forgive me for taking away your chars and your items.
And I really do hope you forgive me for having to lie like this
all day. At times it was fun and I was cackling behind the screen.
But some of you reached out with real offers of help and advice.
I squirmed in my seat, trying to not reveal the truth while
hoping I won't come across as a jerk.
I do hope that those that offered support will keep doing it
with Snikt "back in charge".
I will take the advice I've been given to heart and try to
get some of your ideas and suggestions rolling.
We have a good set of dedicated Immortals and more than ever
we are on the same page. We can make this game more fun!
In return for our efforts I hope that you all will keep on playing,
or come back to play :)
Oh btw. Now go Vote for Avatar! :)
Kariya (and his merry band of prankers)
As you are all aware we constantly strive to keep A.V.A.T.A.R. fresh
and invent new challenges.
One of these was the creation of "Chromatic dragons" where you'd see the
current dragon race split up into different colors and abilities.
Always a fan of the dragon race, Snikt decided he wanted to take this further.
His goal was to create a new game dynamic where dragons were the
center of everything.
Unfortunately this meant that all other races (and classes as we know them)
would no longer be developed and be grandfathered/removed.
For the past few weeks we have had a heated discussion amongst the host team.
Several objected strongly to this 'new direction' while others were
intrigued by this challenge.
This weekend I've spoken to Snikt on the phone to find a solution.
Eventually we reached an agreement rather than a true solution.
Snikt made it clear he wishes to move on with his new project.
He understands however that many of us don't want to see the world we
together have built destroyed. So instead of doing one or the other,
we decided to split things up.
Snikt has stepped down as owner/implementor and has agreed to transfer
the ownership of the A.V.A.T.A.R. mud to me.
The past 24 hours everything happened at an accelerated pace.
Due to end of the month payments we decided to transfer the server to a new
location(albeit technically at the same provider) asap and thus we had to
go down earlier today.
Several of our staff have decided to go and help Snikt build up this new world.
Others have not decided yet or couldn't be reached in time.
What does this mean for you?
Snikt has allowed us to use the current code and areas and have transferred
all of those.
However, we encountered an issue with the pfiles and for that reason we've
decided to NOT transfer those. (more info on this later)
The split was amicable. There are no hard feelings between either "side" and
we will continue to support one another. Once the details are known many
of us will surely go have a look what the Dragon-Project is all about and
Snikt will welcome us all (expect to be sicced-he is still Snikt after all)
Obviously I hope you will also stay to play A.V.A.T.A.R. and help us
continue on this journey.
Please stay tuned for more updates through out the day!
In the mean time, enjoy the many newbie quests & features and the boons.
The dwarves of Mt Durr have long been known for their love of metals and precious gems. They have devised a powerful spell to help their craftsmen make the most of their time. It can also be used to help protect their work from damage while being used.
An artificer blessing will speed up all crafting related work including fletching, repairing, restringing and sharpening. It also provides a limited amount of protection to gear damage and detonation. It will also provide a (very small) chance of finding perfect gems.
If you want to provide Malaclypse with feedback, he is happy to be contacted in game, via note on Board 2 or at his outland.org email address.
Resistances, MUDschool quests, and something for Lords
Mudschool now has its very own quest and quest reward for newbies to entice them to find more quests. In addition, five quest boards for low morts have been added, in the Meadow, Stonehall, Midgaard, Wildwood, and Zin. These boards mention some quests newbies can look for.
As mentioned previously (board 7, #174), resistances have now entered the game for Heroes. (Lord will not be worked on for a few months.)
1. gear with resistances and gear with susceptibilities
2. weapons with damage modifers
3. mobs with resistances, susceptibilities, and damage types - inherently
gained, rather than by an object they wear
Changes affect ALL copies of gear, so you don't have to re-enchant items, although this means you will also see some vulnerabilities. For now, mob resistances have appeared in areas which also had a piece of gear to modify. A total of 47 area files were modified, though a handful of them have only modified gear, not any modified mobs.
An item in Battleground and an item in Great Divide have been modded beyond just resistances. Both were previously statless items.
As resistances are relatively new, I welcome any comments or questions. If you find anything strange, please le me know so I can look at it and see if it needs to be corrected. Email Zahri@outland.org or use board 2.
Help files include: help resistances, damtypes, and damage modifiers.
For Lords, from Ctibor:
Bandu has been renting out rooms again after running out of gold many times in recent past.
His new lodger may appreciate assistance from the wealthy and curious.