|Give kick to rogues. Seems roguelike to do that stuff, and would be neat to have something to do midround with a lowmort rogue. Not like the damage it deals matters much in the big picture anyways.
|Make items in room count before inventory, like if I carry around a chest in my inventory and there's a chest in the room 1.chest is the one in room
|Shouldn't archer have in class sneak? I mean...they are hunters?
|have the range command default to the level of the character entering the command
|Add incarnation as a who parameter
|a set of shield type spells that when hit, provide damage to the mob, similar to a charged shield
|reading the responses :P I doubt your human rocks
|shf should get circle... midround openhanded backstab
|my sub 101 hero gets 1 mana less standing than my super-lord, maybe uncapping that will help aide lords regen
|help alt, that explains what an alt is
|since we're striving for realism, might as well implement food and water again, i want create spring to be useful again
|Make help and some informational commands available while sharpening...just to have something to do?
|Make open hand toggleable, there are times when you don't want to deal damage to a mob :)
|Update "help class", add bodyguard, druid, BCI and fusilier, remove sage.
|add a nospeak flag to area building, not the same as silenced, just cannot talk, but can emote
|I like the concept of eq lag during combat. if that doesn't work maybe have it so only certain slots can be changed out during combat. ie wield, hold, shield/offhand, light
|with the lag on get, maybe the chance of dropping wield with dw and lord equivalent could le reduced? or we could be given a spell to reduce it?
|reduce the lag on fandango to compensate for extra lag when picking up weapons
|a psi skill that uses moves ala alertness to half the lag of get and wield, if the item is a weapon, for the duration
|supplement whips into weapon types and add a skill to some class to take advantage that whips can both be enchanted and runed anything can be enchanted and runed, and we have a whip weapon type
|Add previous IP address for last self. nah, that'd require another field. You'll have to catch it when you log on
|allow mudside variables with simple comparison, and math so that we can make mudside xp counters, and gear alias checks (so you don't wind up
|make a way to take the charges off a shield
|weapons that shiver violently and explode when enchanted should do damage to the caster
|'skinning gloves' add 'facilitate skinning corpses' to it
|make archery mods on items work on assassins please... :(
|update help pr arc: don't kzn claws interfere with archery? sorta. Kzin make fine archers, just not quite as excellent as their dexterity and intelligence would imply. They don't have an archery PENALTY, they just don't have as big a bonus as you might expect given their speed
|reduce shrine lag as shrine is almost useless now with new sleep code.
|spell 'mind crush' for mnd at hero lvl 101. A damage spell that does great damage against one oponent. Perhaps make it only work on targets that are
|here's a thought about wzd vs mag with regards to chaos channel, have it so wizard can toggle themselves to not fight and strictly focus on their spells, I've already coded some wizard mana management abilities. The books will be
|Please make medicine castable in combat :)
|it seems to me that mobs are getting all these new stuffs to hurt us more/easier and we are falling behind, a year ago 1k xp run was reasonable, now 1k with all the changes is almost unheard of Nevermind that several years worth of additions for players have increased
|i think with mobs being able to do more nasty stuff, and out limeted regeneration and gear change abilities, its time to make the mobs follow rules like not casting while bashed and the such more, to increase fareness The only part of bashing that prevents casting is the lag the victim
|Caster Skill: 'ENPOWER' 'EP' Syntax: ep 'this spell'. This ability makes the specified spell duration last twice as long for a hightened cost of mana. This
|a 'downgrade' spell, lowers an item's level by 2 or 3, and randomly removes one affect from it.. i.e. - drops it's AC mod, or hr/dr mod..
|brilling of bows should glow brilliant green not blue
|remove shift lag when shifting from thorngate to midgaard not a bad idea, but the lag is already applied before the spell itself is
|races with racial tail should have lower change of getting stunned by tail since they know all about tails :) no dice. I did approve a racial that grants resistance to stun attacks.
|remove "the void" and instead have players trans'd to the arena, thus giving a small amount of fun to bored people and still giving them the penalty for
|instead of prc classes, make the base classes more diverse with a system of pre-reqs and anti-reqs
|maybe we should change -1000 alignment from being satanic. since we are a mud that doesn't involve race/religion/etc, and doesn't discriminate, -1k aling shoudl be just pure evil or something
|A way to tell by a portal's short description whether it is perfect, normal or critical. Perhaps slightly different descriptors, ie color, "crackling furiously", "stable" or something to that effect.