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Newbie Tip
To see the heaviest weapon weight you can wield and the biggest group size that you can lead, type ABILITIES in game. - Riviat
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Member Count: 518
Newest: AEton
Search Ideas
Player: Containing text:
 
2004-05-08
Ideas
Deimous

2004-05-01 06:46:36
is it possible to change enchanting so the nothing seems to happen message doesnt happen so often personally id rather vape the weapon/armor thean spend my whole amana pool on 1 item cuase i get nothing seemed to happen over and over

no.
Husk

2004-05-01 08:46:44
after each practice, output what the skill is now at (percentile-wise). Perhaps just add "You have now learned (skill/spellname) to nn%."

Fine. Level 2. Replace current output message with one including %.
Hellown

2004-05-01 10:10:32
add held shot spam to one of the filters

too vague and I don't feel especially creative. Which filter and if none is appropriate, what would you also include in a NEW filter.
KoalaKnight

2004-05-01 10:11:09
think social doesn't do anything on afar right, your target sees 'From afar,'

sorry.
Arfienel

2004-05-01 10:21:20
social joy doesnt work

works for me.
Loken

2004-05-01 11:09:29
curiosity, why are stat mods from eq capped to +5 or whathave you, shouldnt the equipment be able to modify your stats as they say they do ( ex. if a pair of gloves adds 4 dex and a tourach adds 2 dex then shouldnt that add a total of 6 dex no matter?) *shrug* just a thought

no
Rubicant

2004-05-01 12:15:26
update help pr with new classes, it has pal but not prs or asn

yes it does.
Rubicant

2004-05-01 12:16:00
add help pr asn and help pr prs

thanks.
Mogwai

2004-05-01 13:37:10
question, will rposes on vermin change each rebuild?

they would if they had any. come up with some.
Moiraine

2004-05-01 14:30:47
like mass heal, when someone's already full, dont' show the comfort message for mass comfort

level 2
Nayru

2004-05-01 14:47:44
Itesmt to be "lore" so that a person cannot have duplicates. Especially at lord, such as lodestones, crowns , chestplates

I don't know what itesmt means.
Eindar

2004-05-01 15:38:33
enchant throwing weapon skill

no
Tammo

2004-05-01 16:13:21
be able to tingle 2% spells. as far as i know you currently need a min of 25% to tingle

no
Maglak

2004-05-01 17:05:59
change the levelup messages from snikt to another imm who WONT sic you for telsl

perk to being owner. I could change everything to Crom. I doubt it'd go over well.
Maglak

2004-05-01 17:06:02
tells*

thanks.
Aniol

2004-05-01 23:07:36
How that you save when morphing, maybe have succeed morphers level shown on Hero Info aswell, and not only if the person fail?

fine. level 2.
Amaranthus

2004-05-02 00:02:22
rpose for vermin %1 flees from fleas

level 2. verbit rpose.
ARes

2004-05-02 02:02:58
bash should work without a shield, you can bash a door down without a shield why not a mob?

because.
Darkwolf

2004-05-02 02:03:35
Perhaps positive prayer results from Roixa should include hr rather than ac.

thanks
Fizzby

2004-05-02 05:47:57
Could "gemstone" be made a keyword for all gemstones for depositing purposes? Makes depositing multiple easier.

builder problem. code gemstones have that keyword. if you were more specific, that would help them locate your problem.
Hellown

2004-05-02 09:29:23
swat social, you swat person against the wall like a sprite. :D

level 2 on swat social. no on content of your social.
Govannon

2004-05-02 10:15:56
allow the transfering of practices to clerics to pay for the stat loss with genesis

no
Fizzby

2004-05-02 11:03:50
(pt1 of 2) apparently (Water) and (Underwater) flags both exist for rooms that contain water, and are completely underwater respectively, however, all rooms, regardless of whether they contain water, or are

entirely underwater,
Fizzby

2004-05-02 11:04:40
(2/2) have only a (Water) flag. Since you require a boat or fly for rooms that contain water and can flee from these rooms, and you require water breathing and cannot flee from rooms that are entirely -in- water, it would aid clarity if (Water) AND (Underwater) were used in room descriptions to clarify the difference

The way that water/underwater works needs to be modified. This was discussed in another email.
Fizzby

2004-05-02 11:05:06
Praps increase the max length of idea?

no. You could have said: "water versus underwater is problematic with respect to fleeing. It would help if there was a way to tell the types of rooms apart somehow."
Celerity

2004-05-02 11:37:11
let new character creation first pick Class then race, instead of race then class

no
Naira

2004-05-02 11:39:44
lord level 2 should be able to remort same race. same class - for those who hate lord and want to enjoy hero once again

no
Oye

2004-05-02 11:39:46
revamp wars. Is there any possibility that wars will gain some new skills? I would gladly sacrafice the ability of most spells for some new fighting skills. I know your not interested in rogue clone skills. What kind of skills would be worthy of warriors? Give me some hinters on where you think wars should go and i could throw some ideas if you want to change em at all.

warriors are not as fun and exciting to develop as spellcasters. there are ideas that are approved for warriors. they just need coding. there are also larger scale plans which would be a 2.0 version class for warriors at some later date.
Elmish

2004-05-02 12:11:38
Perhaps the young Crom could let us less hasty folk see how much it is going to cost to have fellow Ent Edmuntrillion identify an item either before identifying it, or perhaps tell us how much it actually -did- cost us, afterwards. There is no mention of the cost before or afterwards at the moment

level 2.
Jarlaxle

2004-05-02 16:57:43
ability to use sprites to pick lockboxes

no
Deanna

2004-05-02 17:05:01
make shop mobs unkillable

no
Deanna

2004-05-02 17:05:11
or make shop mobs unkillable when someone else is in the room

no
Balt

2004-05-02 18:36:55
have create shrine message to creaters god, not default to tul-sith

level 2
Fin

2004-05-02 19:24:03
review the high int races for mana gains ie. lowmort int 24 getting regular gains of 4 mana just doesnt seem

thanks
Fin

2004-05-02 19:26:33
review the high int races for mana gains ie. lowmort int 24 getting regular gains of 4 mana just doesnt seem right. Perhaps lower the high gains by a couple and raise the minimum low gain by a couple.

thanks
Durloff

2004-05-02 19:45:15
Help gem lore help file? Think we need one

Snikt code. Snikt help.
Larnaen

2004-05-02 19:51:34
change "weights" to "weighs" in the abilities command: You can throw your offhand if your wield weights 47 or less.

level 2
Hlep

2004-05-02 20:32:57
Very odd hdl, from my score: "HDL : terminal You are out cold."

cool. see if you can reproduce and/or you're looking in the wrong spot.
Grags

2004-05-02 22:30:23
I was wondering about the feasibility of a leadership status at lord to encourage more lords to participate in leading groups as opposed to just sponging all the time. As lords lead more runs, they move up a leadership rank. As this rank improves, they can gain certain advantages (ie. leading larger groups or gaining more pracs for each groupie level)

thanks
Larnaen

2004-05-03 00:39:26
mention in help eat the healing effects of eating corpses

level 1
Zerath

2004-05-03 01:37:41
racial funeral lore for corpse eating races. command might be "smell corpse"

no
Din

2004-05-03 04:33:36
If shout must be standing in order to use, why not take the lag off of it?

no
SerpPsi

2004-05-03 07:35:56
In a group, Loote slept in room#25794(where the Wraiths are(invis to hero)) he was aggies which is normal, but since he was low on hps and sanc had just fallen I cast AWE. This stopped the fight, however as soon as it would stop the wraith would attack me without reason(I was sneak/move hidden/standing). After 2 times I was killed: [DEATH INFO]: SerpPsi killed by A wraith in The Ruined Gate (25794).

cool
Serpy

2004-05-03 07:46:23
at sanc e u, the sleeping in my inv from a newbie alt to enchant some I saw this message: An imp grabs a long sword and vanishes./An imp grabs large white tunic and vanishes./An imp grabs a round shield and vanishes.

you lost your death gear which was temporary.
MiNDeSTo

2004-05-03 09:11:03
booby traps for areas. Could be if you go a certain direction from a designated room without first disarming a trap you would take damage. There could be different traps. Boulders falling on you or dart springing from the walls, or maybe the ground giving out forcing you into another room fuill of spikes or somethin

yes
Lechuck

2004-05-03 10:56:28
Verbling language, or any other language for verbits, they dont seem to be only common language speakers :P

Level 3: verbit langage.
Ganellion

2004-05-03 11:32:36
add TMI/TMFI (Too Much (Fine) Information) to help acronyms

never heard of it. fine. Level 1
Firefist

2004-05-03 12:10:41
when you monitor someone in battle you should be able to see who it is (when your fighting a lord battle its kinda hard to remeber who)

no
Dragonsun

2004-05-03 13:35:45
there's a typo in the first line of help funeral lore, it says unless you've standing and it should be unless you're standing. Thanks :)

level 1
Draeger

2004-05-03 16:09:36
lower remort lvls for dsd/min

thanks
Akmetra

2004-05-03 17:03:54
have drow fail spells more during the daytime :P makes sense... Evil! though..

no
Nautilus

2004-05-03 19:30:13
Cheap shot: The best time to kick a man or mythical creature is when it's down. Rog/asn autoskill attempted when kick is used on a bashed/tripped mob. If kick is successful, has a chance of increasing the "on the ground" counter. Prereqs: kick & quickstrike

not now
Nautilus

2004-05-03 19:32:18
Re: cheap shot. Of course, a man or mythical creature might be able to turn the tables on a poorly executed attempt

not now
Nautilus

2004-05-03 19:38:28
PRS/CLE/PAL spell: intercession. Godly folks can intervene on the behalf of others so that the target of the spell can receive a holy boon. It might even be able players in danger of drowning at a distance. Pre-req: prayer

I don't even have a vision of what the result of this would be like and/or how to implement it. I'm either tired or this need more information.
Nautilus

2004-05-03 19:39:49
Lord+ Priests hear the prayers of mortals (or have some sense of when a player is drowning)

no.
Nautilus

2004-05-03 19:42:10
Psi spell: Despair. For a creature to be afraid, it must have a will to live. A creature in despair will hardly have the will to fight back (lowers the chance of a second/third/etc attack hitting). Pre- reqs: dread & ego whip

no
JonDooger

2004-05-03 21:29:18
Show the number of successful and/or failed morphs since startup in the count command. Could also do the number of restores since startup

dawiz...although we already count # of restores. you don't see it.
Siril

2004-05-03 21:32:57
asn should hit/stab harder than arc/rog respectively

uh.
Larnaen

2004-05-03 22:32:12
update help viewing the gazette online: change dizzy@outland.org to gazinput@outland.org, mention help newgaz instead of nonexistent help gaz*, and link to help gazette

level 1
Naira

2004-05-03 22:37:45
When a player normaly hears: "You hear somethings death cry." add a small chance for sleeping players to wake up, like: "You wake up in terror dreaming of so many deaths."

no
Moiraine

2004-05-03 23:10:53
not sure about other spells, but when i turned on/off spellother, the filter didn't seem to toggle back. both on/off won't let me see targets anymore, and for some reason i'm not seeing the message for a spell being cast on me, but i see the effect of it

if true, it needs fixing. If not true, Moiraine needs fixing or a tutorial on how to use config. :)
Kymranth

2004-05-03 23:32:55
some spells seem to be a series, such as for sorcs, leech and vampire touch, how about a higher level one, maybe hero 500? demonic drain?

no
SerpBlade

2004-05-03 23:48:47
(Sneak) a drider hunter is DEAD!!

nice!
SerpBlade

2004-05-03 23:48:52
can't attack it or anything

very cool.
Sneek

2004-05-04 00:57:10
At hero ents should be allowed to morph into triffids. They can be meaner, have racial poison and a lower tnl. Hopefully you saw the B movie classic Day of the Triffids.

no.
GoodKnight

2004-05-04 01:03:00
If Righteous will be an autoskill that gives xp bonus to undead death I think there should be a skill that gives bonus for demon death as well. :)

I think they'd be related.
GoodKnight

2004-05-04 01:04:50
Silent Mantra: A skill that slowly drains mana and slowly increases HP. Silent Mantra is cancelled when player is attacked and has a length fatigue rate. Instead of increasing HP could also increase HR/DR :)

no
GoodKnight

2004-05-04 01:11:08
Smite Evil: For one attack the player's weapon will be blessed with godly powers to deal double damage to Undead/Demon monsters. :) If skill kills mob, corpse explodes damaging other Undead/Demon mobs in the room.

no
GoodKnight

2004-05-04 01:24:20
:) Having all or priests/clerics/paladins pay tithe every once in awhile to their god to receive better prayer mods etc. Will help reduce the gold people care as well ;)

level 3: code piety_counter; figure out how to use counter at some point using tithing, sacrificing, and/or praying.
GoodKnight

2004-05-04 05:33:20
Divine Intervention: A high level prs/pal skill which can only be cast when player's HP is a certain low level and only in battle. Once cast summons one of their god's minions to come rescue them from mobs while they rest. Has a small chance to fail have the minion attack the player. The minion will disappear after mob's death or player's death.

I would tie this in with the piety points. If your piety sucks, nothing happens.
GoodKnight

2004-05-04 05:46:53
Divine Symbol: An upgrade to the 'Shining Pennant' spell which creates a floating object which is god specific.

level 3
Yerg

2004-05-04 08:29:26
help sort by level e.g. help 51 would show all helps for lvl 51

no
Raven

2004-05-04 13:25:46
new Imm command rpose list (race), would spit out all rposes for said race, same for pose too I suppose.

no for now.
Raven

2004-05-04 14:11:14
From Snikt "mod mset to except race abrv instead of having to use the number

blah. level 3.
KaBOO

2004-05-04 15:11:49
new social: swim

level 1
Melanarchy

2004-05-04 15:31:02
mend wounds, priest spell to reattach a body part to a player thus giving them back their lost stat

no
Qualary

2004-05-04 16:14:07
i was fighting an imp in what i think was the south fields of the tree. i was in the middle of fighting a leg and an imp came up and stole the long sword and sheild i was wielding at the time of battle. they were not in inventory. they were equipped. is this a bug? another player believes it to be a bug. it's scary!

hahaha!!!!! not a bug. just really funny. te he.
GoodKnight

2004-05-04 18:17:30
Divine Sacrifice: Allows player to drain his/her HP to empower their weapon. The weapon receives +1 DR for every 100 HP sacrificed and the DR only lasts for one round of attack.

no
Nautilus

2004-05-04 19:51:11
It is quite difficult to fight more than 1 or 2 adversaries simultaneously. When under attack by moultiple mobs, the vicim should receive large penalties. War/monk skills could counteract some of this.

no for now
Utena

2004-05-04 20:07:43
remort any race/class combo at lord 750, then levelled to lord1

no
KanKeishi

2004-05-04 20:44:30
typo in funeral lore first line "unless you're standing in front of a corpse" should be unless you're, no?

already mentioned
Narihl

2004-05-04 21:24:23
Spell traps: you can set spells on certain items to trigger when they're opened, also this way you may set spells like armor, heal etc on containers to trigger when you open them. won't be surprised if this is denied thanks for your time

not now
Mogwai

2004-05-04 21:58:28
add ents and vermin to help highest

level 4
Anna

2004-05-04 22:17:46
Potential Bug: Not sure if this is a new feature or bug but, I was killed by a guard in Midgaard even though I wasn't an outlaw (at least I believe I wasn't becuase I had just gone to jail 10 minutes earlier).

ignoring for now. idea again if it happens again.
GoodKnight

2004-05-05 00:01:22
Sacred Weapon: A paladin can bless his weapon with the power of his god increasing the HR/DR. This binds the weapon to the paladin.

no...not really wanting to do more object enchantments.
Darkwolf

2004-05-05 02:44:48
Allow assassins to learn bloodhound at some point. Tracking prey would seem to be an vital part of their job.

devastant can decide
GoodKnight

2004-05-05 03:22:10
Offhand Parry/Twin Parry: Allows a small chance to parry with your offhand weapon if wielding one.

level 3
GoodKnight

2004-05-05 03:34:16
Shield Expertise: Not only increasing the chance to block attacks it also increasing the damage of your off-hand attack.

level 3 on increasing chance of block slightly. no on damage of offhand attack.
GoodKnight

2004-05-05 03:37:10
Circle Kick/Roundhouse: Allowing a player's kick to attack multiple mobs.

no
GoodKnight

2004-05-05 05:45:00
:) I am not sure if it's already implemented but mobs should be able to fail flee.

maybe they do.
GoodKnight

2004-05-05 05:50:56
93/593mv 439 TNL $2420 -/->

thanks.
GoodKnight

2004-05-05 05:51:07
Deflect Arrow: Player has a chance to deflect an arrow with his weapon.

thanks
GoodKnight

2004-05-05 06:04:15
Divine Health: Temporarily increases a player's health for a duration.

you mean increase their max temporarilly? Hmm. level 3.
Serpy

2004-05-05 07:31:17
I die 3 times in a row and each time I lose a stat is that just really bad luck or a bug where you die you lose a stat now

bad luck.
Mordred

2004-05-05 08:36:17
question, should fade remove charity flag? help enchant weapon states: fade, which removes all existing enchants as well as item flags.

no
Gothmog

2004-05-05 13:30:18
Show a characters incarnation # on who version.

not now
Azlar

2004-05-05 15:22:59
battle mage type class- weaker at magic and better at fighting

like current mages compared to sorcerers? or do you mean even more?
Azlar

2004-05-05 15:24:51
secondary idea for mage rebuild - class that obtains its skills via sucking them from a criticlly wounded creature somewhere in the mud ( would mean that to obtain specific spells you would have to find and wound specific mobs without killing them and stealing the skill from them, more possibilities for that later ( its more indepth than any class we currently have, this idea was created via playing f

no
Azlar

2004-05-05 15:26:52
is it currently possible to limit battle output to "you begin fighting" "mob is dead" "you gain x experience" ?...

heh.
Yerg

2004-05-05 15:28:20
help duergar stronghold doesn't work, have to use help stronghold to get it. Should be 'duergar stronghold' atm its just duergar stronghold

level 1
Nicolae

2004-05-05 16:01:45
update help classes

ok. level 1 if not done.
GoodKnight

2004-05-05 18:11:34
390/390mm 609/609mv 743 TNL $1949 -/->

thanks.
GoodKnight

2004-05-05 18:11:45
Mirror Image: Caster creates multiple images of himself, when attacked mob has chance of striking an image dealing no damage to the caster but destroying the image.

no
Solarnia

2004-05-05 18:14:30
soon im going to remort my beloved centaur rogue *well beloved to me* to a troll or sprite probably troll (which id rather not do) my idea is to change the levels for rebuilding to the same why should races be penalised at lord to rebuild ive already gone through over 700 levels of centaur tnl at hero. this is in regards of example rogue to assasin

but you gain a number on incarnation!!! yeah!
Solarnia

2004-05-05 18:17:18
remort tnl continued ... the only other option i see is to ignore running the more interesting races and stick to just humans that way you donmt have to run a ton of lord levels for no reason just so you can rebuild back to a human which is a total waste of time.

yeah
GoodKnight

2004-05-05 20:09:54
/390mm 609/609mv 743 TNL $1949 -/->

thanks
GoodKnight

2004-05-05 20:10:01
Guardian Angel: A spell which creates a floating object named 'Guardian Angel' which increases player's AC, attacks any mob the player is fighting with semi-decent damage, and randomly heals the player/group members with basic spells.

that's a bit over the top.
Siras

2004-05-05 23:49:39
make help lotto hero level

it's typically a lord thing. no.
Phrex

2004-05-06 00:58:10
you can't start a fight using bash vs someone who has a bounty even when not in a safe room

ok
Abstract

2004-05-06 02:26:19
up from cloud: sanctum *inno*

no
Rafel

2004-05-06 03:02:23
with the movehidden message thing--it also seems odd to me that you can 'refresh' your movehidden--while moving hidden, you can type 'move' again and, if successful, you get a new 40-hour affect. with sneak, you have

to wait out the duration or type vis first to refresh it...
Rafel

2004-05-06 03:04:48
gah, disregard previous... just found it on the list. apologies! :(

thanks
Yerg

2004-05-06 08:28:22
on the idea of learning spells from books, maybe actually have a process that has to be deciphered through the book to obtain the spell knowledge, kind of like a miniquest. Would even be better if it could be randomized so everyone would have to figure it out instead of one person that then shares the info...

In a dream world....but yeah that would be nice.
Cydor

2004-05-06 10:41:28
make this room not private - alot of times there are more than 1 mob in here

builder
Akio

2004-05-06 11:17:33
fdk rpose - breathes a bit of steam about %1 to keep warm

level 1
Akio

2004-05-06 12:23:38
add fdk to help highest

level 4
Moiraine

2004-05-06 12:44:18
who fdk doesn't show fdk's who have evolved, even though when you whois them it shows them as fdk

I believe this is fixed now.
Strobe

2004-05-06 13:39:51
on successful morph info - have it state what level they were, similar to how it says level when you fail

thanks
FireScale

2004-05-06 13:43:06
racial firebreath or lavabreath since the help refers to the discoverer of the drakes armor being melted.

no
Cydor

2004-05-06 15:48:52
living dridger hunter is dead

I don't know what to say. there is a problem with some skill...in overkilling a mob. This needs fixing.
Tammo

2004-05-06 17:16:49
make the message for losing water breathing blue, so it's more noticeable

level 2
Draeger

2004-05-06 17:56:50
arcs should have a higher remort lvl for asn since they are so easy to make

no
GoodKnight

2004-05-06 18:04:25
Deliverance: Since Paladins do not a have a teleport/portal skill at the moment other then astral perhaps a spell which can be used to transport the player to sanctum which can be used in an cursed area.

no
GoodKnight

2004-05-06 18:58:56
Sanctify: A spell that allows a player to make a cursed room non-cursed so people may recall/sanctum/gurney/mercy.

no
Grishnak

2004-05-06 19:20:15
Give slugs racial nosalt

no
Ambient

2004-05-06 19:56:13
drc isnt on help races or help tnl

level 1
AEton

2004-05-06 20:17:28
exclude classes that can't be "slist" or "hlist"ed from the prerequisites command as well

level 2
Briney

2004-05-06 21:08:34
A help racial-list that lists all the racials and maybe which races have them. Information in the individual racial helpfiles as to which races have the racial in question.

level 1. have the racial abilities listed in help racial.
Radiax

2004-05-06 21:12:10
when you kill otyugh, his bracer doesn't stay in corpse

builder problem. needs new E reset.
Briney

2004-05-06 22:03:04
Diamond in the corpse in this room is an item with worth 330 as opposed to being a gemstone.

builder
Nautilus

2004-05-06 22:11:58
In help draconian "humanoit" should be "humanoid"

fixed already
Tenchen

2004-05-06 23:38:48
when draconian corpse decays, it should do 10xlvl damage to everybody in the room

I agree. Level 3. They should also have a special corpse look..."a stone corpse".
Tammo

2004-05-06 23:43:29
add jake as a keyword to jake the thorn- slayer

builder
Mordsith

2004-05-07 00:27:44
typing remort, says only liz can remort tuataur

are you telling me a bug?
Tainted

2004-05-07 03:01:57
config +showemptyothers This will make it easier to help little ones who don't know what they need.

no
Nidhogg

2004-05-07 10:40:19
racial abomination does that kick in on arena which could be realy bad if you have unethical players

no
Ambient

2004-05-07 10:40:58
after fleeing the wibzoj tanner "will not fall for this so soon" after the mob fleed

no clue
Nicolae

2004-05-07 11:33:23
there are 2 master thief mobs, could you raise the guild master to be 1.master thief

no
Crunge

2004-05-07 17:07:52
psis should get concentrate at lowmort, only makes sense

no
Mordrac

2004-05-07 18:59:48
As soon as question/answer channel is gone, change HELP ANSWER to simply read "42"

ok
Ramko

2004-05-07 20:43:18
Allow archers to switch targets they're fighting? Just makes sense that they can choose who to aim at.

thanks
Cerdwyn

2004-05-07 20:45:38
update help remort with the changes, ie, tuatuar

level 1
Loote

2004-05-07 21:28:37
driders

thanks
Tammo

2004-05-07 21:33:00
add a room message for failing on preach, maybe something along the lines of: Shawna preaches the Holy Word, 'comfort!' (next line) /g/But nothing happens!

spammy. no.
Kyandra

2004-05-07 22:27:35
bug room? A Room Exits: 0 Obvious Exits You are standing in room #6888. Players near you in Midgaardia Plane, Area - {35 50} Eldritc Erisian Temple

builder
Kyandra

2004-05-07 22:27:56
not sure how friend got here....

builder
 

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laazarus
Aug 12 2017 09:28
the wiki has been down for over 24hrs (ERROR 502 - Bad Gateway!)

laazarus
Apr 08 2017 02:54
TMS seems to be counting more accurately this month

laazarus
Mar 02 2017 13:07
TMS is still not counting votes, damn them! Somehow they count Outbound clicks better then Inbound which you would think would indicate to them there is an obvious error, but apparently not.

Qismat
Dec 25 2016 02:01
Christmas HOG now!

laazarus
Nov 09 2016 13:37
The End is Nigh!

Shoutbox Archive
Game Updates
Nov 19 2017 00:23
Itch successfully morphs from Hero 999 to become Lord Itch.
Nov 18 2017 23:10
Empire successfully morphs from Hero 999 to become Lord Empire.
Nov 18 2017 22:23
There is a disturbance in the realm as Zahhak fails to become a Lord at sublevel 552.
Nov 18 2017 21:44
Tintacular has remorted into a Goblin Fusilier.
Nov 18 2017 20:25
Kahless has remorted into a Human Sorcerer.