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Member Count: 528
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Search Ideas
Player: Containing text:
 
2003-06-14
Ideas
Jaqzitu

2003-06-07 04:01:45
allow rog's with alertness or awareness or whatever its called to see when another player fails trip

no
Anezca

2003-06-07 13:05:58
Since we're talkin about mud funding, how about a neat race thats pay for play... one time or yearly donation and you can be said race? It's worked for other places...

no
Myst

2003-06-07 17:15:34
put an official map on the website. Show only the highways, the cities and a few of the most important landmarks on it. Landmarks are a way to let new players get a better general orientation. Help map is usefull too, but it doesnt list landmarks.

approved Level II. need a map.
Dahak

2003-06-07 17:37:33
mob programs: let mobs interact more with players. For example shopkeepers, bartenders.. or use mob programs to fightback, like sieghard etc. but with more variation. You could also make a mob program to introduce players/invite them to mudschool when they answerd 'y' upon creation.

no.
Gerrard

2003-06-07 18:37:58
make it so your average player cant see who reimb... we dont need to see that

no
Boofkin

2003-06-07 19:28:41
say something about going to last mudschool room and recalling for promotion upon creation, or at the last room

it does
Yawgmoth

2003-06-07 19:39:33
make throw better, but make it that if you use throw your next round of attacks is nil.

no
Yawgmoth

2003-06-07 19:40:21
oops forgot to say why, its hard to fight someone while your trying to throw them

no
MiNDeSTo

2003-06-07 20:31:19
edmuntrillian needs a brother in midgaard...

wizard in magic shop already exists
Amazonia

2003-06-07 20:50:22
we need a bloody sports channel, like the music one, to take the sports spam off regular channels

no
Volrath

2003-06-07 23:03:45
This is just an idea but, it seems to me that races like dragon and gargoyle could have an enhanced bonus against arrows (maybe not peircing)... i just dont see arrows doing alot of damage to a Gargoyle.

no
Firestone

2003-06-08 02:53:01
just make quests like like ultimoose so that if you login inside the zone the game moves you outside the zone

no
Squirtle

2003-06-08 04:13:32
add min/dsd/hie to help highest

Approved Level III.
Zaffodil

2003-06-09 00:44:24
increase monk naked damage-taking and damage-dealing abilities, but require that the monk not wear certain types of armor

no
PaNoR

2003-06-09 01:07:36
Change the code so players that get hurt in a group will no hit as hard as they would if fully healed up. They are injured and therefore less able to fight.

no for now.
Ganennon

2003-06-09 08:48:43
Give a message when nofight is on and you try to kill something.

Approved Level II.
Quino

2003-06-09 08:50:24
monk class definer : ocean trance - increase chance of succesful hitting, reduce chance of being hit, double lag on all spells and skills except trip throw and kick, noflee, norest, nosleep, duration: standard duration with worship modification, thanks :)

no.
Aeton

2003-06-09 10:25:51
user-configurable colors for the assorted chat channels

Approved Level IV. Create an array with values which are defaulted. Allow color reset. This only works for channels.
Hurl

2003-06-09 13:19:16
could we be able to dodge, parry and shield block the second, thrid, fourth and other mobs ?

no.
Miho

2003-06-09 13:43:49
Help rebuild says to see help remort, but not the other way around. Add "see also: help rebuild" in help remort.

Approved Level I.
Vega

2003-06-09 13:51:48
monk poison palm

no.
Boofkin

2003-06-09 15:01:31
Andromeda tells you 'You can't afford to buy purple potion'. In green? Would be cool if it was purple, like a real tell :)

Approved Level II. All instances of tell being used in code should be purple.
Pico

2003-06-09 15:39:44
propably been mentioned before, maybe there is anexplanation, why is hr not dex dependent? i can not see the point in having strength define and improve the ability to touch an opponent. thanks

no.
Tammo

2003-06-09 15:48:06
deposit all.gemstone : pretty self explanatory

no
PaNoR

2003-06-09 17:57:28
groupstat command includes total tnl needed to level

no
AEton

2003-06-09 23:01:57
avatar olympics held in the olympic grounds. creative tests of strength/endurance/swimming ability/navigation ability (mazes)/speed (where wanderlust would prove advantageous)

quest imm
Indrak

2003-06-09 23:34:20
clear

no
Aranor

2003-06-10 00:31:10
Why doesn't Fortitudes include Enhanced Strength? That would be a nice and logical addition :)

no
Whoa

2003-06-10 02:20:09
stooges social

no
Whoa

2003-06-10 02:22:41
be able to use pens, parchment, ink, etc, to write/create a type note object (i'm bored)

no
AEton

2003-06-10 02:23:39
on character creation screen it says "Type help <racename>" and "help <classname>", but only works for the respective three-letter abbreviations. easiest way to fix is to replace with "Type help <race abbreviation>" and "help <class abbreviation>"

Approved Level II. Rephrase.
Whoa

2003-06-10 02:25:58
if wielding two weapons and disarmed, have your offhand become your main wield, "like i'd sit there with a wepaon in one hand and try to parry with my open hand :/"

no.
AEton

2003-06-10 02:29:19
only display the result of sharpening at the end of sharpen lag

no
AEton

2003-06-10 02:31:09
nevermind that last one. i am an idiot and i missed that in last week's idea list. stupid aeton. stupid aeton. i am such a waste of pfile space

no
Whoa

2003-06-10 02:39:41
have a basket weaving skill for rangers, hero 101 basket skill can hold big objects, hero 500 skill can hold water

no
Tesio

2003-06-10 02:45:27
a mass water breath spell for whatever class its inclass for at lord :p

no
AEton

2003-06-10 02:49:38
make the end of herothanks retroactive, but not across tiers (only heroes would see a level deflation)

no
Tesio

2003-06-10 02:51:17
mobs that you give tickets to have holy sight, I hate having to go vis for quests.

no
Tesio

2003-06-10 02:57:25
a lord psi spell - possibly 250? an aimed deception. eg, c deception wieldname

Approved Level III. Legend Spell until evaluated.
Tesio

2003-06-10 03:03:00
with awareness, it shows arrows left on attacks, could we get an arrow count during helds too?

Approved Level III.
Whoa

2003-06-10 07:56:04
cleric CD, be able to cast a spell with moderate lag and be able to embalm a corpse without a bandage, requirement is to be at the corpse, might be hero 500 or so

Approved Level III. Need name. Requirement of being in room necessary.
Avendesora

2003-06-10 11:17:04
A response to the player when fear self succeeds.

Approved Level II. Caster should get a success message.
Aerich

2003-06-10 11:31:49
Bah social - flaps his hands in disgust and says BAH!

Approved Level I.
Waite

2003-06-10 11:48:38
needing imm intervention to perform altof is bad. how about automating the system so you don't have to bug a level 950+ imm? Kind of like how equipment register was replaced with the current insurance policy...

No.
Zyzzx

2003-06-10 14:30:16
I would like to rebuild as a monk. I see no harm in transferring all of my experience and time of reaching lord only to desire to start anew as a monk. I'm not wanting anything outrageous, just to keep my race and try a new class at lev lowmort 2.

No.
AEton

2003-06-10 15:22:01
clear out bloated cleric slist: cause light/serious/critical, call lightning, turn undead, control weather

No.
CeNedra

2003-06-10 16:25:44
Update help worth to reflect new stuff put in (teach others info).

Approved Level I.
Tesio

2003-06-10 16:51:30
since arena is a diff. plane other then mid, i say we turn off shadow :)

No.
Launar

2003-06-10 17:03:56
make poisoning kits go poof when they're empty, like whetstones

They do, so they say.
AEton

2003-06-10 17:08:17
'locker info': command: can only be used if you have a locker, output would tell you 1) when your locker expires 2) when you can renew it 3) how many items you have in and what your maximum is

Approved Level III.
AEton

2003-06-10 17:19:54
have a warning message displayed if you store something in a locker and you cannot save with it

Approved Level III.

Approved Level I. Help files on all individual locker commands needed. Approved Level I. help locker should point to help lockers.
AEton

2003-06-10 18:03:05
insight: psi spell which would allow you to see the room through any door one can passdoor through (last time i submitted, you said you didn't like the name. some alternatives: telestheia, second sight)

Approved Level III.
AEton

2003-06-10 18:03:13
another alternate name for above skill: penetrating

sight
Mringasa

2003-06-10 19:44:49
Allow insertion of lines into description and playerinfo. Would be nice to be able to go back and add lines instead of deleting the entire thing and rewriting.

No.
Mringasa

2003-06-10 20:37:31
Increase playerinfo size. I cant even make a half-decent story for my characters with the current playerinfo limit.

No.
AzuOhki

2003-06-10 22:12:19
multiple torch...hero 50 maybe? throw multiple light sources against a target for increased damage...number of light sources can be selected..eg c mtorch mob x where x is number of balls

No
AzuOhki

2003-06-10 22:13:39
risk of catching yourself on fire or blinding yourself

Cool
Yawgmoth

2003-06-10 22:32:38
(Glowing) severed tentacle of a soul squid doesnt actually seem to work as a light. good ac item but no light

Builder check please. If bug, Approved Level I to add wear flag.
Whoa

2003-06-11 04:38:46
have the note cookies from locker list show locker contents stacked, instead of each object taking up a single line

No.
Hume

2003-06-11 06:24:04
social - meh - meh hume: You respond to hume's idea with indifference - Dizzy responds to your idea with indifference...what will it take! Dizzy responds to hume's idea with indifference, will nothing ever please him!

No.
Hume

2003-06-11 06:29:47
social - plot - plot hume: You try to convince hume to join you in your evil plans - Dizzy tries to convince you to join him in his evil plans - You see Dizzy grin evilly as he tries to recruit hume for his evil plans

Approved Level I.
Ganennon

2003-06-11 07:50:05
Add info about being able to use tell while drowning in helpfile.

Approved level I.
Battousai

2003-06-11 09:47:57
god that gives xp for lower lvl mobs even if it is little xp

No.
Hrand

2003-06-11 11:00:27
link command: a way to link the note boards from different characters together so you can read notes from any of your alts

No.
Zabaduba

2003-06-11 11:18:04
either the way that remove curse targets the items on your inv or the way the saving throw works is broken....its ridiculous that lords have to shift to thorn to remove curse items 75 levels lower than them...

No.
Zabaduba

2003-06-11 11:18:43
and the bug command is broken too.... "buy what" is the response I get.... just a typo in the command list in source. thats why I'm sending this stuff through idea.

Type "bug" not "bu". "bug" works.
Yawgmoth

2003-06-11 12:11:27
in the level range of 37-49 monks dont get any real useful skills... might want to put one in or move one of them from the 30-37 range to like 45

fine
Melanarchy

2003-06-11 12:16:05
a way to suppress prompt display temporarily so when you change gear with an alias it isn't quite so spamy, I know that etching helps, but sometimes you end up with someone elses old gear that is etched differently or you borrow gear and the spam is unavoidable.

add prompt off to your alias.
Indrak

2003-06-11 12:56:25
Name the new revamped ranger class....Nomad? kinda fits the mystic and sounds better than scholar :P

no.
Noctiluca

2003-06-11 15:42:21
Another info channel: worship. Will tell when people worship, devote and unworship.

no
Kerdor

2003-06-11 21:09:11
how about a 5/15 heavy (20kg+ sword) that reduces dex by -5 to go in a new hero area?

no
Mringasa

2003-06-11 21:21:40
add a help repop explaining what a repop is and giving rough estimates of time between. Also add helpfile for area pop items and a link from repop help to there. Would be nice to point new mudders to those files instead of trying to explain on channel.

Approved Level I.
Anezca

2003-06-11 22:21:06
Since archers and rangers (presumably) have abilities to track down corpses... then... what about allowing them to drag corpses to safer places... at the cost of movement etc?

Approved Level III. Have player weight+items in corpse weight+corpse be totalled and checked against the player's carry capacity. If they can't carry it, it doesn't budge. No on team pulling.
PaNoR

2003-06-12 00:07:25
make the result of a sharpen at the end of the sharpen lag. 1. It makes you have reason/hope to wait for a result. 2. It makes more sense since you wouldn't know until you'd finished the sharpen in a real sense.

no.
Mawg

2003-06-12 00:19:36
disable the "mob jumps to one side" feature when the mob is bashed, i saw it between the 2 rounds following a successful bash

no
Nicolae

2003-06-12 00:29:13
Hp to Mp armor

no
Alden

2003-06-12 00:54:54
change the remort help files to let it be known that they are remort only and maby a reson why in the help

Approved Level I.
Brynith

2003-06-12 03:46:55
I had an idea about a new cleric spell. it would be called silence and the cleric could cast it on mob mages or other spell caster type mobs and it would cause them to lose ability to cast spells for a certain amount of rounds, it would have a chance of failure be a high lvl spell, if failed then spell would "backfire" cause cleric to be "silenced" for a certain amount of rounds.

Approved Level III- Sphere of Silence. Silence room and all who is in it. No-talk and no-magic flag. Short duration. Room spell like other lord stuff.
Agrak

2003-06-12 05:02:10
MCCP?

no
Cloppety

2003-06-12 10:20:45
deposit all to include all types of gemstones instead of depositing 1 gem at a time

no
Kerdor

2003-06-12 12:55:30
implement a three strikes rule - if an alt is jarred/silenced 3 time, jail. COuld also be applied to being sic'ed alot

we do. we just don't consider everything a strike
MightySprite

2003-06-12 15:25:54
being able to throw one mob into another causing damage to both

no. ask again in a few weeks.
Ramko

2003-06-12 15:34:35
Some faraway healing spell, that only heals about 10 hps or so and doesnt work if the patient's in a nomercy room.

no
WarDogge

2003-06-12 16:35:20
new 'scholar' class could be 'templar' or 'knight' instead

those would be different classes. no
Gerrard

2003-06-12 17:01:15
make the cloudwalkers on cloud giants in battlegrounds give fly :)

no
AEton

2003-06-12 18:05:05
help racial-min and help racial-dsd (every other race has a help racial-xxx, ie help racial-spr)

Approved Level I.
AEton

2003-06-12 18:06:23
help racial-butcher

Approved Level I.
Mringasa

2003-06-12 18:46:08
Dispel magic when cast on self should automatically remove all spell/spell-like affects including gear affects and heighten. Rewearing of gear would then be necessary but it seems silly that if I want to dispel myself I must recast a multiple number of times when my inherent resist should be 0 or positive.

No.
Mringasa

2003-06-12 18:59:12
Magic lights should illuminate your current room if held in inventory. Removal of a light source causes severe gear change issues while nighttime or in underground rooms. Even if equipped a light should at least illuminate your gear if not the room.

no.
Mringasa

2003-06-12 19:15:21
When you sleep there should be chance that hidden/movehidden will drop (based on percent prac'd) due to snoring, talking, and other involuntary movements during sleep.

No
Sleight

2003-06-12 19:57:53
let kheffins have have torment

no
AEton

2003-06-12 21:13:39
a command or spell to see a list of all the mobs you have charmed

no
AEton

2003-06-12 21:23:48
a WELL at thorngate down. how cool would that be? you could have a whole area in the WELL. it would be very in-theme. otherwise it would be a cool quest idea--the evil drow are tunneling up from the bottom of the plane and they've dug a WELL at thorngate! quickly, to defend our beloved plane against the invaders!

builder decision
Neuromancer

2003-06-12 22:09:25
A bank transfer option ot allow you to send money to another player. there would be a confirm action like on delete to prevent accidental transfers. And if the player you're transfering to is online the receive a message telling them the amount transfered and the person who gave it to them.

Approved Level III. Direct bank to bank transfer. Gold fee. Excess gold due to recipient not having enough space is lost.
Becky

2003-06-13 00:56:53
helps for areas should include the levels

maybe
Atlantis

2003-06-13 07:08:22
look <player> inv after you got peek learned, same as you can look <player> eq

should work.it isn't a guarantee.
Olam

2003-06-13 07:45:07
when you do slist/hlist, is it possible to mark adepted skills with a different color?

Approved Level III if possible. Color adepted stuff as blue if 85% or higher.
Ganennon

2003-06-13 08:05:16
whee social

Approved Level I.
Wiseman

2003-06-13 08:58:53
change help charm to let people know that quitting with the charmie purges it... many people think they have to order it to trip self or dispel or some such :/

Approved Level I.
Dreadnaught

2003-06-13 10:40:38
ban all triggers..they ruin the experience and make everything too automated!!!!

no
Tesio

2003-06-13 14:30:11
allow bigger titles

no
Mringasa

2003-06-13 15:58:53
Fix sharpen! 4 dulls on 3 different wields out of 6 sharpen attempts seems rather high for a DsD. Prior sharpen attempts I attempted I dulled 0 times out of 109 sharpen attempts (between February and April when I was keeping track). I had fully maxed stats on all 4 occasions.

no
Taris

2003-06-13 16:20:39
Ala Whoa, the nerf command: sets hit dam etc. to 0d0+0... no damage.

no
Taris

2003-06-13 16:21:27
rock command, turns player into a stone, can see/hear but cannot interact at all, maybe let them roll once in a while -- this and previous are, of course, imm commands.

we already have freeze
Mringasa

2003-06-13 16:41:09
Add ability to list levels at shopkeepers not just item types. Would assist in separating the lowmort/hero items and keep some of the spam down at commonly used shops such as Ulrich and the shops in Midgaard.

Approved Level III. list level <min> <max>

Bug Notes:

Morbid utters the words, 'barkskin'. Elixis's skin developes a bark-like appearance.

Add both of these as level 1 fixes. I see that develops is misspelled in addition to the below.

<@@@> is already woodsy enough, thank you.

In help save, there is a line that reads, There is no RENT in this mud. Just SAVE and QUIT whenever you want to leave. but in help rent/locker, there is a descriiption that reads. LOCKER is a synonym for RENT and can be used instead of RENT.

Approved level I. Remove the reference to "there is no rent in this mud".
 

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