|cleric spells that damage big mobs more than small mobs (eg. turn undead lich does more damage than turn undead skeleton, harm rabbit could do 10 damage and harm demon 200)
|a source of transportation to reduce the amount of moves, there should be chariots that can be used like boats to minimize move, such as fly. for a price or really difficult quest. please respond to LrdValorDragon@aol.com
|when i try to give a HiE frenzy i get a blank line, maybe add some sort of message to it instead? something like, Aneria rejects your frenzy spell! ?
|Gobble social: you gobble like a turkey.
|alter sharpen when lords do it to reflect the increase in power inline with example enchant on home i believe its 5 to level but there is a significant better chance to brill same with sharpen add eg 3 sharpen lewels if done on home
|chirp social: you chirp like a little sparrow.
|clerics get a toned down version of wrath of god, that way they can have one good damage spell
|give tor 2-3% exp boost
|mage high level cd spell, 'nearport', teleports the mage near but not on top of the portal point, ie nearport rob bar would put you one or two rooms away from him, the same restrictions for curses still apply
|do damage on fail bash,
|groundfighting is supposed to let you attack while knocked down.. Doesnt work with bash :p
|when using remove curse, can we get a different message when we fail to remove a curse, instad of just fizzling?
|Add capabilitie to rename spell to add a "long description" (ground) or create a second spell to do it.
|be able to re-etch items
|Fix he watchmen in Hamlet of Kreigstadt. They have bows wielded, and shields offhanded... Unless we are allowing archers to do that now?
|modify no-spell rooms to differentiate between different types of spells. for example, one room might block psionic spells, but not mage or cleric/sorceror spells
|i know it'll get defered to builder, but since the king and queen are not stationed within the midgard keep throne room, design a quest around finding them wandering around the castle. item for quest would be llysander ring replacement
|Alts registered with the altof command should be able to pick up gear out of their alt's corpses.
|put current titles into buddylist
|When an item gets a presence from a god, give it the humm flag.
|bank at sanc d n
|Make unholy bargain more usable for all races, cause it to be like a mana version of regen, but makes the sorceror regen a -% of hp, not of hp regen (as this would be extremely powerful for sprites), but perhaps losing the equiv of the bonus mana per tic, as in if the sor regens 500 mana more with it, they lose 500 hp per tic, to balance, perhaps losing the hp regardless of sleep/wake, but mana gained on
|Not sure where ended, continuation-> but perhaps losing the equiv of the bonus mana per tic, as in if the sor regens 500 mana more with it, they lose 500 hp per tic, to balance, perhaps losing the hp regardless of sleep/wake, but mana gained only while sleeping
|kill all humans
|restrict hero's from attack any mobs below level 45. creating the same thing as lord-hero. it would make poeple actually play and not use higher alts to get gear
|shadow genesis seems to be defective in that boost is being applied post-roll... i assume this is the case, because training stats to max has a substantial effect on your shadow stats if you do it pre-shadow-genesis. for myself, 5.5k mana with 25 int, 7k mana with 30 int.
|add a counter that adds all the gold that the demonbank transaction got.... and have it displayed in the room south of sanctum.
|we need a carve head command for archers so you can carve heads into items/bags :p
|what about partial string matches for gem depositing?
|make demon bank messages only one line instead of one line per item
|gar can remort into demon
|sors should get animate corpse
|prompt on is protected against reseting prompt, as is prompt off
|Add a "You have quickened your spell!" message to know when quicken works or fails.
|after reading all the notes on board 1 simpler idea would be either change the inflexibility of lord over groups make an area were it is possible to solo or duo might not get gear but shrug lord is frequently unplayable due to lack of lords
|dragons should have higher gold cap!
|have a class named after a great ol imm..Copycat :) Each round the copycat changes race and form to whoever's in the group and imitates the exact same attack/spell. copycat also take on current HP and mana of copied hero
|Allow practices spent on players to give the trainer a practice after so many practices used on them, so if so and so lvl 4 warrior trained their skills from so and so hero warrior .. the hero could gain some practices from teaching the little ones new moves. I suggest a 5 or 10 spent to 1 gained distribution.
|racial swim--always having a boat, or spell like ability of waterbreathing for a period of time
|give dsds racial curse. Not nearly as strong as the spell, but it'd be rather useful and makes perfect sense since their very existance is cursed.
|replace the word arrogant in the Quixoltan help file with either aloof, assuming, audacious, autocratic, biggety, bossy, bragging, cavalier, cheeky, cocky, cold shoulder, conceited, contemptuous, cool, disdainful, domineering, ego trip, egotistic, haughty, high-handed, imperious, insolent, know-it-all, lordly, overbearing, peremptory, pompous, presumptuous, pretentious, proud, puffed up, scornful, self-i
|idea aloof, assuming, audacious, autocratic, biggety, bossy, bragging, cavalier, cheeky, cocky, cold shoulder, conceited, contemptuous, cool, disdainful, domineering, ego trip, egotistic, haughty, high-handed, imperious, insolent, know-it-all, lordly, overbearing, peremptory, pompous, presumptuous, pretentious, proud, puffed up, scornful, self-important, smarty, smug, sniffy, snippy, snooty, snotty, stuc
|it-all, lordly, overbearing,
|it-all, lordly, overbearing,
|just so the word arrogant isn't used twice
|how about a charge skill for warriors where a warrior can charge into a group of mobs and knock them off their feet if they don't save using either shield or shoulder.
|an autosave as soon as you store/retrieve items from your locker could prevent accidental duping/missing gear
|perhaps the weight of gold could be decreased somewhat...racial greed would bog down the less str inclined races
|a spell that can turn raw gold into gemstones
|tone down troll regen
|lower rogue backstab and assassin
|null life-lord level or legend tier sorc spell. When a lord/legend dies in combat. the sorcerer can reanimate the corpse through sheer force of will. during this time, the sorcerer's mana replaces the corpses lost hit points. Gear cannot be changed and items cannot be used. If the sorc is damaged, concentration is lost and corpse goes lifeless again
|re null-life. Healing does not affect the corpse. Healing willnot allow for the restoration of mana either. restore will not affect corpse and will not affect mana. resting willnot affect corpse health or mana of sorc if connection is dropped
|lord level sorc skill life-gem. If a sorc scores a kill of a mob, he can syphon off the vast ammounts of life energy released upon death into a gem. This gem can then possibly be used in the embed war skill. Undetermind tier
|hell lance accually
|soul drinker legend sor area spell damages everone in the room and partially heals the sor
|hell lance- hero lev 500 sorc spell. Taking the soul of a demon, either from his own heart or from the depths of the abyss, a sorcerer can shoot forth a lance of painfully damaging black eldrich magic that causes random status ailments on the mob and also damages them (think wattered down immolation mixed with wattered down vital strike)
|tammo social "You sigh wondering what happened, when you are reminded... Tammo did it!"
|while wandering through the temple of gorn, I come across a monk streching in the 'red tiger stance'. Hence the idea. Hero lev 999 monk skill Red Tiger stance. Either a Golden strike modifier or a small damage modifier..just for those who make it to hero 999
|fix death shroud so it works with the 'expire' command
|have wandering merchant mobs (such as the ones on dwarven trade route/farmers way) sell basic items (torch bag etc) for ease of accessability to newbies
|make dancing weapon conform to conf -battleself
|make hero kick damage do more damage then mort damage
|allow racial command to be used when asleep
|on tingles, reduce lag for ooc spells
|could we have racial <racename>, and plain 'racial' not require us to be standing as it doesn't do anything, just inform
|curse should be accumlative subtracting random stats hr/dr/str
|i'm as conducive to flash nerfing as the next sors-are-twinky advocate, but making it literally worse than sandstorm in blind rate and damage seems a bit.. .over the line, for a class-defining skill. i literally have an easier time blinding via sandstorm than my IC spell now. seems... out of line.
|make curse work on objects so --> make a container you can't drop
|How about fixing the bug when a "Blessing is occurring?" This is what transpired. I had logged out with 727 TNL before the "Blessing" was turned on. I wasn't even aware it was happening. When I log in I have 100TNL. I kill 2 mobs, one for 34 and one for 44. This changes my TNL to 22. Then blessing then ends. As soon as the blessing ended I was at 1879 TNL. Because of this blessing I lost 1
|How about fixing the bug when a "Blessing is occurring?" This is what transpired. I had logged out with 727 TNL before the "Blessing" was turned on. I wasn't even aware it was happening. When I log in I have 100TNL. I kill 2 mobs, one for 34 and one for 44. This changes my TNL to 22. Then blessing then ends. As soon as the blessing ended I was at 1879 TNL. Because of this blessing I lost 1152 XP. I did n
|There is a bug when you have a TNL Blessing. If you log in during the middle of the blessing, do not level, do not die. when teh blessing is done you will have lost XP overall. ex begin 200, blessing 100, finished 800tnl
|add train and racial to the cmds we can see in our sleep, since we can now see practice lists :) just not obviously be able to do anything til we awake
|remove the excellent spellcasters from help grf, the faster the better..
|or make grf no-fail or have reduced spellcost, just do something...
|syntax lil for 'look in locker'.
|fix charm. it is a stupid stpell that nobody use, since we can't use em to tank.
|allow those that beat UD using 3x/2x div potions to be able to fight it again
|have a command where you can block certain people from sending you tells....like notell name...and you can have a big list
|One should see oneself in the room when one scries another in the same room
|Some shoppies have huge lists from time to time, would it be worth adding level range arguments to the list comand?
|Make question and answer challes the same colour, OR, at least make question channel a different colour to both auction AND quest
|give the person whom kills UD a level. and start the next level off at full tnl.
|show conditions when examining containers (items in them)
|make it so items on players do not show up on locate. it would make it easier to locate items.
|an ok social - you go ok ok ok ok to %1 etc
|make anger management work without a target when you're under attack
|dont think im biased because im a tul sith cleric but i think that tul sith enchants(armor/bow) should be better not worse but regular weapons should get worse
|hdl report... cuz i want to brag
|spell with short duration that enables caster to cast at a penalty in a nocast room (like scramble)
|there could be a potion that granted racial-breath or a breath attack like the dragons equal to the level of the person, very expensive of course, and you only get it for a number of breaths (maybe 3-7)