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Newbie Tip
Take the time to read room and mob descriptions carefully. There are often hints which give clues about hidden items, quests or warnings about particularly dangerous areas. - Riviat
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Member Count: 528
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Search Ideas
Player: Containing text:
 
2003-08-02
Ideas
Wesker

2003-07-26 02:38:09
if someone in your group is getting attacked, it should be another color so it's noticable

no
Twelve

2003-07-26 09:43:21
this is a bug, with no affects, only heighten. i can walk south through the closed door of sir michael's blacksmith.

then it must not be closed.
Helram

2003-07-26 09:51:03
modify Regead so held item (a wooden staff) is wielded like the weapon it has been changed to. or better yet :) change it back to held and mod down the stats so it isn't buggy

builder
Ravel

2003-07-26 10:28:45
Set goblins' tnl to 650 and make them remort

no
Penthelesia

2003-07-26 13:13:58
Replace one of the Paladin mobs in Divide with a Pelican mob. "A Dark Pelican of Kra attacks you!"

no
Ryoga

2003-07-26 13:45:36
buddha rush-lord monk skill-Monks of Gorn learn that strength comes in numbers as they learn from one of Gorns desciples, Buddha, how to double their open hand attacks for one round. This drains a large ammount of movement and puts the monk in lag. Chances of hitting are reduced accordingly not to overpower the skill

no
Ryoga

2003-07-26 13:47:57
lord war skill-magicbreak-same concept of guard break, but used to break through spells protecting a mob. Requires a high level of damage and an enchanted weapon. Backlash from successful magicbreak damages warrior somewhat

no
Ryoga

2003-07-26 13:50:55
garrotte-rogue CD hero skill- instead of initating combat with a stabbing attack, rogues can choose to garrotte mobs preventing them from casting/calling for help for X number of rounds. only useful for initating combat. Cannot work unless rogue is mov/sneak/invis/etc

Approved Level III. Not necessarilly the specifics but the idea.
Ryoga

2003-07-26 13:53:03
hero cleric CD skill. As rogues are proficient with poisoning weapons, clerics...due to their extensive healing skills abd dealing with curing ailments, can CREATE poisons with the proper ingrediants. The poisons increase as hero levels increase and are dependant upon items used in creation

no.
Durloff

2003-07-26 13:54:39
for Scholars: Inspect (name variable) allows the "Identify" spell on worn items of other players.

no
Ryoga

2003-07-26 14:00:13
on occasion, to stir up the mud a bit, set the UD loose on a rampage through the midgardian plane :) This gives heros and morts a chance to see how deadly UD is :)

no
Ryoga

2003-07-26 14:02:05
give gnomes racial gem lore

no
Ryoga

2003-07-26 14:05:36
monk skill hero level - blindfighting- monks, due to their years of constant training, are either not affected by blinding spells/attacks or do not suffer as much penalties as others when affected by blind status

no
Ryoga

2003-07-26 14:07:11
origami social-soandso calmly makes a delicate paper swan while smiling peacefully.

approved level 1
Ryoga

2003-07-26 14:10:50
on easter/christmas/etc, leave treats in the lockers :)

no
Ryoga

2003-07-26 14:24:32
have specific spells damage creatures more. example descicate damages water elementals more than earth. Icelance hurts flaming/fire elementals etc

not now
Ryoga

2003-07-26 14:26:40
allow create magic light to make the occasional BRILLIANT ball of light that lasts twice as long as norma

no
Ryoga

2003-07-26 14:48:45
psion mort skill-deep sight- casting deepsight allows the psion to concentrate his/her/its mind and view behind locked doors. Doors with magical auras are more difficult to view behind and expend more mana in order to view what is behind said locked door.

no
Ryoga

2003-07-26 14:50:32
racial pose gnome-tinkers with some strange mechanical device that blows up in his/her/its face *BOOM* [D[D[D[D[D[D[C[C[C[C[C[C[C[C[C

no
Ryoga

2003-07-26 14:52:27
for design page, in reference to those

interested, have a page that gives examples of what coding for lev i
Ryoga

2003-07-26 14:53:18
have page that gives examples of what coding is like for lev I II III IV ideas so that individuals know what they're possibly looking at getting involved with

that's great but individuals must work their way up to these things regardless. people don't get to come up to me and say 'i'll do level 3 code'. levels denote difficulty PLUS trust. Low levels...low difficulty and trust isn't as necessary.
Ryoga

2003-07-26 14:55:53
if create poison dosent sit well with you u for clerics, have it as a sorcerer skill similar to their ability to create healing potions. Bloodletti that creates a poison from their evil and tainted blood. dsd poisons would obviously be the most potent

no
Falros

2003-07-26 16:38:40
like who listings and (approved but as yet unimplemented) note list listings, make alias list automatically put a |N| in front of each line to stop color bleed

no
Gehenna

2003-07-26 17:18:52
healers like Sol/Nom etc. need to have their programs editted a little, I think... as is, they seem to heal people more if they've come into the room recently... isn't it supposed to be random?

shrug
Gehenna

2003-07-26 17:19:08
open s
Gehenna

2003-07-26 17:21:32
Ah, sorry for last idea... Anyways. Currently, mobs who are assisters won't attack players if the player kills a mob in the same room in one hit or something one or two rounds. Shouldn't assisting mobs attack players if they see the player kill another mob under any circumstance?

shrug
Yawgmoth

2003-07-26 17:50:13
showmonk kicks (normal scorpion and whirlwind) combined if you have battleself off

no
AEton

2003-07-26 18:42:06
when you're disarmed and you recover the weapon, spiritlink shouldn't break

keep dreaming
PaNoR

2003-07-26 19:11:08
remort races should never be sold. if you want any value for dragons or like remort races .. ban all selling or remort pre-lvl51 or no

selling a remort character is illegal now. we have a hidden flag which says if you are remorted.
Aeryn

2003-07-26 19:15:17
monk headstrike name with animal theme BigHorn technique. Going the other way, Posture of Penitence

no
AEton

2003-07-26 20:57:08
add "Any race selectable at startup Lord level 1" to the table in help remort

don't care. approved level 1
Ranith

2003-07-26 22:57:54
re: not being able to reach the groupsize limit... i'm saying that characters with high limits, 30 or above, cannot reach their limit under any circumstances. while those with smaller limits have no problem maxing out. maxing out my int will increase the total limit, but won't increase how close i can get to that limit. even if i had

every class in the game in my group, i'd still be 5 away from my limit
Ranith

2003-07-26 22:58:11
maxing out my int will increase the total limit, but won't increase how close i can get to that limit. even if i had every class in the game in my group, i'd still be 5 away from my limit. non-wars do not have this problem.

Fixed.
Wesker

2003-07-26 23:01:13
remove social "leaves caress me fondly" ok honestly man......I don't want to be caressed

then don't use it.
Becky

2003-07-26 23:23:04
until the idea of the gear in bags falling to ground is impd can the help files (enchant armor, ward) have a warning that stuff in bags is lost if bag gets vaped

fine. approved level 1
Haven

2003-07-27 00:54:01
possible bug in icewolf... (haven't tested it in other areas with archer mobs yet) When attacking hunter gargoyles, Caymen etc they are initially wielding their bows but after I 'k mob' they aren't - bows seem to go straight to inventory. Possibly because the mob repops wielding the bow but isn't an archer type? I don't know

builder
MEKRiTH

2003-07-27 05:15:28
now that lockers are in, we can lower dex and str on mid for shadows to be at hero levels again! mwahaha

no
Alakazam

2003-07-27 09:34:23
spitball social!

no
Ryoga

2003-07-27 09:45:03
lord dual stab skill name Trucido (to kill cruelly/slay/butcher/massacare/slaughter..latin root word) or perhaps paratus (prepared/ready/equiped/skilled person) macellarius (butcher/slaughter-house) trutino (to balance) pondera (balance/equilibrium) mucro (dagger point) digliado (to run through with swords)

Fine. Dual stab can be called Trucido. Approved level 3.
Ryoga

2003-07-27 09:48:15
gorns headbutt skill- gorns oryx(latin for wild goat) :)

no
Ryoga

2003-07-27 09:48:31
have skills that are accessable specifically by worship only

shrug
Ryoga

2003-07-27 09:54:01
precor to gorn (to beseech pray beg entreat invoke) precatus (prayer or beseeching) Votum(prayer wish desire or vow promise to god) Benidiction of gorn?

no
Alakazam

2003-07-27 09:59:42
the gibber social, Alakazam gibbers at you inexplicably, What is he trying to communicate here?

ok.
Ryoga

2003-07-27 10:00:59
thesaursial uses for benidiction of gorn - anathema, orison, approbation, unction,...thesaurical uses for prayer rogation imploration, supplication

thanks
Ryoga

2003-07-27 10:03:01
beast of mana-mage/sorc lord spell- similar to the recently approved psionic golem, the mages/sorcerers can sacrifice their mana reserves to bring into existance a beast of pure mana which attacks the mobs currently in the room.

no
Ryoga

2003-07-27 10:28:44
disharmony/project image-psion spell-lord level. useful when in rooms with more than one mob. psion casts their image/mental image on a mob. Other mobs in the room have a CHANCE at mistaking their fellow mob as a lord and attacking the fellow mob by mistake :)

no
Ryoga

2003-07-27 10:41:14
instead of remorting INTO a prohibited race, allow races obtainable for PC playing WHEN the lords reach those levels. This way those of us with only one lord can enjoy some of the old races again

no
Ryoga

2003-07-27 10:45:22
alternative idea for beast of mana. For one round, spellcasters can switch their HP and their mana

no
Ryoga

2003-07-27 10:46:23
hmm...more ideas...must annoy crom with more ideas :)

no
Myrrrrajh

2003-07-27 11:04:24
for lethal aim/vital strike..include the areas that you CAN strike

approved level 1
Myrrrrajh

2003-07-27 11:23:16
add mouth to list of vital strike that prevents spellcasting. Add hand to vs to prevent from wielding for a while or weakens attacks.

...type more coherently as to what I'm adding TO.
Ryoga

2003-07-27 11:43:54
gorn headbutt skill...genuflect? genuflection?

no
Ryoga

2003-07-27 11:44:47
or genuflecting bull :)...or genuflecting ram? :)

no
Kerdor

2003-07-27 11:56:09
give angels sic on west. It might give people who incessently ask is east up something to think about. Imply that the sic will occur on east as well.

no
Meridius

2003-07-27 12:05:47
Get rid of nourish/create food/water/spring etc for clerics and give them a new class defining skill, like summon corpse at hero.. Would make CRs easier on angels and lords if someone could.

no
AEton

2003-07-27 16:20:30
make mobs only recover their disarmed weapons when it says they do (i just disarmed the sword of avengers getting the lnie "You disarm the sword of Avengers!" but not the followup line "Sword of Avengers recovers its weapon!", but the weapon somehow appeared in its inventory anyway)

it was disarmed. there are 3 levels of disarm for mobs.
AEton

2003-07-27 16:22:20
a spec_ for warrior-type lord mobs that occasionally picks up and wields available weapons if disarmed. the spec would have to be intelligent enough to only choose its own weapon/lord weapons and to avoid dark forged torturer's whips.

no
PaNoR

2003-07-27 16:51:23
give dragons racial frenzy and take breath away.

no
Tatilonas

2003-07-27 18:00:24
demonbank gold profits to the M.O.B.A. fund.

no
Ryoga

2003-07-27 19:42:38
lord skill-rogue-one eye open- allows sleeping rogues to see who enters and leaves the room by 'a shadow enters the room' or 'a shadow leaves the room''...or shadowy figure..but nothing more than that

no
Feeble

2003-07-27 19:52:14
Fools should be auto-silenced.

no
Lalande

2003-07-27 19:55:43
silly

yeah
Mordakal

2003-07-27 21:05:08
Move the area River Tunnels to link to Goblin Caverns or Mushroom Caves. It's a level 5-10 area, but requires a player to trek through a level 15-27 area (Duergar Stronghold)

builder
Mordakal

2003-07-27 21:05:34
requires trekking through a much higher level area to reach, that is

builder
Phrog

2003-07-27 23:01:14
make battlenone incorporate mob's mass smash/smack so that we dont have to watch 30+ people getting smashed at once and spam/lag us out

approved level 3 if possible
AEton

2003-07-27 23:19:37
add "iirc" -> "if I recall correctly" to help acronyms

people actually use that? fine. approved level 1
Xoxo

2003-07-28 00:30:59
Altof be allowed to use quest prizes of the main character's, and only the main character's.

no
Ganennon

2003-07-28 07:54:15
add keyword 'ud' to help heroquest

no
Ganennon

2003-07-28 08:42:31
make cast default to the first spell you *can cast* fitting the characters you typed in. (ie "c sh" would cast shocking grasp if you haven't learned shield)

no
Ganennon

2003-07-28 08:48:17
make dispel magic default to self

no
Entity

2003-07-28 12:14:57
Show character levels in help highest

no
Galladan

2003-07-28 13:51:34
Multiple mage damage spell, several mages all initiate as a ritual and a random (between 1-3) number of rounds after all join ritual the damage is dealt to the specified or current target. If any member of the ritual dies before casting, backlash of some large (2-4k) damage is dealt to all casters

no
Skyfox

2003-07-28 15:24:19
Alternative Idea for Projection idea, see also note 377 on board 6. Caster is projected into room, can look around, walk around and pass through doors but not interact physically. When the duration of the spell is over, the caster is returned to his/her body and suffers an amount of fatigue lag. Or return earlier by a command similar to visible in case you run into psi mobs that might take actions agains

no
Skyfox

2003-07-28 15:25:56
PART 1 (previous idea said line to long) Alternative Idea for Projection idea, see also note 377 on board 6. Caster is projected into room, can look around, walk around and pass through doors but not interact physically.

no
Skyfox

2003-07-28 15:26:04
PART 2: When the duration of the spell is over, the caster is returned to his/her body and suffers an amount of fatigue lag. Or return earlier by a command similar to visible in case you run into psi mobs that might take actions against your intrusion.

no
Talrog

2003-07-28 16:01:25
how about the ability to have your weapons be damaged when fighting so many fights, like they might get bent or something, or have to be resharpened after so many fights...i mean we do hit their armors and what nots

i agree. let's approve it so it's there...it was planned. Approved Level 4: Weapon and armor damage with physical use.
Yawgmoth

2003-07-28 16:18:43
you should be able to use the break command on gargoyles

no
Becky

2003-07-28 16:53:24
if you get a tingle and the skill is 100% have a special message or perk, like maybe a prac or if worshiped a little special spell or something...

no
Xoxo

2003-07-28 17:35:47
Throw *1* lvl 50 mob on each plane (sort of deep within) to provide sorcerers something to use immolation on.

no
Aquila

2003-07-28 18:03:51
improved kick for lord monks

no
Mringasa

2003-07-28 23:06:40
Add the number of new heroes and lords to the count command.

no
Strobe

2003-07-28 23:48:07
after a hogathon is over, how about removing hog from any living clone'd mobs (if this isnt done already)

no
AEton

2003-07-28 23:55:53
hide the "%n fires at target and misses!" when config +battlenone is on

approved level 3 if possible. nice use of fancy %n, AEton. Sadly it is probably %s. $n is used for socials.
Ryoga

2003-07-29 00:19:17
since eulogy moves your corpse to saftey, have lord info say "casts eulogy, moving his/her/its corpse to safety'

approved level 2
Blink

2003-07-29 01:44:14
add jeweller's loupe to help levelling gear

approved level 1
Feeble

2003-07-29 02:09:53
gocr angel command to do a goto room vnum SPECIFICALLY to cr, sends to hero/death info so hero+ people know an angel is involved.

tanisha necessary
Desabre

2003-07-29 02:37:25
note 377 on board six sounds unbelievably cool!

great!
Becky

2003-07-29 02:39:43
have last show if the char is a registered alt, ie last ashes would include alt of becky

no
Blink

2003-07-29 02:53:57
give gargoyle racial hide, we should be well disguised by just standing still looking like statues

no
Ashes

2003-07-29 03:42:25
when your armor opt isnt doing any ac help, put a not just Spell: 'armor optimization' modifies armor class continuous.

no
Blink

2003-07-29 05:10:07
Change "Myname's" to "your" in this message: A stout goblin shivers from Blink's touch. (chill touch when lowering str)

Approved Level 2. Add caster specific message.
Irxyn

2003-07-29 07:21:11
have poison arrows have the type of poison as a keyword, to make organization easier

builder. i agree, however. if this is code, approved level 3.
Makh

2003-07-29 11:47:54
charge shield damage added to bash as well, as it seems to be based on contact between shield/target

no
Marlys

2003-07-29 13:16:07
i suggest a teleport spell for psionists that would alow them to go somewhere but after the spell duration falls or they end the affect they go back to there origonal rooms ;)

no
Galladan

2003-07-29 15:11:40
in regard to the approved skill to lower chance of portal drain - Astral Shield, Travellers Ward

Astral Shield. We have a winner. Approved Level 3.
Galladan

2003-07-29 16:10:36
in regard to the approved idea for sensing nospell rooms - Silver Sight, Astral Vision, Detect Disturbance, Arcane Vision

no
Galladan

2003-07-29 16:23:23
Gravediggers's Sight (syntax c spell <Plane>) - Acts as locate object pccor for the specified plane

no
Xantippa

2003-07-29 16:46:23
vem

no
Xantippa

2003-07-29 17:04:44
name idea for the portal tolerance thingie: immaculate vortex

you're altering the casting based on this name rather than the resistance. no.
BlackDestiny

2003-07-29 17:05:36
I always thought it'd be nice if daytime played a bigger role in the play here in Avatar. Ie, rogues could bs better at night, and such. As is, the only real factor time of day plays in, is shoppies and buying candles at lowmort. I'd like to see something more complex, but i'm sure it'd be difficult to code.

day/night is just so fast...we need to slow game time first.
Xantippa

2003-07-29 17:08:12
psi spell: hybris. makes mobs hit harder but get worse ac

no
Xantippa

2003-07-29 19:08:33
caster skill, i don't have a good name for it. when a caster is in a group and is not tanking, he should be able to stay a bit behind the others in the group instead of jumping to the front with others. by doing this his melee damage should go down but his spell damage should go up. also, if he cast after trip or throw and should be new tank as it is now, the mob should pass him over and attack the next

no
Levanadel

2003-07-29 19:39:56
durrdwarves should get a sharpen bonus

no
Holdstuff

2003-07-29 19:49:07
check if the mob is already bashed before you get a chance to fall down

no
Neyne

2003-07-29 21:09:10
regarding the racial greed idea recently, if any race strikes me as greedy, it would be humans. they do have racial haggle after all, and are rather known for their lust for power and money. but i have to agree with racial greed for goblins too.

shrug.
Flinn

2003-07-29 21:31:19
Simulacrum sor spell adds a placer affect equal to the current hps of the caster (coincide with sorcerors no longer being able to be sanc'd by any staff, wand, pill, potion, spell)

definte placer affect.
Myrrrrajh

2003-07-29 22:47:43
kzinti rpose 'soandso rakes soandso's claws down your spine

no
Myrrrrajh

2003-07-29 22:48:13
kzinti rpose rakes his/her/its claws along the walls, looking for a FIGHT!

better. approved level 1.
Mringasa

2003-07-29 23:10:38
Add a help lordtank file to explain to new lords and first time tanking lords how to tank in a chain for both main/backup and gearrooms.

don't care at this point. strategies change. we are not going to imply how you should run via notes.
Ravel

2003-07-29 23:47:40
After worship and sor potions went in, Heroquest is no longer a challenge. Cap healing potions to double heal max in the maze and make the dragon stronger. Maybe adjust the item a bit by adding +10 more hp and mana to it to compensate.

or increase lag on potions. shrug.
Wesker

2003-07-29 23:51:24
I think implementing the Ent race would be nice.....after all, ent's are very beastly....

no. actually, ent's are very veggie.
Devastant

2003-07-30 00:42:17
do an IP based version of postit, where the message is sent to the next person to connect from that IP, before they even get to the login screen

interesting. would it be useful, though? seems self limiting. discuss on imm.
Launar

2003-07-30 01:14:31
lower spellcost on in-class spells, or raise spellcost on out-of-class spells -- the relative effect would be the same

no
Blink

2003-07-30 01:29:50
remove the "See Also: SPEAK TONGUES" in help language as that helpfile doesn't exist.

or add that help. add the help. approved level 1.
Eindar

2003-07-30 01:47:25
scratchhead social

approved level 1
Eindar

2003-07-30 01:47:35
scratchhead social
AEton

2003-07-30 01:50:18
allow buddychat while in lag

no
AEton

2003-07-30 02:36:45
remove "Saving throw is a relative number on a scale from to -95." from help saving throw.

shrug. getting tired. the rest of this email is going to not like my answers...
Alakazam

2003-07-30 04:02:11
a rubhands social, you rub your hands in greedy anticipation. kinda thing

approved level 1
AEton

2003-07-30 07:22:37
make wearing in offhand gender-appropriate. currently shows "AEton puts the Great Shield, "Tyranny" in their offhand.", but it'd be much more attractive wear-spam if it said "puts a shield in his offhand.", "in her offhand.", or "in its offhand." with regards to the creature's gender

no
Yawgmoth

2003-07-30 11:44:56
move the monk guild. It's very hard for newbs to find it w/o assistance.

no.
Strobe

2003-07-30 13:54:12
how about a charge shield spell for clerics, that when the charge fires, it heals the wearer. backfire heals mob

no
Cydor

2003-07-30 15:00:25
archers are supposed to be silent movers in the forest, why shouldnt arc's get move hidden at lowmort?

no
Quatre

2003-07-30 17:53:44
Sixth Sense--A psion 101 or lord ranger/archer (maybe even legend rogue and titan everything else) skill that has two functions. An automatic function will heighten the senses not found in the skill 'heighten senses', except for maybe touch and taste. The auto feature will allow anyone to hear from which direction a death cry, spell effect (like flash or earthquake), etc, is coming from. When used as a s

no
Quatre

2003-07-30 17:54:17
Sixth Sense (continued, but don't know where it got cut off)--The auto feature will allow anyone to hear from which direction a death cry, spell effect (like flash or earthquake), etc, is coming from. When used as a skill, it allows the user to detect the number of 'kindred spirits' (players) and 'good/bad/neutral vibes' (mobs) in the area.

no
Galladan

2003-07-30 18:15:40
life tap - a sorceror can forge a link between themselves and a target player. Any damage to the sorceror is instead doubled and applied to the linked player. Link expires on duration, when the two are not in the same area or upon death. Chance of failure sends damage back at sorceror (after doubling).

approved level 3. legend level. multiplier x4. not x2. Link cannot be broken unless victim or sorcerer dies or duration. It only works if they're in the same room when damage is dealt. Otherwise the x4 multiplier backlashes on sorcerer.
PaNoR

2003-07-30 18:27:02
skill: set trap. a player can ambush a mob as it enters a room. maybe make the mob want to move into that room.

no
Ryoga

2003-07-30 19:12:53
introduce half-troll and half-giant as pc races

no
Zeratul

2003-07-30 19:13:01
K if anyone ever played D2 Lod they have Charms in that well what about Charms in Avatar? with a huge weight or restriction on how many u can posse

no
Myrrrrajh

2003-07-30 20:24:40
kzinti rpose soandso flattens their ears and hisses in annoyance.

approved level 1
Galladan

2003-07-30 20:59:29
Greater Arcanum - When practiced, the caster has a small chance of successfully casting spells in nospell rooms.

no
Kyandra

2003-07-30 21:43:37
reduce the spam from mass heal spells primarily because of the lag lord runs get now because of comcast

no
AEton

2003-07-30 23:04:47
update help map to reflect the sudden absence of Kerofk [and Dwarven Kingdom]

builder
BladeBreak

2003-07-30 23:11:28
Help countershatter is level 125, while help countercrush is level 1. They are both lord level skills. countercrush's help should be l125? Also, help countershatter refers to rangers, not monks.

fix fix. approved level 1. enter as separate items.
Taris

2003-07-30 23:27:12
countershatter; should read draining on the Monk's defenses.

thanks
Taris

2003-07-30 23:27:57
set help countercrush to level 125 helpfile

yeah
Tzu

2003-07-30 23:42:19
if help returns only one option, show the help instead of the option

no
Ryoga

2003-07-31 00:30:58
change countershatter to reflect that it is a monk skill

uhhuh
Masamune

2003-07-31 02:50:35
An add-on to nightvision, or a new skill, which allows one to see the room names of adjacent rooms when using the exit command, even at night.

no
Kurath

2003-07-31 02:51:06
on counters, if you're fighting two mobs, and you counter the one you're not directly hitting with counterkick (unknown about highers), it says "You're already fighting another mob", "Kick whom?", and thus doesn't fire, might be a bug?

devastant?
AEton

2003-07-31 03:01:41
in help countershatter, replace "the Ranger's defenses" with "the Monk's defenses", since it's a monk skill now

yeah
AEton

2003-07-31 03:03:32
update help countercrush to show that its prereqs are counter and blind devotion, not countersweep; also, make that helpfile level 125 since it's a lordskill; also, replace "after a succesful parry" in the helpfile with "after a succesful crane block", unless the skill actually requires a monk be parrying blows to countercrush (which seems a mite silly)

approve level 1 prereqs and reference to crane. thanks on level 125.
AEton

2003-07-31 03:10:32
when there are multiple people capable of teaching skills in a room, practice should default to learning from the one who can teach the highest and is awake.

shrug
Ryoga

2003-07-31 04:02:35
barren wastes dying hunter should not be in perfect health :)

but he is. crazy. maybe if he was healthy he'd be a higher level. nature of the beast, Ryoga.
Blink

2003-07-31 04:57:57
I've noticed more failings since I became lvl 11, if I failed less before because of some newbie thing, I think this could be mentioned when getting the new level same as the message about changed donation room access.

no
Vanyel

2003-07-31 06:08:50
ability to rename aliases. :D

no
Aurion

2003-07-31 10:46:59
a detect poison spell or skill for archers/ranger types

no
Aurion

2003-07-31 10:47:29
a wizard mark spell or skill that can only be detected by detect magic by mages

no
Ebnodon

2003-07-31 12:46:04
Add social capabilities for items. Example.. "hug bag" "Ebnodon hugs a bag in his arms." "poke corpse" "Ebnodon pokes a corpse. Eeeeewwww! It's dead!" (continued)

no
Ebnodon

2003-07-31 12:47:18
(continued) If help is needed I volunteer to help writing some of these if it's implemented since I know it means 2 more lines of social coding for each. The person who uses the social and the people around who see.

have you typed social recently? you're suggesting hundreds. no for now.
MUNHiHAUSEN

2003-07-31 16:31:05
magic recovery should help you recover failed surge/quicken/augment mana rather than just failed spell mana so it's not totally useless for characters that don't fail

no
Punt

2003-07-31 16:36:21
change tap social so that cen's tap their "hoof" impatiently

no
Cloppety

2003-07-31 17:10:28
probably an old one twice now ive tried to loot lockboxes and havent been able to carry the gold it drops either link it directly to demon bank or preferably replace gold with gems

approved level 3. lower amount of gold in lockboxes by 1/2. Add random gem placement possible. 15% chance. No gem greater than half the gold in the box. Add 3% chance of getting a 2nd gemstone of close to equal gold worth. Add a 1% chance of getting a 3rd gemstone of twice gold.
Ebnodon

2003-07-31 18:30:32
Make the golden dragon (golden orb guy) nocharm. Alot of people have been charming him and leaving him there.

no
Becky

2003-07-31 19:07:19
have spell air bow like air hammer but for for archers

no
Glottis

2003-07-31 19:15:43
Critical skill allowing groupies to get crits as well -- perhaps you could have a chance to shout 'KILL HIM!' or somesuch, and your groupies get bonus damage?

no
Glottis

2003-07-31 19:15:43
May already exist -- specific mobs have specific bodyparts: no entrails on statues! Just a simple array, with default value of 'everything on'. Ala SMAUG.

I don't like the way SMAUG does that. There is a better way but no for now.
Glottis

2003-07-31 19:15:43
Herothanks: make people describe what the thankee did, how he/she helped out, and let an ANGEL decide if they are worthy of the reward. Maybe give more than racial TNL.

no
Glottis

2003-07-31 19:15:43
Keep track of how many of your ideas have been imp'ed. Give rewards. Punish people for repetitive entries.

you keep track.
Glottis

2003-07-31 19:15:43
Let restores cure all disesase, poison from people. Maybe only for high-level restores (Angel+?)

no
Glottis

2003-07-31 19:15:43
Let people with alertness on see sneaky mobs/pc's on where, but at the cost of lag.

no
Glottis

2003-07-31 19:15:43
Make idea commands that are too long NOT go through, allowing the player to cut them up more nicely. Instead of just showing the 'too long' message.

No. Approved Level 3: show truncated message so player can simply continue from where it shows they left off.
Glottis

2003-07-31 19:15:44
Forbid too-short idea entries.. Would clean up some spam and force people to think more.

i don't mind.
Glottis

2003-07-31 19:15:44
Allow heroes to learn languages, at special trainers - charge lots of gold and pracs, maybe make it so that you can only learn languages that are close to your race: Elf understands Draconian, but giant doesn't understand Faerie, or somesuch.

no
Glottis

2003-07-31 19:15:44
A way to mark special mobs so imms / angels get a message when they are killed. To see if someone is camping the mob.

no
Glottis

2003-07-31 19:15:44
Psi kamikaze spell - massive damage to all mobs in room, but psion has a 75% chance of death. Maybe damage mobs and then sleep them.

Approved Level iii: Bloodwish - Sorcerer Legend Spell - area spell with twice normal damage. Sorcerer must have 90% of their maximum hps at the time of casting and their hps drop to 1 upon success.
Glottis

2003-07-31 19:15:44
Add more colors to spell effects, maybe color mob names based on align, or even class ? But leave PC names the same.

no
Glottis

2003-07-31 19:15:44
At character creation, add small random hit/damage/ac modifiers to each char - have these mods grow with tiers. This would let us be more diverse, you don't know what your character is good/bad at at creation.

people would hate it.
Glottis

2003-07-31 19:15:44
'Heh' social. You look at X and say 'Heh...'. Glottis says 'Heh...' and shakes his head in amusement. You look at yourself and start laughing.

no
Glottis

2003-07-31 19:15:44
Multiclassing - how about you pick a second class at hero tier, but get averaged gains (avg of your 2 classes), lowered adept percentage, but all the skills of both classes.

not now
Glottis

2003-07-31 19:15:45
Suicidal warrior skill - several mobs inroom, you imale yourself on their weapons, killing you instantly, but allowing your groupies to fight for 2-3 rounds without resistance. (The mobs try to pull weapons out of you)

no
Glottis

2003-07-31 19:15:45
Start seriously enforcing the whole 'Lord Secrecy' thing, through sics, jars, etc.. Or just drop the veil and let them talk freely.

no
Glottis

2003-07-31 19:15:45
Add a line about backstabbing rogue mobs to help rogue - 'Rogue mobs tend to backstab the unprepared, often killing them before they realize what happened. Other rogues are not affected.'

approved level 1
Glottis

2003-07-31 19:15:45
Added lag when using config +condition, since you are examining each item.

no
Glottis

2003-07-31 19:15:45
Config option so we can see a shortened set of PC flags - (S)(F)(H)(SN) instead of (White Aura)(Flying)(Hide)(Sneak). Perhaps add color to these too.

no
Glottis

2003-07-31 19:15:45
Maybe a special alcove for retired imms in the temple ? And angel statues somewhere too...

no
Glottis

2003-07-31 19:15:45
Mage spell to open all doors in a room - 'Gust of wind' or somesuch. With a swing of your staff, a strong wind blows into the room, tearing all doors off their hinges.

no
Glottis

2003-07-31 19:15:45
Make fireball higher level and more damaging ... Or add a 'Greater Fireball' spell, that I can cast into another room - it explodes and damages all mobs inside.

no
Glottis

2003-07-31 19:15:45
A spell to shove PCs/NPCs along a straight line, i.e. you check the next 2-5 rooms ahead - if there are straight exits, the target is pushed through them. -->

no
Glottis

2003-07-31 19:15:45
-->Much lag for caster, but can be used in combat to throw out heavily wounded players/big mobs. Maybe if you encounter a wall within a room or two, the target gets damaged.

no
Glottis

2003-07-31 19:15:52
(Just a list of stuff I had, to send)

no
Vanyel

2003-07-31 20:59:10
be able to edit alias without having to retype everything.

no..well..hrmm. Dawiz can try to do it note style where each line is a command it puts it all together when you're done. I'll let Dawiz decide if he's willing to do that for you.
Derva

2003-07-31 23:42:22
make hunger a congiurable option... for those who are bored

Approved Level IV. Add Hunger Counter. Hunger based upon race as to how many ticks it takes until the person dies of hunger. Phases of hunger decide decline in abilities. We'll round it off to 5 game days for humans and go from there. Add a Thirst Counter. Same thing. Potions counter by +1. You die of thirst in 2 days. Assume that eating some food will counter thirst by +1. Drinking liquids will not affect hunger, however. This is an optional setting upon player creation. It must involve death. No lowering of hps every tick. That's stupid. One day you just keel over if you ignore it too long. Add a prompt message to show states of hunger/thirst and their impending doom if they don't deal with it soon.
Desabre

2003-08-01 00:01:48
allow an alias to be a valid command when creating another alias

no
Cydor

2003-08-01 00:21:22
how about making all archer mobs use arrows of the requisite level (example lv 51+ mobs should shoot piercing or splinter). Its kinda silly to have some hero mobs shooting standard arrows

no
Cydor

2003-08-01 00:57:04
a skill for archers that allows them to shrug off distractions when holding shot - and hit normally instead. maybe 101 skill

no
Kwon

2003-08-01 01:23:31
monks should be able to kick doors in, ala bash door (hey they train at kicking through wood and it has to be useful for something...)

no
Paliente

2003-08-01 01:40:33
I think it would be a good idea to include an alignment lock in the game, if someone wants to stay neutral and they go kill evil mobs, their alignment will go to good therefore automatically removing items they can no longer use. This makes those items not really wanted as i dont think many people can be botehred going and re-changing their alignment all the time.

no
Ebnodon

2003-08-01 04:06:08
Add help file "Keyword" "Keywords" I had people ask me what it is... and explained it's the names that can be used to interact with an item.

approved level 1.
Blink

2003-08-01 04:22:26
update help wizlist not to include DaWiz twice

i blame dawiz
Mips

2003-08-01 07:08:26
add sword of honour to help staring gear

approved level 1
Wiseman

2003-08-01 07:33:43
It would be useful if monks could set the number of kicks they were attempting with their kick command, from one to three (based on skills). That way they could avoid having the tank changed to them after a trip. I mean, surely they could choose not to kick three times?

no
Ariveni

2003-08-01 07:49:04
help gem lore seems to be missing

approved level 1 on gem lore, embed, and any others which have not been done by Snikt. Research.
Volcania

2003-08-01 11:46:05
additional damage to kick based on weight of footwear...a chance to damage footwear as well...i just think the skill is greatly underused..if one is able to bash high level mobs at hero, then why not inflict commendable damage upon kicking as well?

no
MiNDeSTo

2003-08-01 11:47:01
town of solace help needs changing, it mentions Kerofk... But I imagine TOS won't be around much longer either :p

approved level 1
Yawgmoth

2003-08-01 11:48:36
autokey automatically loots keys

no
PaNoR

2003-08-01 12:37:32
bring back sleep +ac mod. makes sense

approved level 3. double standard ac mod for mobs and players, however.
Merkin

2003-08-01 13:13:47
make longbash like there is longshot

no
Zardan

2003-08-01 13:34:56
typing angermanement with no arguments makes the mob attacking you be affected, it should..

ok
Zardan

2003-08-01 14:51:54
Make roguelore a prereq for all rogue skills, like demonic intent is for sorcs and every other skill.

add rogue lore to additional skills for the sake of continuity. approved level 2.
Strikelong

2003-08-01 15:39:24
leapbash, a warrior leaps into an adjacent room and bashes a mob in it, causing extra damage, less chance to fail because of surprise, but also does damage to you if you miss and could also break your shield if you miss

no
Punt

2003-08-01 16:25:31
humans should be able to ride their centaur groupies

no
Erfende

2003-08-01 17:18:29
It would make the game so much better if we could take stances IE defensive, offensive and boost our stats likewise

no
Ryoga

2003-08-01 17:35:05
create mortal poses...hero poses and lord poses.

no
Ryoga

2003-08-01 17:35:26
create area poses that are dependant on where you currently are

no
Semirhage

2003-08-01 17:45:24
Add area levels to the area's helpfile.

builder
Yawgmoth

2003-08-01 18:15:55
make keyfinder a lil more useful and when you use it.. make it show the room description the key is in... just an idea

no
Semirhage

2003-08-01 19:23:54
Autokey: Pulls keys from corpses automatically without having to grab all gear or pick for the keys.

no
Cyria

2003-08-01 19:57:15
double shot for archers sort of like held shot loads 2 arrows to bow like 25% chance of 2 hits 75% 1 hit 25% miss totally lags 3 rounds after

no
Ryoga

2003-08-01 20:11:28
introduce lycanthropy quests or lycanthropy fests similar to the zombiefests :)

no
Nydeab

2003-08-01 21:56:47
allow the keyword 'gem' when depositing gemstones at the bank

no
Boofkin

2003-08-01 22:23:29
add a |N| automaticly at the end of each

no
Boofkin

2003-08-01 22:23:46
(equals) in alias, as well at the name of the alias, very color bleedy :p

no
Makmorn

2003-08-01 22:37:33
change the spit social before I get jailed from n00biez thinking they are just too cool. its obscene and offensive.

it's not obscent. just offensive.
Khad

2003-08-01 23:08:32
a lower level version of full counter, reducing ac loss but not removing (just seems logical that monks would first learn to defend as they counter, then attack/defend)

no
Mringasa

2003-08-01 23:28:53
Make tart shift mobs corpse eaters to prevent soloing there.

no
Xealot

2003-08-02 00:02:19
Command to show you a list of your registered alts (via multireg)

no
 

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