Login
Username

Password

Remember Me

Learn how to register!
or
Forgot your password?
Request a new one!
Support
Like on FacebookLike on Facebook
Vote for AVATAR at TopMudSites!
Vote for AVATAR on TMC!
Follow us on Twitter
Donate to AVATAR using PayPal - Thank you!
Polls
What is your favorite anniversary event?
- view results -
Newbie Tip
Angels are there to help guide new players. Type 'WHO ANGEL' to bring up a current list of online Angels. - Catt
Users Online
Guests Online: 5
No Members Online

Member Count: 528
Newest: Troyu
Search Ideas
Player: Containing text:
 
2004-02-18
Ideas
Ducer

2004-02-07 03:17:15
update help rebuild.
Mordrac

2004-02-07 03:48:22
Bottom of the Avatar homepage reads "All content Copyright Kevin Jagh 1995-2003". Better update that to 2004 before some inferior mud starts stealing all of Av's intellectual property!

Cuendillar or Riviat
Wolfheart

2004-02-07 06:17:13
priests - aegis is a spell at lowmort and it has prereq invinc that they get on hero

Devastant
SerpCle

2004-02-07 06:25:29
help remort shows that priest at 150 can

remort into priest, but it should be monk not priest
SerpCle

2004-02-07 06:26:47
help remort shows that mage at 150 can remort into sor, but it should be psi not sor

Level 1
SerpCle

2004-02-07 06:27:33
when you submit a bug via the bug command you get this message: Your idea has been logged. This was NOT the Identify command. Thanks!

Don't worry over it.
Draco

2004-02-07 07:25:07
make help requiem and help ablution hero level now, since priests learn them at hero

Level 1
Tara

2004-02-07 07:30:50
BUG?: When charging a shield with the flash(lowmort) spell, it backfires and does a damage of MORE then flametongue(hero) spell. On thorn, it does about 1, 000 damage on backfire. Shouldn't it just try and blind you or make a saving throw or what ever..?

no
Wolfheart

2004-02-07 07:50:14
prac 0, last line you can practice <number> skills/spells, or you got <number> untrained skills spells etc

no for now
Genocyde

2004-02-07 08:47:16
give automorphers boost aswell when they morph, not nice to get very bad stats because you auto etc imho :)

thanks
Rubicant

2004-02-07 09:11:47
add Prs to help highest

Level 2
Patchwork

2004-02-07 10:55:02
allow priest to have gorn worshippers in since you have opened the class up to both monks and priests and there is a large number of gorn followers since it is considered to be the prime Monk related god.

no
Firestone

2004-02-07 11:17:33
how about showing class in the who command. would save resources instead of players having to do a whois on every person

no
Indrak

2004-02-07 12:04:36
help remort shows sor lord lvl to be 100 for mage and 150 for mage? :P should be psi 150

thanks
Darcis

2004-02-07 15:18:18
hiss social

thanks
Starwind

2004-02-07 15:26:15
human requirement to remort dsd *nod self*

thanks
Galley

2004-02-07 17:00:23
Any chance we could get a mass dark embrace?

no
Wolfheart

2004-02-07 18:02:53
lvl 500 hero archer campfire skill, has a lag to create, while in room with campfire mobs don't aggie you so makes regen safe?

that already exists.
AzukA

2004-02-07 19:37:03
the ability to remort to any selectable race at double the human requirement

no
AEton

2004-02-07 19:39:08
remove the first two lines ("Arrowheads and shafts-") from help arrows as they aren't generated any more

level 1
AzukA

2004-02-07 20:47:52
a patrolling gish doesnt have gish as a keyword but has githyanki

builder
AzukA

2004-02-07 20:48:03
err, not githyanki, but gith-something

be specific.
MiNDeSTo

2004-02-07 21:12:00
when building areas be able to add specialized death descs for when the mob dies. Could be neat for special/different mobs that might not exactly be humanoid. Could add extra character to mobs aswell. thanks

no
AzukA

2004-02-07 21:40:08
or maybe remort human at 100, current at 200, and at 250 or 300 remort any selectabel race? (cleric, mod lvls for monk)

no
Louie

2004-02-07 21:44:20
nn allows you to go 2 north, rather then having hto stack or type the command twice same for all directions

no
Louie

2004-02-07 21:44:44
or combos ne lets you go 1 north and 1 east in 1 command

no
Kylissa

2004-02-07 23:08:23
help snikt references help tshirt, should reference help donation

level 1
Tammo

2004-02-07 23:16:47
have death shroud lower exp loss when you expire also

no
Tara

2004-02-07 23:33:30
allow the argument c mercy 2.corpsename, c mercy 3.corpsename. SOmetimes the stuff left in cors (bright balls of light) can get annoying

mercy is cast on the heaviest corpse. if a bright ball of light is heavier than your real corpse...you have issues.
Starwind

2004-02-08 00:00:44
can you rebuild a warrior into a mage? ex, say i have a dsd war but i want to eventually have a dsd sor can one remort mag inorder to remort sor in the end? *ponder*

no
Larnaen

2004-02-08 00:31:46
show "(GHOST!)" on whois

not a priority. level 2
Mordrac

2004-02-08 00:35:02
It seems with the new priest class, conflicts pertaining to prereqs abound. For instance, it makes sense for a priest to have the calm spell, but not fear. For other classes, though, that prereq makes sense. Perhaps classes should have their own skill trees (ie make prereqs class-dependent, maybe even race-dependent as well since a race with infravision shouldn't have to practice it to get a subsequen

thanks
Firestone

2004-02-08 01:12:04
I don't know if this is a bug or a feature not in the help file. typing title with no argument changes your title to a random title.

it is a feature of the title function. Always has been. Level 1. Be more explicit in help title as to how it works.
Mordrac

2004-02-08 01:42:24
Make ranger the eventual archer remort. The continuity works, and allows more flexibility with a revamped ranger class. They can be uber strong since they will be remort-only.

Snikt can if he wants. He's the only Pro-Ranger coder.
MakMorn

2004-02-08 02:22:49
Sorcerors should not be affected by the noremove/nodrop qualities of cursed gear that is lower in level. Corruption protects us from curse spells, maybe allow it to protect us from gear also.

no
Ravel

2004-02-08 04:39:20
hero 250 sor skill 'powerlust': if the sor levels in duration, he gets 1 more mana that level, but spells have 20% more chance to fail for 3xduration ticks

Level 3: Powerlust. If a sorcerer levels during the duration, they get a chance at gaining an additional mana per level. The chance increases as the duration decreases so if they level with a duration of 1...it's highly probable. The catch is that experience gains through fighting are halved for the duration.
MiNDeSTo

2004-02-08 10:42:55
roll attack, could be an intiation attack only, you roll and attck a mob at ground level, chance of hobbling the mob, chance mob will catch you offguard and cause massive damage. Thanks

no
MiNDeSTo

2004-02-08 10:43:53
scrying pool at healers lets you view other healer rooms

no
Tenchan

2004-02-08 11:01:35
if you die and loose your head you shoul dhave to take your helm off of it

heh
MiNDeSTo

2004-02-08 11:19:08
be able to who gods, who tul, who tor etc. etc. Thanks

not now
MiNDeSTo

2004-02-08 11:31:12
be able to exam player corpses to see how much longer they have till decomposition

Level 2. Add an examine descriptor for corpses. It should be verbal rather than numerical.
JonDooger

2004-02-08 13:12:29
3 difficulty levels (normal, nightmare, hell), plus an option to make your character "Hardcore" (can only die once). 6 new classes: barbarian, druid, necromancer, amazon, paladin, assassin. The ability to put items into some sort of cube that would then transmute the items into another item. Oh, and a shopkeeper that can take stuff and imbue it into better stuff. Plus add a gui and some FMVs. Probably sh

Thanks. This has been a paid advertisement by Blizzard. Snikt should receive the check shortly.
Kyandra

2004-02-08 13:58:51
command to clear monitor from prompt, if you are no longer grouped with the person, at the moment, you have to actually monitor someone else or one of you must quit

Hmm. Level 2. Add monitor off to clear out the monitor.
Firestone

2004-02-08 14:22:28
how about having afk as a toggle flag that doesn't dissappear when you type something.

no...you wouldn't be afk then.
Ravel

2004-02-08 14:51:32
legend level sor skill "damnation": decreases hr and save. Effect is cumulative

thanks
Ravel

2004-02-08 14:51:42
legend level cle skill "pacify": decreases dr. Effect is cumulative. Priests can make all the mobs in the room affected

thanks
Draeger

2004-02-08 15:08:30
Convince Khazaad to delete aejase!

no opinion
Wolfheart

2004-02-08 15:21:48
saving throw should be saving from portal drain aswell?

sure
Wolfheart

2004-02-08 15:23:50
help saving throw mentions bless but doesn't mention energy shield

it doesn't mention others...I don't want to have to update 15 helps every time we add a new spell.
Neyne

2004-02-08 15:26:20
a mob-only disease 'vampirism' which, in addition to sapping heath like a normal disease, adds a "nosun" affect for its duration (like the racial).

wouldn't vampirism grant higher powers rather than sapping health? this is barely scratching the surface.
Neyne

2004-02-08 15:29:05
also, who does receive ideas@outland.org? if not you, what's your preferred way of receiving longer ideas? your email? the messageboard?

There is no such thing as a longer idea. There is a long PLAN but we really don't want your plan. We simply want the idea itself to build upon.
AEton

2004-02-08 17:10:35
take aura sight off priest slist since it's replicated with detect alignment

Level 2
AEton

2004-02-08 17:20:40
make sors' corruption resist priests' absolve

Level 2
Kesri

2004-02-08 17:32:16
change psi spell wording for 'calcify flesh' and 'iron skin', which are now the same

level 2
Draco

2004-02-08 17:58:00
ltns -> long time no see... add to help acronyms? :)

people use that? I'd have no idea what the heck you were saying. Level 1
AEton

2004-02-08 18:03:24
let priests consecrate items to make them holy.

Devastant
Ganennon

2004-02-08 19:02:01
help prompt isn't correct concerning "prompt all" anymore

Looks fine to me.
DaringDo

2004-02-08 19:16:02
social hmph. :P

thanks
Septero

2004-02-08 19:27:31
please make containers non stomp very painfull for the group i was in when people died people lost a heck of a lot of lord gears if containers were non stomp it would help a lot

no
Tammo

2004-02-08 19:28:04
if a container is stomped, have its contents spill onto the floor instead of stomping with the container

no
Septero

2004-02-08 19:33:13
if above isnt acceptable a spell to protect containers from being stomped detted for a limited duration

not now
Tatilonas

2004-02-08 20:03:38
possible loophole in priest healing xp, arena abuse.

Devastant
AEton

2004-02-08 20:04:28
a priest skill which takes an empty vial and a nearby fountain and makes holy water; add the ability to dip items into holy water; this action will consume the water, bless the item, and have a chance of making it anti-evil anti-neutral good

We'll need holy water creation soon. Level 3.
Mordrac

2004-02-08 21:27:15
mob spec: Patrol. Mob has a route established by the builder that is consistently patrolled (aside from when alarmed by appropriate mobs or chasing fleeing players). Could allow for new types of quest areas with impossibly difficult mobs. The player would have to be patient and alert to avoid patrols and arrive at his or her goal. A wrong turn at a dead end or failure to monitor the mobs would be cer

no
Mordrac

2004-02-08 21:28:03
spec patrol cont'd. The player would have to be patient and alert to avoid patrols and arrive at his or her goal. A wrong turn at a dead end or failure to monitor the mobs would be certain death.

no
Mordrac

2004-02-08 21:30:39
A player cursed by their god should not be able transport via astral, since the help indicates that it is the player's god transporting him.

no opinion
Tara

2004-02-08 21:44:36
a new skill for lord all classes: advanced heighten syntax: advance senses / the same exact thing as heighten, but allowed to be used during combat, and has lord tics.

no
Mordrac

2004-02-08 21:52:40
When a player's god "frowns on them", it may be appropriate/interesting for some gods to strip the player of a spell rather than just always curse.

no
Tara

2004-02-08 22:04:58
idea! when you have a cursed item, add a 'cursed item' unremovable gear continuous to affects. Make it so its complied. EX: "(4) Spell: 'cursed item' unremovable item continuous."

no
Kerdor

2004-02-08 22:31:29
lord level spell locate corpse, functions across all planes/areas. can only be cast from thorn. would be useful to those of us that want to be helpful across the planes

no
Medir

2004-02-08 22:51:55
when you last a priest you get highland the Human is a 5th level Hero !BUG!, was born on 2002/12/31, and

This is fixed.
Melanarchy

2004-02-09 00:03:55
I just identified a lockbox which contained 110500 gold coins yet it's capacity on identify was 25 lbs, clearly well under the weight it was holding, should probably be deferred to builder

This isn't worth fixing nor do I want lockboxes actually useful as a container.
Xoxo

2004-02-09 00:05:21
Add command to pick up a certain number of gold coins as opposed to the current system in place now which forces you to loot them all.

thanks
Kingdragon

2004-02-09 00:09:00
luxans mixed show has no shopkeep

ok
AEton

2004-02-09 00:33:25
make dispel magic a prerequisite for ablution

no
LagMonster

2004-02-09 01:13:10
i thought new classes were going to be really origanal if any at all, prs seems like its just a spin off of cleric with more clericy skills ill think of new priestyer skills for ya

If the new class was original, it wouldn't be a remort class. Remorts are 2nd generation classes.
LagMonster

2004-02-09 01:15:01
prs spells Resurrect: high hero or lord stand in the room where there's a pcc or mob cast resurrect and the player goes back into the corpse no mercy gurney get all or on a mob becomes alive again maybe 25percent hp

no
LagMonster

2004-02-09 01:18:41
new prs spell: Holy Water: get a vial, fill it with water, cast spell, toss water on mob or pc with bad alignment, blinds and dazes them

thanks
LagMonster

2004-02-09 01:19:43
prs skill that makes them use whatever damage type a mace is better since maces were priestish weaposn they should be better with them

This has been a paid advertisement by Wizards of the Coast in regards to Dungeons&Dragons. (Mace=Cleric is from D&D for non-nerds.)
LagMonster

2004-02-09 01:22:03
prs spell: Sacrifice: works like prayer only effects can only be good and it costs more mana, maybe random twink spell like werrebocler

thanks
LagMonster

2004-02-09 01:23:15
mix prs with sage for better more uniquely defined class

thanks
LagMonster

2004-02-09 01:24:13
kill all rangers

thanks
LagMonster

2004-02-09 01:25:01
make half giant half spr race

Thanks Ares/Smashy/Flawless for wasting my time this morning.
LagMonster

2004-02-09 01:25:18
put a cap on the number of ideas an ip address can sumbit

...
LagMonster

2004-02-09 01:26:10
work on a mob AI that can evolve and eventually interact with players like a PC

sure
Zanzibar

2004-02-09 01:27:31
detect evil for mages hero 5, dispel evil hero 1..but detect is a pre-req for dispel! :P

priest related.
LagMonster

2004-02-09 01:29:57
new class: Blacksmith: they can create weapons and armor and make copies of keys, and get in drunken brawls with eachother over whos the best blacksmith

thanks
LagMonster

2004-02-09 01:30:56
add random characters or spaces in all the outgoign server text to really mess up triggers

fun
PaNoR

2004-02-09 01:51:59
note failed attempts on your password apon logging on

level 3
Teleri

2004-02-09 03:03:09
i would like to see prs be able to cast in a nospell area...i mean you get the whole impression of dude in robes praying...you should be able to "cast" heal spells in a nospell room :P

no
Teleri

2004-02-09 03:32:22
umm..didnt know where else to post to get imm attention...this is about qp, on the quest catalague on quest site, it says 800 points can get you a lvl 1 hum or war, if i got 1600 qp could i trade it for a gar ran?

quest. guessing no.
Teleri

2004-02-09 03:32:46
cuz if it was possible i might starting wanting qp's :P

thanks
Jaromil

2004-02-09 03:42:40
lord level psion spell, Prominence, prereg anger management. Spell boosts the aura of the recipient in the same group. This increases the chances that they will be the one attacked by any aggressive mob. Would greatly increase these chances when the recipient is sleeping.

Level 3. Level 4 - AI in regards to picking victims should be added at the same place as the idea for Prominence.
Wolfheart

2004-02-09 05:41:43
as worship changes ac mods from spells why not hr/dr mods from frenzy, bless, anticipate etc?

they're so small it'd be silly.
Highland

2004-02-09 05:55:12
give preiest tranquility as a skill, they shouldnt be able to be frenzied if they dont like doing damage

no
Nydeab

2004-02-09 06:26:47
add sanctuary to aegis, making it full awen -frenzy

thanks
Nydeab

2004-02-09 06:33:57
a config that disables the ability for others to cast spells on you. of course, this excludes healing spells

no
Tara

2004-02-09 08:06:58
a message to show room when violation is succesful

Level 2. Add room message.
Sieg

2004-02-09 08:44:11
retrip allows you to trip sooner than just trying to trip again, possibly for just rog and war or one of the two

no
Ath

2004-02-09 08:48:33
if psi and mag can both rename, and sor a remorted from either psi or mag, should lord psi be able to rename too? they can get the chisonomen spell :D

no
Ath

2004-02-09 08:54:06
preach should be able to be done in a no spell room, just a thought..one shared by many *toe* :P

no
Tara

2004-02-09 10:38:07
There have been a few items i've walked across that give teleport in a pill. Allow the argument eat pilname portalpoint for these items?

no
Nicolae

2004-02-09 11:30:43
idea log interface on design page for those who can not connect to the mud at the current time they have an idea ( eg at school or work ect)

no
Feeble

2004-02-09 14:16:36
noticed in Crystal Room. when I located crystal, perhaps someone could look into this.

builder
Baku

2004-02-09 14:42:19
How about a spell called "fade". *note* I just triple brilled something I was trying to fade. And triple faded something I was trying to brill.

thanks
Baku

2004-02-09 14:46:03
Multiple-person spells! This could go several ways: maybe if two or more mages in a group cast the same spell on the same turn, they could combine and cause more damage. Or, there could be seperate spells that more than one person cast at the same time. OR there could be multi-part spells that must be cast in order. You could incorperate aspects such as align, god worshipping, level, etc., to make it mor

thanks
Xoxo

2004-02-09 14:47:17
skill: transferrance prereq: immolation level: 125 After a great many kills/sacrifices of beings of a higher level, a sorcerer can obtain a portion of the power of its latest victim for a very short while. Effect: immolation for 8 ticks after 50 successful sacrifices of npc corpses of lvl 125+. This would amount to a maximum of once per run, maybe less.

no
Xoxo

2004-02-09 14:50:48
a class or skill that utilizes a special weapon type in which weapons can grow in battle. "Your Tetsaiga sword reaches its full potential!". Obviously this would have a short duration/rare occurance factor. The following attacks would damage based upon max only, and not average.

no
Baku

2004-02-09 14:51:17
Okay, I just got a 'line too long' message. Let me sum up: Multi-person spells for people in a group. Several possibilities:

...
Baku

2004-02-09 14:52:01
A. Same spell that already exist (fireball, etc) that wehn cast at the same time auto-combines for greater damage.

...
Baku

2004-02-09 14:52:55
B. New spells that require more than 1 person casting them at the same time to take effect.

...
Baku

2004-02-09 14:55:28
C. Multi-part spells that must be cast in specific order to take effect. (example- Doom Summon Alpha, Doom Summon Beta). Anyway, Another plus: This would encourage co-op for mages, who usually solo anyway.

...
Baku

2004-02-09 14:58:36
Another idea: Summoning mobs. Prereqs Charm person, summon, portal, etc. In the middle of battle, Summons a mob (or a random monster, or someting) to come and attempt to rescue you.

thanks.
Faraday

2004-02-09 15:26:30
lowmort sor spell- Dreadnaught suggested a 'withering touch' spell, which would damage a single target with a chance to reduce the mobs hr/dr if they failed their saving throw

Level 3. As described. Damage is recurring. Duration only possible once.
ZugZug

2004-02-09 15:38:30
make some cd's for war/rog at lord that can only prac to 70% and can tingle

thanks
Faraday

2004-02-09 15:53:12
the map of the town of Solace that you can buy in stonehall still shows the warg alley

builder
Faraday

2004-02-09 15:53:56
the map of south of Solace that you can buy in stonehall still shows the 100 acre wood

builder
JTHM

2004-02-09 16:56:45
how about a command called changes that when typed lists the changes in the past couple days/weeks/months and the day they went in? could be helpfull for ppl that stop playing for a week or two?

no
Tatilonas

2004-02-09 17:21:45
allow remort classes to rebuild to their previous class(es) at the same level. Sort of a goodwill thing in case a lord chose to play a class they now suddenly enjoy far less than their previous class

no takebacks.
AEton

2004-02-09 18:25:21
help preach gives pass door as an example of a sermon-able spell, but "preach pass door" says The pass door cannot be preached! probably the help should be fixed

Devastant
Draeger

2004-02-09 18:34:29
rogs can't be assissnated/bs/aimed at by other rogs

thanks
Zerath

2004-02-09 19:07:09
a setmout for fleeing. I want to change my flee message to "Zerath runs away screaming like a little girl!"

no
Mordrac

2004-02-09 19:16:19
Cimmeria is referenced as a current area in HELP CROM. The obvious solution is to bring back Cimmeria.

or fix the help. Level 1.
Mordrac

2004-02-09 19:18:59
HELP REMORT's last Note reads: "Kobolds can only remort into goblins." Is this an exception to the rule concerning races available on creation, or is this supposed to read "hobgoblin"?

This is an exception as part of the progression chain of kob->gob->hob.
Lakkre

2004-02-09 20:01:33
bug: slist sge and hlist sge seems to have disappeared, was this intentional or accidental? :P

works for me...sucks to be you.
AEton

2004-02-09 20:48:47
display a "No way! You're in combat!" message when you try to cast absolve while fighting, instead of giving a "You failed your absolve due to lack of concentration!" message

that's part of the casting code. no.
Baku

2004-02-09 22:24:42
About the coin social idea: The difference between using the random number generator and this is that the flip a coin social would display the results to everyone in the room. This way, no one can say you are lying.

no
Baku

2004-02-09 22:28:58
How about a sort of racial-selfrescue for Goblins? If they will (according to HELP GOB) throw their best friend in the path of an enemy, it makes sense. It would be an ability to change the tank from yourself to another person in the group (maybe randomly *evilgrin*).

no
Krelian

2004-02-09 23:34:48
Krelian surrounds you with heavenly armor! (when Gengis casted it on me)

looks fine in code.
Xoxo

2004-02-09 23:56:11
Typo in this room "you lights cast a feeble light"

builder
Pancake

2004-02-10 01:53:08
nourish no longer cleric class definer as help file states, with priests implemented...

level 1. remove mention of 'class defining'.
Gothmog

2004-02-10 02:10:32
Why cant psi deflect thrown weapons like Yoda? *duck*

no
Xoxo

2004-02-10 03:07:10
should say "to the north, however, it begins to dim."

builder
Awyerelm

2004-02-10 03:29:41
allow bank rooms to do insure things in

no
Wolfheart

2004-02-10 05:45:43
shapeshifter class

no
Wolfheart

2004-02-10 05:52:32
high lvl archer skill, due to increased senses on high lvls of experience archers learn to notice even sneaking mobs/players

no
SerpBlade

2004-02-10 06:47:53
when you sac mob corpses (in divide/morte/veil) you only get 3 to 5 gold per corpse you sac where you used to always get 2x the mobs level which was nice as you knew the level the mob that way, don't know if this is a bug or new feature

it's not a new feature. it's an old feature.
Nydeab

2004-02-10 07:19:50
give archers rescue at lord

no
Nydeab

2004-02-10 08:19:18
c 'dispel magic' nyd:You no longer see in the dark.:Nydeab has been dispelled.:You are affected by:Spell: 'infravision' continuous...... sniff I cant kill off my racials? :(

no
Deceiver

2004-02-10 09:42:32
do a regular purge of sub-level 5 characters to save drive space, since most of these seem to be made and forgotten or left there

I agree. Not my choice.
Haldol

2004-02-10 10:50:04
when u successfully bash a mob with a charged shield, it should go off.

thanks
Crunge

2004-02-10 11:17:18
reduce psi identify lag, it's annoying

no
Tara

2004-02-10 12:32:34
a mailing gemstone command, send gems via notes!

no
Starwind

2004-02-10 15:57:40
multi insure , ability to insure one item to more than one alt ( ex. insure sword starwind nicolae ect ect ect)

no
Sieg

2004-02-10 16:16:59
when mob flees after being tripped in combat can not trip to start combat

ok
Sieg

2004-02-10 16:17:05
after fleeing

figured.
Kukulc

2004-02-10 17:50:03
update help locker

what's wrong with it.
Aerostra

2004-02-10 18:17:54
at level 5, i was told my recall was set to sol however recal was still nom

no. you were told that recall reset is now a new value.
Mabelrode

2004-02-10 20:05:41
It would be nice if racial modifiers to hp/mana regen and spell costs were at least hinted at in the help file for any race that had them.

they are. they're just not hinted easy enough for you.
Jaromil

2004-02-10 20:15:14
cutthroat in karn first round attack bypasses battlenone and battleother, each individual mob attack is seen

thanks
Nydeab

2004-02-10 20:54:14
a special psion hero 250 skill that allows them to locate nonlocatable weapons (dfb is my psis wield, and got lost... just thought it would be nice

no
Doolen

2004-02-10 21:06:06
give people a reason to prac shadow form, return it to its original length, that way it might get prac'd since now sneak is a prereq for movehidden

no
Nydeab

2004-02-10 21:12:00
casting anger management should casted with no arguments should cast it on the mob fighting you default.

thanks
Mordrac

2004-02-10 21:22:18
Put a butcher and/or tanner in Midgaard and Solace that will buy the hides of beasts or garments skinned from their corpses.

builder
Nydeab

2004-02-10 21:40:56
hero 250 or 500 skill that allows sanctuary to be cast during battle

no
Nydeab

2004-02-10 21:41:00
in reference to above, im talking about clerics only

yeah...still no
Highland

2004-02-10 23:27:31
can we make pure touch message change when poison/disease is gone?

level 2. if not poisoned/diseased...give a different message.
Utena

2004-02-11 00:30:55
precious social - now you too can act like gollum

no
Utena

2004-02-11 00:36:21
change remort levels to having a char of level for remort, but you remort a 101+ char instead. This way people dont lose prized lords to try something new

no. remort is a choice. decide what is more important.
Nydeab

2004-02-11 05:44:09
a heal(something) or healcost command, example: type 'healcost cure light' would show 'Cure light costs you * mana and heals * hp.

no
Kirique

2004-02-11 05:53:13
fig

no
Nydeab

2004-02-11 05:58:41
bashdoor doesnt check to see if you have a shield equipped before attempting to use the skill

This is not a shield skill.
MiNDeSTo

2004-02-11 08:03:15
When lever objects are triggered it would be neat if there was an option to transport person to another room like how fountains or tickets can do. e.g. You push a strange stone in the wall and suddenly the wall rotates, pushing you into another room. or you pull some rope and a trapdoor drops out below you...

Devastant can decide.
Psionara

2004-02-11 09:16:15
another idea on how to deplete gold reserves is to have an auction run by the imms. they can enchant a few wields and armor pieces and sell them off to the highest bidder :-)

no
Faraday

2004-02-11 09:23:01
a command to see how much an item will cost to buy with haggle (or dual haggle) while at a shop

not now
Feeble

2004-02-11 10:05:33
Hymn, Priest led ritual target a plane, salvation all on that plane.

no
Wolfheart

2004-02-11 12:05:40
due to growing population of avatar expand the sanctum a bit

no. I don't see the growth spike. I'll create another sanctum if we start averaging 200 online.
Tevildo

2004-02-11 12:51:59
slist and hlist no longer accept sge as variables for displaying their skills

they do on my end.
Starwind

2004-02-11 15:05:04
fixing musical weapons to actually do damage aka to actually be usefull in a sense?

no
Starwind

2004-02-11 15:05:38
maybe a little messige like " You play a little tune and your attacks strike mob with <insert damage>" for musical weapons

no
Starwind

2004-02-11 15:06:00
requirement of "musical lore" possibly?

no
Myrl

2004-02-11 15:13:10
Anoint never shows up on my practice list- i can prac it, but it never showed as learnable, and does not show up now that its been learned either

need confirmation. works for me.
Starwind

2004-02-11 15:52:05
advanced wield , skill that allows a warrior or rogue to wield a weapon that would normaly not be wielded ( ex something thats over 5 levels over your current level, say up to 10 over current lvl at max )

no
Darkwolf

2004-02-11 15:54:40
The herobanner cites HELP MENTOR, which does not exist.

level 2. change level of help.
Durloff

2004-02-11 16:30:44
Sage ability "swiftswing" allows mobs

with lower-end dex to not be able to dodge, allowing
Durloff

2004-02-11 16:30:51
more sucessfull hits.

thanks
Noroth

2004-02-11 17:04:24
Size-limited rooms according to race. Perhaps 3 sizes: Largest can accomodate all races, Medium excludes Giants, Dragons, perhaps Minotaurs and Griffons. Small only accomodates Halflings, Gnomes, Dwarves, Goblins, and similar races.

Level 4: Implement size on races and rooms. 5 sizes. Giant, large, medium, small, tiny. (25:10:5:3:1 size values). Rooms default as infinite. Optional size flag on rooms.
Baku

2004-02-11 18:06:18
A 'dancing shield' spell. Works like dancing weapon, but has a chance of blocking instead of hitting.

no
Baku

2004-02-11 18:08:56
A sort of 'zombie builder' shop. Bring in parts of iother mobs (entrails, heads, limbs ((there should be more gore that comes off of mobs, btw)), etc) and you can combine them to make a zombie! Not sure why, but could be fun. Especially if you bring in parts of other players.

no
Moridin

2004-02-11 18:16:11
arrow dodge does not work corretly/at all

ok
Moridin

2004-02-11 18:16:29
when reporting BUG Your idea has been logged. This was NOT the Identify command. Thanks!

Thanks!
Baku

2004-02-11 18:29:01
I've been thinking about co-op spells... Maybe there could be co-op skills for other classes, too. 1 Archer could fire a marked arrow into a target, thus allowing all other grouped archers to hit it more accurately. Monk A jumps off of Monk B's shoulders for a flying kick.

not now
Baku

2004-02-11 18:30:14
Heck, you could even have cross-class coop skills. Warrior bashes mob, which trips on the Rogue kneeling behind :) Lots of possibilities :)

sure. it has lots of possibilities...not now
Rysak

2004-02-11 19:31:28
charge weapon, like charge shield, but for a weapon.

no
Baku

2004-02-11 20:39:43
Another thing I thought of... Maybe their could be racial co-ops! I'd like to see a giant throwing a hobbit, if for no other reason than it would look cool.

no
Vrolg

2004-02-11 21:19:45
throwing weapons that return to thrower. throw prolly isnt finished or debugged yet, just bring up ideas for future use.

thanks. that's already coded.
Baku

2004-02-11 21:29:29
If you are new, it's hard to learn about sanctum. Maybe there could be a message at a certain level that tells about it?

sanctum isn't essential to gameplay.
Baku

2004-02-11 22:38:33
Shops could have sales sometimes.

no
Baku

2004-02-11 22:41:20
Okay... if Kobolds are dogs, they could have racial tracking or something like that. if Kobolds are rats, the could have racial bite (maybe a disease or poison?) or at least racial forage, if you don't want to give them an advantage.

no
Tatilonas

2004-02-11 23:33:10
eulogy has a flaw, perhaps it should not be castable if someones wisdom is 3. :)

it shouldn't, I agree. You should have posted this kind of bug in a note and not only through a format that's read once a week.
Faraday

2004-02-11 23:34:11
could it be possible to put a check for the gold the shopkeepers have, that if it is less than 0, then it becomes 0? currently, I'm estimating that there's a billion dollar deficit because of a bug that was found yesterday

again...let's see a note explaining why this occurs. the bug should have been fixed immediately.
AEton

2004-02-11 23:38:01
take levitation off priest hlist, since it is a duplicate psi spell (and prs gets fly at lowmort)

I agree. Devastant can decide.
Makmorn

2004-02-11 23:49:31
add unrest to one of the current spec_funs. would add a little spice to lord runs especially due to the 'tick-taking' of most lords on runs.

thanks
Floop

2004-02-12 00:44:38
seems to me that if you pick up more gold than you can carry, you'd at least hang on to the amount you could before dropping the rest...i

ok
Shahk

2004-02-12 03:05:08
veg

veg
Tara

2004-02-12 07:43:42
since you declined the offer to allow remove curse being able to be bought at healers. How about the ability to buy them from your guilder leader until hero? After that, they cant buy them. Lots of lowbies having trouble with getting remove curses

no
Tara

2004-02-12 08:11:24
read an idea by munhihausen about removing etch. Could we have a way to remove extra keywords that were added to an item. Possibly at a very large gold fee from the jeweller, as well as the item taking damage from the procedure

no
Tara

2004-02-12 08:12:32
a charge clear spell at lord. clears all charges from a shield. possibly lord 999 to make it in line with mass fly and mass holy sight? *blink* They are at wonderful levels.

no. Your sarcasm isn't appreciated.
Tara

2004-02-12 08:51:25
typing remort without any arguments should revert to help remort that shows the levels required for each

no
Gothmog

2004-02-12 12:22:30
If deathfield kills you from full hps... why doesnt it set your hdl

no
Gothmog

2004-02-12 12:25:29
when bhyss kills you from death field it should say player killed by bhyss on death info ;)

easier said than done.
Fractal

2004-02-12 13:12:14
help ocean makes reference to the maon-tor

builder
Nayru

2004-02-12 13:54:09
How about a prod social -- i.e. Nayru prods you about the room.

not now
Wolfheart

2004-02-12 14:33:05
autosplit arrows between arcs if more archers in group

no
Killshandara

2004-02-12 18:12:22
blackjacked shopkeeper The shopkeeper notices your movement. You fail.

ok
Killshandara

2004-02-12 18:12:50
shopkeeper (homie) does not sell anything. even tho listed as shop

builder. already being addressed.
Autolykos

2004-02-12 18:26:36
Vampire remort race for drow/human. TNL around centaur..very powerful caster, decent hp, lots of int and dex

no
Kukulc

2004-02-12 19:18:16
yan

yan
Sunset

2004-02-12 20:52:06
Picked up a the Priestess Queen Corpse for 3 tics, then dropped it, it failed to rot after 9 ticks and going, since currently it seems like the rot timer on it suddenly broke somehow.

I'm sure it's fine.
Sunset

2004-02-12 21:45:42
Okay, about the last bug with the corpse not vanishing...I forgot to mention that there was also a spring in the room from 'create spring' spell, and then I tested it again, and found out that create spring is the problem why the corpse lasts so long, ah well, I guess the corpse must be in the spring which makes it decay when the spring is not there anymore.

thanks.
Alexia

2004-02-12 22:20:31
bard/wanderer a class that uses movements to cast spells rather than mana

no.
Draeger

2004-02-12 22:25:14
Draeger has gone on a mission of mercy to your corpse! should it say this if your mercying yourself?

probably not. level 2. self casting messages.
Mringasa

2004-02-12 23:20:47
20 sics to the next person who ideas a ninja remort!

thanks
Wolfheart

2004-02-13 05:59:43
add multuireg, idea, bug or other email adresses to help email

idea and bug email exists? news to me. Raven can decide about multireg.
Aniol

2004-02-13 08:45:44
seeing how priest is a healing class shouldn't they get saving grace so that they can change monitor during combat?

Devastant
Qwik

2004-02-13 09:01:18
when trying to change title, would be nice if it would say how many characters our title went over the max

not now
Feeble

2004-02-13 10:33:50
allow the jailer to withdraw the fine from the bank.. I can't exactly carry that much gold :P

Does it not work with demonbank on?
Feeble

2004-02-13 10:33:51
allow the jailer to withdraw the fine from the bank.. I can't exactly carry that much gold :Pwake

thanks for the repeat.
Kerdor

2004-02-13 10:37:39
a once a month updated list of the highest 25 characters in each race/class combo

we have enough of this already.
Kerdor

2004-02-13 10:40:54
help 125 - gives a listing of all helps at level 125. useful for new lords

or overwhelming.
Tara

2004-02-13 11:48:08
allowed heighten to work during resting

no
Tara

2004-02-13 12:12:44
to reduce camping of weapon mobs, I think we could speed up the repops on them. Some people camp for 2 or three, and lines build up :p

Tara, keep the ideas realistic.
Gothmog

2004-02-13 13:15:10
if drgs are now remort only and lowmorts can nolonger be traded why not reduce the tnl to 7.5K?

no
MunhIhausen

2004-02-13 14:45:43
dark embrace continuous eq?

no
Draggie

2004-02-13 14:57:38
the mob in here is supposed to identify items acording to it's description, thanks :)

builder
Staples

2004-02-13 14:58:58
reduce lag on shout channel

no
Draggie

2004-02-13 15:05:13
the exit west loops back to this room

builder
Draggie

2004-02-13 15:06:34
Sorry, accidently moved to wrong room while reporting last time, the exit west in this room loops back

builder
Draggie

2004-02-13 15:06:45
while it should lead here

thanks
Wolfheart

2004-02-13 15:09:14
higher lvl archer skill that would allow to shoot <new target> even if you already under attack by another mob

no
Zorthax

2004-02-13 15:39:56
catch the imp - mob runs through many areas - catch it, win a prize

quest
Zorthax

2004-02-13 15:52:11
when racial fatigue ends specialize the message - example you feel a frenzy building within you

that looks like a beginning not an ending.
MunhIhausen

2004-02-13 15:53:18
racial gate demon for dsds

no
Gothmog

2004-02-13 17:18:14
create hitter spell! *inno* prereq: dominate, so a psi can jedi mind trick some dumb war into grouping with them *duck*

no
Gothmog

2004-02-13 17:42:16
make masters room cursed! so campers cant set thier recal ther!

builder
Mringasa

2004-02-13 19:06:44
Demonseeds get racial-corruption instead of racial-sneak.

no. Maybe demons would get that.
Kingdragon

2004-02-13 19:46:53
oops sorry used; anyways one problem it costs so much it should take from bank if you have demonbank because most people cant carry that much

So it doesn't take from demonbank. Ok. Level 3. Spec_jailer should check for demonbank.
Mringasa

2004-02-13 22:05:33
Demonseeds have racial resist-demonfire. Their demonic patronage would allow them a lesser chance of being affected by this rather nasty spell.

no. Maybe demons would have that.
Kerdor

2004-02-13 22:40:18
allow homeshift to have a variable mid, if no variable, go to thorn, if mid, go to mid

no. use planeshift.
Twinkyshot

2004-02-13 22:44:48
give kzn racial infra, they are cats afterall..

cats don't have infravision. look it up. become edjumacated.
Psionara

2004-02-14 01:12:20
new psi spell warp metal/wood

no
Kaz

2004-02-14 01:18:40
a lord sor spell that increases the power of sor spells in that room, it could be called sacrilage or something

no
Tara

2004-02-14 01:26:44
We need an alt of like, block or something. Example: You list the alts you want to use the gear. You insure it on one of them. And Any of the alts you have it insured on can use it, as well as if you insured it on another alt. So that way you can have a full set of gear insured, but you

no
Tara

2004-02-14 01:27:27
^-- dont have to have an immortal set altof every time you want to swap gear or alts or whatever. Altof just doesnt always work..

no
Jaz

2004-02-14 01:53:28
I don't understand why shrine would only help mana regen when hp regen is also needed. Nothing in help create shrine or help infirmary would suggest this. Shrine should help mana regen when hp regen is not needed, otherwise, the help files should give a hint as to why it shouldn't.

It's crazy. I don't even remember who created infirmary and what the reasoning was. As such, I don't know if it was intentional so I figure it is how it's supposed to be.

Sorry for the delay in posting.
 

34963670 Unique Visits

Powered by PHP-Fusion v6.01.18 © 2003-2007

Shoutbox
You must login to post a message.

Cerdwyn
Aug 16 2022 03:24
booooooo

Qismat
Aug 02 2022 22:13
Daeron is running Push Your Luck now. Mini-HoG just ended!

Halari
Jun 30 2022 04:23
It is!

Vanusk
Jun 28 2022 23:55
Testing. Testing. This thing on?

Qismat
Aug 17 2021 05:50
Halfway through August and so many events yet to go! Log in now to join our newest event.

Shoutbox Archive
Game Updates
Apr 19 2024 20:46
There is a disturbance in the realm as Alioth fails to become a Lord at sublevel 544.
Apr 19 2024 20:12
Fylakas has become a Bodyguard.
Apr 18 2024 10:53
Gwladus has become a Bladedancer.
Apr 14 2024 10:57
Zuag has remorted into a Centaur Soldier.
Apr 13 2024 15:27
Sethica successfully morphs from Hero 838 to become Lord Sethica.