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Newbie Tip
Take the time to read room and mob descriptions carefully. There are often hints which give clues about hidden items, quests or warnings about particularly dangerous areas. - Riviat
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Member Count: 528
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Search Ideas
Player: Containing text:
 
2003-07-19
Ideas
AEton

2003-07-12 02:03:01
make it possible to backstab with a "stabbing" type damage weapon

no.
Omen

2003-07-12 06:04:36
reduce lag on using shout channel

no.
Soulblighter

2003-07-12 06:19:51
change mass bless so that it only affects people in your group

no
Aranor

2003-07-12 06:33:35
Due to caps, shrinking of treasure rooms and quests, and general increased difficulty at getting gold, please lower hospital room costs?

no
Grazz

2003-07-12 07:34:51
rpose min looks around nervously for cow tippers

Approved Level I.
Grazz

2003-07-12 07:35:26
sharpens his horns and looks for something to gore

Approved Level I. rpose minotaur
Aranor

2003-07-12 08:01:39
Bug Report: Error with 'where' command. Typing "where <pc>" gets response of "You didn't find any <pc>", despite fact that said pc is in the area, and shows up on 'where' with no arguments.

thanks
AEton

2003-07-12 08:55:02
games we can play in-mud. like blackjack (mud as dealer), or bingo (in a hall, mud pulling out numbers from the big cage), or klondike solitaire (in ascii), or gambling via slot machines, or if those are too boring, implement nethack or ttyquake or aaquake2.

no
Eindar

2003-07-12 11:46:19
Make rogue BS/murder/VS/surprise damage depend more on agility and int rather than on brute power. Ie kzinti should bs/vs better than giants.

hitting successfully should be based on agility. dealing damage should be based on strength.
KanKeishi

2003-07-12 13:38:52
name for ryoga's headbutt skill, "skull bash"

no
KanKeishi

2003-07-12 14:04:29
when a player practices a skill from you, you get 1/20 to 1/10 of a practice point, maybe less/more, randomly. Since people are using you to learn, you should learn something from them as well, perhaps

no
KanKeishi

2003-07-12 14:06:22
add top mud sites link to message of day part of login?

no
KanKeishi

2003-07-12 14:30:56
per Galladan's mage/sor spell name, "Gift of Dagda", "Spell Sight", "Detect Magic ii", "Enhanced Sight"

no. please remind me on spells you're naming within the idea. i don't have time to search for it.
Ryoga

2003-07-12 14:36:22
Because staffs cannot be sharpened, introduce a item modification skill called impacting. This will be the equivalent of sharpen for blunt weapons.

no
Waite

2003-07-12 14:52:53
make a message for others in the room when archers mess up skinning something

already discussed
BoL

2003-07-12 15:19:16
make reboots happen every 3-4 days

no
Leweylen

2003-07-12 18:58:08
I think it would be good to be able to learn non-native languages....throgh practicing them, maybe practicing it with a hero

no
Ilrathra

2003-07-12 19:17:20
increase the effectiveness of spelldowns (faerie fire, web, blind, etc..) but add a chance of them backfiring and causing the caster to be affected (with standard sv vs chance).

no
Trak

2003-07-12 20:08:51
make it so hero thank can only be used at hero + since your not able to delete once your passed hero

no
MEKRiTH

2003-07-12 20:20:06
basic skin items based on mob race. kzintis could make fur boots, orcs could make stunningly cute leather pants, etc.

no
Kerdor

2003-07-12 21:41:30
how about a global flag (sharpen) to be displayed when a character is in sharpen lag. Would show up in same manner as AFK

no
Xiloscient

2003-07-12 22:37:12
bug in 'spells' command, shows gem lore costing 72 mana, isn't it an automatic skill?

someone set it to cost mana. we can fix. Approved Level II. Lower mana cost for gem lore to 0.
Strafe

2003-07-12 23:14:48
make attacking in combat dex based as to who attacks first

no
KanKeishi

2003-07-12 23:19:59
add the limits on gold to help gold

no
Kerdor

2003-07-13 00:58:29
how about a broot social. soandso stomps around acting brutish, soandso comes up to you and goes Im Broot! etc

no
Kerdor

2003-07-13 01:05:35
how about an arc skill that allows combined arrow types (eg. poison piercing etc)

no
Phrog

2003-07-13 03:07:04
slower repops for consecutive kills on mobs--prohibit excessive camping without having imms babysit

no
Phrog

2003-07-13 03:08:50
regen better when sleeping for a FULL tick and less when sleep for HALF/send/recieve tells etc...--prohibit sleeping right before tick and getting full benefit of regen

no
Curare

2003-07-13 03:18:00
who (godname)

no
Phrog

2003-07-13 03:46:34
(insert random name I cant think of here) hero 101 war or rog or somebody's skill to change target mid-round--available to mobs as well... randomly change whom attacking (higher up can target maybe) AKA you rescue a groupie, the mob can change back to the same or different groupie whenever it wants, granted the skill is successful.

no
Phrog

2003-07-13 03:52:34
ability to cast spells with intent of cancelling them at any time you want... lord sca

no
Phrog

2003-07-13 03:54:55
(continued from last idea...hit enter) lord sanc of instance have spell cost mana every tick while spell in place-- perhaps psi spell because requiers much concentration

no
Phrog

2003-07-13 03:58:03
Phrog needs to breath underwater to play with his mate (water elem Ruler)... give Phrog/other in theme alts of Phrog's racial waterbreathing so you dont deprive his mate of his wonderful companionship

no
Mringasa

2003-07-13 04:17:41
Remove the alignment from Shield of Lords, with addition of racial-evil and also for sorcerors this may cause a problem when upgrading gear or running the quest for certain people.

no
Kerdor

2003-07-13 12:39:46
how about a social - aggie. #1 puts the AGGIE ME sign over someone; You hold up the AGGIE ME sign; Someone puts the AGGIE ME sign on you

no
Richelieu

2003-07-13 13:24:38
If possible, have auras and affects like sneak/movehidden appear behind the player's name instead of in front. Easier to see who is in room when running big groups :)

no
Richelieu

2003-07-13 13:25:28
If possible, have auras and affects like sneak/movehidden

no
Capulet

2003-07-13 13:52:02
Psi spell: TK PUSH. A telekinetic blast knocks opponents down if successful.

no
Capulet

2003-07-13 15:16:04
fandango is a distance attack, you should be able to target with it

no
AEton

2003-07-13 15:20:22
in the backstory for for count orosca's ticket quest, he says "I saved the life of a travelling enchanter named Elvaral. To reward me he placed an enchantment on my arm guards. Now I give them to you. Use them well and with my blessing." either the item should be changed to arm guards (as it was at first) or the backstory should change

Builder.
AEton

2003-07-13 15:24:05
uh, clarification: when i wrote 'backstory' in previous 'idea' i meant the message he gives when you hand him the tickets

Builder.
Aurellion

2003-07-13 17:35:24
reduce fletch and sharpen lag :)

no
Dargor

2003-07-13 19:10:06
how about when eating PC heads, there is a random chance for a sacrifice affect (armor/bless/curse)

no
Waite

2003-07-13 19:10:32
gimme social: Waite makes the "fork it over" motion at target

no
Mringasa

2003-07-13 20:24:48
change the awen message from Divine Awen to Infernal Awen or perhaps Demonic Awen when casting it on an evil char if you are evil. picky, but it would make more sense.

no
Dargor

2003-07-13 20:52:21
how about making a few spells who's power diminishes over time (example, full frenzy slowly gets weaker the closer to spell ending time)

no
Gehenna

2003-07-13 21:13:10
we need the tonya social back.

no
Capulet

2003-07-13 22:16:10
anger management is great, but in rooms full of mobs its impossible to tell if 1.gar or 2.gar is on you. Could it be set so that casting it without a target chooses the "first" mob attacking you, and casts it on them?

no
Dox

2003-07-13 23:00:17
i dont suppose it would be possible to class and racial pose at players?

no
AEton

2003-07-14 02:03:59
remove help ideas-approved, ideas-applied, ideas-pending

builder
AEton

2003-07-14 02:04:25
make 'congratulate' a synonym for the 'grtz' channel

no
Xanith

2003-07-14 05:51:59
gar/grf are generally viewed as unbalanced towards the nerf side in the av community. perhaps an immortal should review their statistics with this in mind?

no
Ravel

2003-07-14 07:22:30
merge help angels and help archangels into one file.

no
PaNoR

2003-07-14 09:34:19
you must put an object on the ground first before you donate. you can't donate insured items

ok
Ceorl

2003-07-14 09:39:23
cap death lose to 2k tnl

no
Desabre

2003-07-14 11:35:59
allow mobs to call for help from friendly or same 'group' mobs in ajacent rooms

Approved Level IV. spec_alarmist - when attacked, will have the chance of drawing in mobs of equal alignment into the room if they are within an adjacent room.
Iljhar

2003-07-14 13:24:14
med iii should be class defining for psi/mags, it is like 4 attacks with a warrior, and since wars have barely any mana they shouldn't have any med skills above plain old meditation

no
Ryoga

2003-07-14 13:41:37
introduce new class 'fencers' or something of that nature. a hitroll oriented combat classfor melee weapons but not like archers.

no
Ryoga

2003-07-14 13:43:08
names for monk headbutt/aimed shatterstrike : gorns shiny headbutt of justice, Head of gorn, pate of destruction, Gorns mark, devotion to gorn

no
Ryoga

2003-07-14 13:44:18
more idea names: iron head technique. Iron skull technique. devistating frontal lobe damaging attack of gorn.

no
Ryoga

2003-07-14 13:46:02
more name ideas: corkscrew rush (monk spins viontely and hurs himself at the mob), noggin of knocking. crom-takes-pitty-on-ryoga-and-cuts-him-a-break? :)

no. if i can't get a good name, the skill doesn't occur.
Masahiko

2003-07-14 19:22:31
base poison resistance on current con. eg. sprites should be MUCH less resistant to poison than gargoyles

no
Freedman

2003-07-14 20:48:32
the herobanner refers to a 'help mentor' which doesn't exist

Fix or remove. Approved Level I.
SilentOne

2003-07-14 23:01:12
it would be nice to be able to use the where command while asleep

no.
Yawgmoth

2003-07-14 23:10:26
make monks more enjoyable during the first 15 levels.. they are weak and very slow at that point. maybe change some skill levels like move kick down to lev.2

maybe monk is too enjoyable later.
SilentOne

2003-07-14 23:15:44
a goodluck social

Approved Level I.
AEton

2003-07-14 23:37:45
get rid of the "%1 holds (gender) shot..." message when battlenone is on

shrug.
Katherine

2003-07-14 23:38:22
adjust help pr rogue to include kzinti as race with dex mod upward

Don't understand.
GreyVes

2003-07-15 00:14:49
Add race to who group message, some people actually use that as a group determiner, also lets potential tanks see if they are getting a certain size groupie.

no.
Wesker

2003-07-15 00:19:23
add partyboy social.....very nice indeed.....busts out with boom box and dances around you

no
AEton

2003-07-15 02:34:31
remove help help [anything] (ie help help cookie), which points to a defunct helpfile titled HELP DIZZY (it isn't; help dizzy is a separate file). the help file it points to solicits helps-for-levels to be sent to dizzy@walrus.com -- this probably wouldn't work

Approved Level I. Have help help simply explain how to search for stuff.
MEKRiTH

2003-07-15 02:58:02
remove balefire beast color flags, as it causes more bugs than the effect is worth

don't know what you're talking about.
Becky

2003-07-15 04:28:40
the black longsword from the drow sentry has two lines that say hit + 3, is it supposed to be hit +3, dam +3 or hit + 6?

i guess it's hitroll+6.
AEton

2003-07-15 06:51:28
make the Brothers Grimm not scavenger/janitor mobs -- they're in a safe room and there's no way to get dropped gear back

no. that's why they're fun.
Cloppety

2003-07-15 10:47:25
probably a wise idea to seperate regead either from the cordial or the wooden staff and place them on a different mob im silmvar at the momment it to tempting for people to camp a mob that contains a double heal item and a staff that has the potential to make shard from doom or amorp orbs redundant

builder
Zorak

2003-07-15 11:13:40
you should lower the cost if iden at stonehall its so much people cant afford one

no
AQelDroma

2003-07-15 12:26:58
fix Durr so worshipping aids rather than harms with sharpen

no
Disharmony

2003-07-15 13:02:26
at help infirmary says you will gain hit points & mana at twice the normal rate ... well double hp regen is true but it seems like double mana regen needs to be implemented...

no. we simply need to remove mana from the help. Approved Level I.
Becky

2003-07-15 13:29:44
when you send a tell and the person is fighting, the message you get is <person> hears you, but is a little busy right. it should read <person> hears you, but is a little busy right now.

already approved
Orion

2003-07-15 14:58:42
more mobs should cast scramble during combat :)

yeah
Predator

2003-07-15 16:04:08
a racial modifier on dragons that multiplies xp loss on death possibly x5 in exchange for halved or lower tnl.

no
BoL

2003-07-15 18:08:04
have a who for afk people

no
Ranith

2003-07-15 18:48:22
transfer new lords to Lord Cane when they morph, that way they get a free stab at practicing and don't get bombarded with teleports

no
Wesker

2003-07-15 19:24:45
playerinfo should be accessable while the char is not logged into avatar

no
SiLVERCROSS

2003-07-15 19:27:33
implement more rebuild options for rangers. having arcs as the sole option leaves many races with no true option for escaping a dead class.

Why should I reward people who hung onto a class that should have died years ago? Other rangers moved on and rebuilt into another class. Those are the people who should be rewarded...not the enemies of change.
Wesker

2003-07-15 19:35:20
I believe the ubercon classes should be further developed and implemented as rebuild only

yeah
Aurion

2003-07-15 21:20:55
make the gemstones from Kalamindroph and other dragons in they Labyrinth actually gemstones like the ones from the bank.

builder
AEton

2003-07-15 23:18:10
clerical lord level spell, mass remove curse

no
AEton

2003-07-15 23:46:09
plane-specific forage results: twisted fruit, dying insects, rotten apples in the accursed lands of karnath, jungle fruit in the savage jungle of the kzinti, illusory berries and transparent eyeballs in the fantasy forest of arcadia

no
Omen

2003-07-15 23:50:14
list alias' alphabetically

no
Jeneia

2003-07-15 23:57:57
Treasure Lore: allows a condition flag to be seen on treasure type items.

approved level iii
AEton

2003-07-16 00:01:35
plane-specific forage results: twisted fruit, dying insects, rotten apples in the accursed lands of karnath, jungle fruit in the savage jungle of the kzinti, illusory berries and transparent eyeballs in the fantasy forest of arcadia

no
PaNoR

2003-07-16 01:15:04
no share command .. so you dont get your share of gold if you dont want it

no
KanKeishi

2003-07-16 01:25:13
tingling spells makes them slightly cheaper, few mana per tingle (above adept of course)

no
AEton

2003-07-16 02:09:39
remove the line "(Not to be confused with comfort which isn't good for combat.)" from help heal ii. there used to be a line in help comfort mentioning that it couldn't be cast during combat, but that line is gone now. alternately, you could make comfort an out of combat spell instead--this would certainly be interesting :)

shrug
AEton

2003-07-16 02:15:02
addendum to help herothank: "This command is currently not available."

no
Omen

2003-07-16 04:29:45
can we please, please, please, please, PLEASE get a remove charges spell for charge shield? I just died again tanking with my mages shield... Blah. B12 -6 aren't easy to replace, and getting rid of 105 charges of flametongue is taking forever. :p

no
Wiseman

2003-07-16 08:41:24
Implement a heroschool... similar to mudschool but teaches about things new heroes need to know, such as sneak, movehidden, etc. Perhaps some tips on how to be a good groupie, maybe even some very basic hero item (a light?) as a reward for completion.

builder
Draggie

2003-07-16 08:48:24
note to buddy - will send a note to all ppl on your buddylist

no
Aranor

2003-07-16 09:31:26
fix cell adjustment so that it can cure all poisons (including Rogue) and also be able to cure disease?

no
Disharmony

2003-07-16 10:12:20
skill so psis can sense when a sneaking mob/player enters or leaves a room

no
Ramko

2003-07-16 10:15:03
I think others should be able to see if an archer messes up skinning a corpse, right now there's no msg.

thanks
SssSss

2003-07-16 10:25:11
intimidate a skill that would allow (at risk of being attacked) a warrior to scare a particular mob out of a room. Generally intended to coax fled mobs away from a room they just entered with new possible assisting mobs.

no
SssSss

2003-07-16 10:27:16
also... a similar skill for a warrior to automatically (randomly.. like riposte) through fancy swordplay gain a mental edge on the mob, like an awe, to essentially 'fear' it, or subract to-hit.

no
PaNoR

2003-07-16 11:07:49
vote command/channel even if it wouldn't hold any results that would affect the mud. it would be nice to see what people would vote for.

no
Waite

2003-07-16 12:12:39
higher level psi attack skill which allows them to dart/blast bolt/etc multiple objects (random of course) at once

no
Armathus

2003-07-16 13:24:53
allow bound gear to be saveable but NOT usable by charecters who have been designated "alt of"

no
Makutu

2003-07-16 13:33:49
New social idea: luck... based upon wishing good luck to someone.. example: luck john You wish John good luck. funny aspect: luck self You wish yourself good luck on your journeys. Pretty self assured, huh? Just thought it would be a fun idea.

Approved Level I.
PaNoR

2003-07-16 14:06:15
if monks being attacked by more then one mob, they get a attack round for each mob fighting them

no
AEton

2003-07-16 15:42:43
remove ability to fear self

why. i don't care unless there's a reason.
Disharmony

2003-07-16 15:58:15
a spell/skill to protect your align from beeing changed easy

no
Capulet

2003-07-16 16:13:28
using Onoma, if you spell the item's name wrong or aren't carrying it, you receive a "not carrying etc." message, but the spell still deducts the cost of the spell. Since this isn't a fail but a message telling you what you're requesting isn't possible, could we have the cost dropped please?

no
AEton

2003-07-16 17:34:45
remove ability to send tells while in quiet mode. kind of silly

you're quiet...not silent.
OgAr

2003-07-16 17:35:26
add the auxillery attack HEADBUTT to the monks arsenal, it just seems right either monk or WAR

yeah
AEton

2003-07-16 17:40:37
make quiet mode refuse replies while sleeping (currently, you cannot 'reply' to a person in quiet mode, or tell a person in quiet mode, but you can reply to someone who's asleep)

no
Omen

2003-07-16 17:56:52
hitt/hit social: You whine to soandso, "Come on, let me spunj!"

no
Curare

2003-07-16 18:10:26
Increase centaur movement speed (perhaps near "wanderlust" speed?). Since they are part horse..

no
Mringasa

2003-07-16 20:32:09
I feel its time to add a little parity to the game. Sharpen lag is 7 full ticks as timed by a werredan dsd lord warrior. It takes considerably less time to sharpen something then to add enchantments to an item. Increase the lag time on enchant to 4 ticks in-class and 6 ticks out of class. This will provide a more real sense as to the increasing in power of an item.

so piss off people who enchant. no.
Capulet

2003-07-16 21:23:06
we should have quests at some points that affect the realm. Like the lords have to stop an invasion and if they don't for a time someone like say the gish take %10 of all transactions as a tithe etc

quest
Loserific

2003-07-16 21:27:04
don't display the <held in offhand> <nothing> when viewing equipment with a bow or staff wielded

no
Dox

2003-07-16 22:00:16
how about an umm social? you Umm. %1 goes Umm to you. You go Umm to %1

no
MiNDeSTo

2003-07-16 22:47:40
make that flyspec Sol killable *nod self* *drool*

no
MiNDeSTo

2003-07-16 22:49:22
cleric spell (part waters) needs better name, room spell that removes all the water from a room for a short period maybe 10-15 tics or so. makes since when taking out watermobs or cr's in water rooms.

no
MiNDeSTo

2003-07-16 22:50:55
have different death rooms for every worshipable god, but leave cloud for atheists. could possibly have the rooms lead to the temple of the specefic gods whenever those go in... but the god specefic death rooms wouldn't have the sol/aelmon/nom exits...

builder
MiNDeSTo

2003-07-16 22:54:24
build weapon or some sorta of smith skill that creates weapons with an offchance of creating a descent weapon your lvl, like for a hero a good weapon build would be a 10/10 weapon that you can name. You'd have to gather materials and such to make these of course, maybe mine for the metals you need and forage for wood. Could be a neat way to make diverse weapons...I think poeple should be able to make ent

no
MiNDeSTo

2003-07-16 22:54:47
Could be a neat way to make diverse weapons...I think poeple should be able to make entire sets of gear, with the off chance of it actually being good gear...

no
PaNoR

2003-07-16 23:04:50
if you get lost and can't find UD. you get to fight a Twice as strong UD as punishment

no
AEton

2003-07-16 23:11:29
add 'ls' to the keywords for help longshot

approved level i
Dox

2003-07-16 23:34:41
it would be nice to see flags of groupies when we type group. This way we dont get confused as to who has what, and what the mobs have

no
Omen

2003-07-17 00:25:33
Why does a ninja have acid rain? and why does a monk have disint? This isn't very... fair. :p If a monk can disint, I want disint as a psi too :p\

no
Nydeab

2003-07-17 01:55:56
imp an ac wield what does piercing damage, would be nice for new hero rogues to use for vs eye :)

no
Ganennon

2003-07-17 02:41:09
a help file that states at which levels new commands like title, last, beep, setmin/out are available.

approved level i
Ganennon

2003-07-17 02:47:56
darkness: low-level mage spells with prereq infravision. Darkens the room for a few ticks, making mobs/pcs without infravision fight worse.

no
Tara

2003-07-17 03:38:17
add a seperator on the who command, I get lines like these: [B]ack,[H]elp,[R]efresh, or [C]ontinue]: [ 31 Hero Ogr M ] Azur beep for attention

already discussed.
Soulblighter

2003-07-17 05:23:36
give minotaur mobs racial charge

no
Ainia

2003-07-17 06:12:25
give the keyword quest to the gauntlet that archers get from UD, right now when you uninsure them the owned flag is removed and anyone can use them

approved level i. this should have been reported long ago. priority fix.
Alakazam

2003-07-17 07:24:26
have scan show pc corpses in rooms around you

no
Omen

2003-07-17 09:09:53
make astral a cleric cd

no
Ceorl

2003-07-17 10:30:11
All remort races and classes be no fail

no
Aurion

2003-07-17 11:43:51
revamp alien hive so it is higher level and all the mobs give exp to heroes since not many but heroes go there anyway.

no
Hellown

2003-07-17 13:20:52
make jail cells no regen. just coz it would be evil :P

no
PaNoR

2003-07-17 13:55:33
more mobs that blind you

approved level iv...spec_sorcerer * typical spec approved level iv...spec_sorc_deluxe * better ai. ala battlemage
Kerdor

2003-07-17 14:22:00
would it be possible to allow those of us using altof to have the primary alt have a bigger insure list availible?

no
PaNoR

2003-07-17 14:58:31
mobs that react to socials, and react differently to some socials. some attack when slaped .. or if you bow they give you gear or something

no
PaNoR

2003-07-17 15:09:47
better chance to disarm if its first attack. worst if it isn't

no
Goldie

2003-07-17 15:43:52
a potion that you quaff and four fight rounds later you breath fire even if you are not in battle, you will be in lag those four rounds and it would not do nearly as much damage as a dragon and it would be expensive.

no
Disharmony

2003-07-17 15:55:46
dragons & griffons don't seem like races who would run from combat so why not lower their tnl a bit and give them nofear

no
AEton

2003-07-17 16:01:36
make 'quicken 0' synonymous with 'quicken off'

no
Devi

2003-07-17 16:24:54
how about change cut social back to the way it was :(

how about no
Ceorl

2003-07-17 17:01:14
reboot

no
Goldie

2003-07-17 17:25:38
since only archers can wear the pixie crossbow, can the help leveling gear show that please?

approved level i
AEton

2003-07-17 18:59:47
reset "reboot-only" items, mobiles, etc every 3 weeks

no
Mringasa

2003-07-17 19:04:47
start enforcing rules for lords instead of looking the other way when secrets and such are openly displayed on public channels they are not to be on. We have brand new heroes being made daily and while 90 percent of herotier knows lord secrets the rest dont and punishment should be metted out for revealing them.

we encourage you to keep your secrets. I am not your mommy. If you want to spoil the secret, then that is your prerogative. We are not going to monitor every channel/tell/gtell just to prevent you from telling secrets. It is a waste of our time and honestly isn't worth the negative PR. Encourage roleplaying and hope that others do the same.
AEton

2003-07-17 19:42:21
make consecrate only available to tul-sith clerics, since it invokes Her blessing

no
AEton

2003-07-17 19:44:41
make only tul-sith clerics able to cast holy armor and holy aura, since those spells invoke Her blessing

no
Munki

2003-07-17 21:58:44
Age-based racials for a select few classes (what species doesn't mature after a certain age?)

no
SunMoon

2003-07-17 22:03:29
have the cure spell that you are casting show up, like sunmoon utters 'cure critical' can be seen by sunmoon as well

no
TenKei

2003-07-17 23:09:25
append a note to help portal, or add help transport spells: "enter portal at your own risk, it is your responsibility to know which portal you are entering" for help portal

approved level i.
VOLCANIA

2003-07-17 23:56:03
Criteria for idea considerations listed in help files. Perhaps list the "originality", "doability", "continuity" -- as mentioned by Crom in June 2 Gazette -- to be mentioned in HELP IDEAS (and how they are appreciated), in order to discourage ideas such as "plz lower dragon tnl to 5".

shrug
VOLCANIA

2003-07-18 00:01:40
following from my HELP IDEAS idea...hopefully to also encourage more thoughtful ideas.

it doesn't hurt to ask. i don't mind reading badly thought ideas as long as the person meant well.
Mringasa

2003-07-18 00:04:04
allow condition to be seen inside a container. would assist in knowing if gear has been damaged.

no
AEton

2003-07-18 00:45:30
make shizaga worship randomize mana regen like mana gains are randomized. well, not that drastically, but 2-5% each way

no
AEton

2003-07-18 00:46:15
when a player object is detonated, show "%n's %object explodes in a brilliant flash!" instead of just "%o explodes in a brliliant flash!"

Approved Level II.
Becky

2003-07-18 00:52:39
add see also bashdoor
Becky

2003-07-18 00:53:21
add see also bashdoor to bash :)

approved level i
Neyne

2003-07-18 01:04:32
Area spell for sorcerors: sorceror enslaves a soul while it escapes this realm, and uses the soul as a medium for his/her attack. Where do the souls come from? NPC corpses lying in the room. :) i.e. the more corpses in the room, the more damage the area spell does (and the corpses are instantly destroyed). Should be unsurgable because the sorceror doesn't (technically) deal the damage

do you want sorcerers to do area spells? Do you really want that?! it will be the end of civilization as we know it. no.
Aurellion

2003-07-18 01:10:19
make the jewelled scabbard have more carrying capacity so it can serve as a quiver for archers, who wear it a lot anyway.

no
PaNoR

2003-07-18 02:20:19
skills/spells that you can only learn if your worshiping a peticular god

no
Khang

2003-07-18 03:10:55
a help sponge file

already approved I thought
AEton

2003-07-18 04:18:11
make the orken mage's scarf (which he wears on his neck) a neck item instead of an about body item

builder
AEton

2003-07-18 04:18:53
make the gnomish holy symbol, which the orken priest wears on his neck, a neck item instead of an about body item

builder
AEton

2003-07-18 05:52:09
give neutral sanc a (Grey Aura)

no
AEton

2003-07-18 05:53:43
have displacement add a flag (Displaced) and generate messages like "%mob lunges at your displaced image but misses!"

no
AEton

2003-07-18 05:57:18
in help auras, it says that (Translucent) means that person is slightly harder to make out, a little harder to hit.-- this isn't true; translucent means ectoplasmic form/passdoor. replace with something like "(Translucent) means that person seems insubstantial, not any harder to hit but less likely to be troubled by most barriers."

approved level i
Riviat

2003-07-18 06:14:58
Amend help files for specific areas to show the recommended level range for that area.

builder
AEton

2003-07-18 06:21:29
update help etch. it says "You can only etch words with 4-20 characters", but "the jeweller says,'I only etch words between 4 and 12 characters long.'" (alternately, put the etch limit back at 20?)

fix help. approved level i
Tevildo

2003-07-18 07:31:04
Would it be possible to create a list of directions/concepts that you wish each class' skills to take - it would make it a good deal easier for trying to help with new ideas.

come up with the skill. i'll put in the right class.
Ceorl

2003-07-18 09:14:07
No one should be able to stay on the mud and do nothing for more than 24 hours, this guy scorchio has NEVER moved and stayed in sanc ee ever since 2 days ago

friggin scorchio. how dare he!!!
Doolen

2003-07-18 09:24:47
a cleric class definer, corpse lore, be able to see corpse condition when looking at a pc corpse

no
Madchemist

2003-07-18 11:28:51
More room-affects like nospell such as: chaotic (damage spells can backfire), unholy (healing effect halved), thorns?(receive a fraction of the damage put out onto yourself), cursed ground (no sleep or reduced regen when sleeping)

builders must approve first. i see no problem but i'm not going to waste coding time if they're not going to be used.
Yevaud

2003-07-18 12:41:09
Make new optional room flag for antimagic. Make it scalable, 100 means no spells, means casting as usual, 50 means you can cast some, lose concentration on some.

discussed. approved level iv. requires optional flag for room.
Yevaud

2003-07-18 12:43:00
new special function, hunting. scans the zone once a tic, sets hunting to random players in the zone, tracks them down and attacks.

approved level iv spec_hunter
TenKei

2003-07-18 14:11:50
Add a room to Mudschool that explains portals, and that people should not enter them unless it is specifically for them. (can't get back into mudschool to check.)

builder. the suggestion of making the tree of knowledge be an advanced mudschool by Darii is still floating out there. this would be more appropriate there.
TenKei

2003-07-18 14:13:21
another idea for Mudschool: make whole area cursed except for final room, so true newbies don't leave early and not learn all that jazz, and others who go back for gear, or exp have to go all the way through.

no
Hume

2003-07-18 15:18:33
A low level hobbit mob that when skinned would create a Lucky Hobbit's Foot...

no
Hume

2003-07-18 15:27:51
a rogue tool, say marbles or caltrops, that when dropped would have a percent chance of tripping a mob. The trip would only prevent a mob from fleeing, not to be used as a way to do extra damage. The rogue item would have a limited number of uses as with other tools. I understand the potential for playing tricks on other players with this item. Is it possible to code it to work on mobs only? Or would the

no
Twelve

2003-07-18 15:38:42
once a year, for a month no shadow and multi-play

no
Ceorl

2003-07-18 15:38:50
if lords who are lvl 125 are shadowed why aren't mobs above lvl 51 shadowed too? I say shadow mobs

no
BoL

2003-07-18 15:39:54
a spell that allows no shadow ? at the cost of a stat point ? it would only last for a little while too

no
Draggie

2003-07-18 15:40:41
There should be some spell sponsored by Bhyss that deals insane amounts of damage, but if the mob dies from the spell, the overflowing damage is dealt to the caster :P

no
AEton

2003-07-18 18:05:07
make cell adjustment heal all poisons and diseases on the target

no
Ryoga

2003-07-18 18:22:18
sacrificial strike-skill-pc initating strike can claim that the kill is dedicated to his/her/its patron diety. if another worshiper of the same diety gets the killing blow, xp is slightly increased for those worshipers of the said diety in the group

no
Wesker

2003-07-18 18:33:55
implement mana potions

no
Madchemist

2003-07-18 18:40:26
Dark embrace gives a (Dark) flag, kind of like endurance's (Green Aura)

no
Madchemist

2003-07-18 18:48:34
Automated Arena Group Quest-hero groups of x to y size meet in an arena room, mob(s) is generated for them to fight and a prize of gold, gems, heal potion or something is given. Can include win/loss record, INFO messages, etc.

no
Madchemist

2003-07-18 18:48:53
err given if they win :p

no
Madchemist

2003-07-18 18:50:32
Spiritlinked gear should feed considerable more damage to the cleric when it absorbs detonate.

no
Yawgmoth

2003-07-18 19:03:36
when you see someone casting a spell and you dont have magic lore/the spell. how about you use a latin translation of the english name for what person sees.

heh
AEton

2003-07-18 19:32:22
a spell for legend mages (not sors!) which removes the dark flag from an item, in the process adding quite a few levels. prereq iluminate

no
Ryoga

2003-07-18 19:33:21
introduce diseases that make mobs more dangerous. rabies/feral disease gives +4 to str but -4 to int and wis. just a thought

no
Ryoga

2003-07-18 19:33:55
have gate summon varying strengths of demons as a spellcaster progresses in level

no
Ryoga

2003-07-18 19:45:30
fastball special- lord skill- giant lords can pick up and hurl their smaller group members at a perspective mob. this is dangerous because it REALLY hurts the player being thrown..but also has a chance of dazing the mob being struck

no
Ryoga

2003-07-18 19:47:14
have planeshifting back to midgard, upon failure, teleport you to a dangerous spot on midgard instead of zin

no
Ryoga

2003-07-18 19:47:50
introduce werewolf/warg race

warg has been slated.
Ryoga

2003-07-18 19:48:17
bring back nirvana as a lord level area

no
Ryoga

2003-07-18 19:51:31
when in the same room as someone with a light, you should be able to see all thats in that room instead of getting the darkness prompt

you entered first while it was dark.
Ryoga

2003-07-18 19:57:09
hero level spell vertigo- causes mobs to actions of combat, fleeing, healing, etc to be reversed. instead of healing, they attack etc etc etc

no
Ryoga

2003-07-18 19:58:37
lord level skill-cartwheel attack. a monk leaps into combat spinning and tumbling. this catches mob offguard and has a chance of dazing them.

heh
Curare

2003-07-18 20:20:02
Instead of (or in addition to..) "tingling" on spells to increase the chance you will cast successfully, have an "enhanced-tingle" that will actually -improve- your success and ability with that skill/spell. This can work both ways..

no
Curare

2003-07-18 20:22:34
Add the above ability (skill improvement) to skills, so if you Sharpen often you may get progressively better/worse. This can go both ways 1) Dull often and you get progressively worse. 2) Dull often and you learn from your mistakes - which would make more sense but may not jive with game balance. Even if it did not dramatically affect something one way or another, would add some additional depth to t

no
Curare

2003-07-18 20:22:41
Even if it did not dramatically affect something one way or another, would add some additional depth to the game

no
Curare

2003-07-18 20:27:10
Update sanctum's main room - it's description is outdated and only gives mention to a few exits. I understand that you'll probably reply "builder" to this idea. So here's a question: are the area ideas written to "idea" meant to be looked upon and decided by the building staff, or is it ignored until we go thru "appropriate" channels? To which I would ask another Q: Whats the appropriate channel?

builder. builders exist. they hopefully read this email. i am not dictating what area builders should do, however...hence defer to builder.
Becky

2003-07-18 20:32:09
add arguments for enchant, like enchant armor <item> <better/worse> because sometiems you really do want to mess up the enchantment

no
Becky

2003-07-18 20:33:36
if you worsen it it has a better chance of fade, but it also has a chance of decreasing benifits like +ac or fade for balance

no
Curare

2003-07-18 21:00:13
Gem's to be mined from rock for dwarves, etc. Not "ore", my mistake on the last submission. To clarify further, the gem's wouldn't be created from the rock but rather be embedded within. Perhaps the "poor" gems taken out of the rock can be further enhanced/cut to be of a higher quality.

no
Briney

2003-07-18 21:07:16
Help files for aggie / aggressive

approved level i
AEton

2003-07-18 21:58:21
make demon banking cheaper for a worshipper of Bhyss

no
PaNoR

2003-07-18 23:42:26
let locate work on 'hero gear' only if a lord is on the mid plane. atm lords can camp there hearts out and we can't locate to even get a clue they are doing it. not that we are the police of such things but at least more eyes can watch. I wouldn't have writen this if not for a reason. cuss this is happening. specially when lords are bigger.

no
 

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Game Updates
Apr 19 2024 20:46
There is a disturbance in the realm as Alioth fails to become a Lord at sublevel 544.
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