| Ideas | 
  Papio
  2005-12-17 02:54:34 | 
  on maelstrom, sword of the balrog, please capitalize maelstron
 
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  Tokala
  2005-12-17 03:07:54 | 
  devotion-strength: Tor +4, wer +3, gorn +2, kra +1, dur +0
 
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  Iromai
  2005-12-17 03:37:58 | 
  cens could have been a little bit bigger, but over all :) the whole thing is reasonable imo
 
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  Tokala
  2005-12-17 05:04:34 | 
  change rogue and archer hp as their hps don't correspond w/ help rog, and come on :P 30k hp orc rog, 35k hp orc arc? like does this make sense?
 
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  Septimus
  2005-12-17 06:00:35 | 
  giant mana need to be improved like 5%
 
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  Majik
  2005-12-17 12:59:17 | 
  allow drc to worship qxl but have them get penalties instead of bonuses, ie -hp, -mana, -melee, -arcane it would rock so much!!
 
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  Wretched
  2005-12-17 20:28:34 | 
  the cost to train hp shouldnt be affected by training mana...
 
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  Jussa
  2005-12-17 20:47:46 | 
  specialization: allows a class to specialize, melee can
 
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  Arqueiro
  2005-12-17 22:32:51 | 
  a variation of rest, called "guard" - a watchful sate, resting but less than sleeping, but aware to trouble
 
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  Jaguar
  2005-12-17 22:42:16 | 
  need to make lordrun display less spammy
 
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  Imrik
  2005-12-17 23:29:04 | 
  give some mobs their own form of frenzy...for example, if a mob is hurt below a certain point, their ac drops and hit/damroll increases
 
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  Zaffer
  2005-12-18 09:22:39 | 
  Make exhaustion for psyphon 1 tick (which is effectively two,
 
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  Imrik
  2005-12-18 11:04:40 | 
  New race accessible to remorted high elves only: True Fae
 
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  Imrik
  2005-12-18 11:55:54 | 
  Give some mobs the power of 'petrification'...failed saving roll leaves a player turned to stone.  The petrification can only be undone by a countering clerical
 
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  Locqui
  2005-12-18 12:52:53 | 
  sharpen / fletch lag no longer prevent you from using bset, chat, or hchat
 
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  Bleaugh
  2005-12-18 12:53:06 | 
  Communications such as tell/buddy/etc. still active during sharpen/poison/fletch lags.
 
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  Imrik
  2005-12-18 12:54:51 | 
  make shopkeepers brutally hard, but when they die, their inventory can be nabbed.
 
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  Majik
  2005-12-18 13:03:21 | 
  a spell allowing wizards to turn the blood of thier enemies into raw magical power, this would require a specially enchanted(runed) weapon, and would
 
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  BoL
  2005-12-18 16:48:31 | 
  Mind link, mnd spell two mnd's link their mental power together which allows them each to cast two spells per round for 10 tics, 30 tics exhaustion after
 
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  Bartholomuse
  2005-12-19 00:25:45 | 
  druids can fletch 'heal' arrows which can be brandished while held, 1 heal charge per x, num of arrows in one fletch, ...
 
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  Thith
  2005-12-19 00:26:30 | 
  mobs should less of a chance to catch weapons when they are tripped/bashed/tossed etc
 
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  Icestorm
  2005-12-19 01:22:13 | 
  rogues having arrow dodge at around hero lvl 500?
 
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  Tabion
  2005-12-19 03:18:36 | 
  make charge shield a lowmort spell since the prereq spells are higher level anyway
 
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  AEton
  2005-12-19 03:20:14 | 
  an ironically difficult quest which, after dozens of hours of effort, yields an intrepid wizard a spellbook of ... container lore
 
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  Umek
  2005-12-19 08:07:15 | 
  Make it so immortals can "get mortals" and use them like an item
 
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  Voxy
  2005-12-19 12:09:08 | 
  Make it so having more hp than max doesn't drop each tick.
 
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  Neyne
  2005-12-19 12:22:51 | 
  A hero attack spell for wizards called unbinding which does more damage than disintegrate against extra-planar creatures. By extra-planar, I mean mobs
 
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  Locqui
  2005-12-19 15:06:26 | 
  lots of people whining about enchant being nerfed - is there any creedence to this?
 
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  WaSp
  2005-12-19 18:00:12 | 
  Shouldn't Shadowfist get protection good?
 
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  Akmetra
  2005-12-19 19:31:30 | 
  Give the ice dragon in Haunted Forest some scales.. for Jake. Maybe even for a symbolic item, without a real use :)
 
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  Akmetra
  2005-12-19 19:45:52 | 
  Reduce lag on tingled spells. if % is >95 - lower it a tad bit.. or lower it at 100%
 
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  Madgor
  2005-12-19 20:12:08 | 
  charge shield that releases an area attack, damage is minor
 
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  Spritechef
  2005-12-19 22:54:05 | 
  Mercy and Gurney, which are ofen used benevolently, should NEVER risk failure.  For a mage that has 141 mana, that's a significant portion of mana.
 
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  Valagaar
  2005-12-19 23:39:25 | 
  give remorts the ability to hear lordchat
 
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  Valagaar
  2005-12-20 01:29:27 | 
  lower the cost of infirmy healing because gold value has deflated and since infirmaries use gold in hand it is very difficult to obtain any extra healing at all
 
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  Cometh
  2005-12-20 05:31:26 | 
  make wzd spellbooks work a bit like rites: you are only able to read that many during your life time. this with added number of spellbooks would make
 
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  Ebin
  2005-12-20 11:24:28 | 
  maybe a skill for mnd to be able to tell which mobs have mana? :)
 
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  SpriMint
  2005-12-20 18:36:50 | 
  are mobs supposed to resist maelstrom 80%ish of the time, cause they resist more than that and i have 38int
 
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  SpriMint
  2005-12-20 18:37:27 | 
  i only get mayby 7-10 non resist casts a run
 
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  Julan
  2005-12-20 21:23:38 | 
  what happened to "nothing like that found in heaven, earth, or hell?"
 
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  Akmetra
  2005-12-21 00:42:53 | 
  Add two-handed tower shields to the game. High AC, but can't use physical attacks from behind them.
 
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  Gravman
  2005-12-21 10:06:51 | 
  allow psi to target dancing weapon/fandango/etc
 
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  Julan
  2005-12-21 11:21:54 | 
  make it possible for aliases to contain other aliases please
 
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  Iromai
  2005-12-21 12:34:17 | 
  magic missile should be like a surgable longshot
 
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  Ebnodon
  2005-12-21 16:39:13 | 
  Add to the Force Field help file that only a part of the damage is blocked. (doesn't block 100% damage currently unless it is)
 
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  Molimo
  2005-12-21 16:53:12 | 
  a spell for wizards that allows them to absorb some damage into their mana
 
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  Autolykos
  2005-12-21 23:24:34 | 
  why do assassins have int as their main statistic...it doesn't help either their archer or their rogue skills...they should have dex!!
 
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  Blackout
  2005-12-21 23:27:07 | 
  if can allow prs to preach ablution.... since prs can preach solitude?
 
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  Uberelf
  2005-12-21 23:33:22 | 
  since both archer and rogue learn pick lock.....shouldn't the assassin?
 
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  Valagaar
  2005-12-21 23:49:48 | 
  new racial ability for humans, Commoness...for every 5 humans in a group each human gets +1 hr/dr so a group of 15 humans would recieve a 3/3
 
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  Uberelf
  2005-12-21 23:55:25 | 
  vampire race..probably been discussed..but would be cool
 
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  AEton
  2005-12-22 00:17:43 | 
  make "ran" a valid target for mortals for slist and hlist
 
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  Cuendillar
  2005-12-22 03:32:46 | 
  bounty arg to allow qpoints as prize.  Useful for questmasters?
 
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  Astoria
  2005-12-22 05:12:05 | 
  have it so that when you heighten senses , you automatically look too, as you normally notice heighten is gone when trying to look at the room
 
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  Arth
  2005-12-22 07:02:00 | 
  My suggestion is to have a unique name-alias for any mob in Avatar, so when the name of the mob isn't obvious one could type 'k 2.mob' for example.
 
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  AEton
  2005-12-22 13:30:47 | 
  add a placeholder help for detect haven, like that for requiem and ablution, since priests learn it at level 45
 
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  Armagedon
  2005-12-22 21:33:53 | 
  Give rangers more choices for rebuild, boo archers!
 
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  MEKRiTH
  2005-12-22 22:06:39 | 
  "Fixed a bug wherein Mindbenders got Inclass Heal II but Druids did not."  if this was the actual cause behind the psyphon/heal imbalance, perhaps psyphon should be returned to its original state
 
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  Larnaen
  2005-12-23 07:12:00 | 
  in blood beacon, display the full name of the plane instead of the abbreviation used by the caster (so "You summon a faint beacon on the Plane of Arcadia" instead of "You summon a faint beacon on the a plane")
 
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  Nadreck
  2005-12-23 15:14:54 | 
  Make augment/surge/quicken off universally useable, so remort characters can fix themselves.  Either that, or check and clear those statuses  on remort.
 
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  Imrik
  2005-12-23 18:40:54 | 
  Aggie mobs with the ability to 'stampede'...They can see one room around them, and if a PC comes into one of them, the mob can run into that room and gain
 
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  Astoria
  2005-12-23 20:16:14 | 
  centuars should get a bonus to bashing in some way as irl horses can charge at high speeds
 
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  Som
  2005-12-24 00:32:33 | 
  Rebuild option for sprites: Quickling/Brownie--A sprite who focuses on both physical health and magical health--lose int/wis/max mana, gain con/dex/max
 
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