|new stat - Luck
|how about if you choose to remort back to the same class and race you get a small bonus to xp or can raise your prime requisite above racial max by 1 kinda like a perfect specimen of your race thing
|expand buddylist to show the persons tier along with afk status and on/off status ie Prosatanos (Hero) <AFK> ON
|can sprites have archery mods please aparently they have fus skills it kinda doesnt make sense that a sprite will be able to lob a stone but cant work out how to use a bow as they are a very intelligent dexterous race
|whenever a jackpot deckdraw is given; and it's empty - add a reasonable amount of whatever into the pot for the next 'lucky soul'
|make ebony arrows ignore sanc
|asn lord skill, 250? dead eye, snipe odds of critical much higher, complete misses higher as well...OR as arc skill lower odds of fumbling any shots.
|when in failed morph levels, have the town crier autogrtz say "on again reaching" to show they have already reached that level.
|Implosion - lord psi spell. Improved version of detonate - psi channells energy into objects. Excellent success rate. Surgeable. Good damage.
|at the bowmaster could we get bigger increments for splinter arrows, right now you have to buy them 5 at a time
|allow individual characters of some races to choose their size, maybe one of two proximate ones, such as "small" or "medium"
|write a help summonable and mention it in help summon
|why not update the quests on thorn to give half decent lord gear as noobie gears for new lords its a shame as some of the quests are interesting but the quest prizes arent very good
|a 'recall show' command to display the name of the room in which you have your recall set...
|psi bonus for halflings, they're supposed to be inheritly psionic
|For new heros it is extreamly hard to find a group - I would suggest that maybe an exp boost could be given to higher level heros that group with lower level heros to help them out. I'm not suggesting that the low heros lose any experiance but that players over level 101 might get an exp boost for spending time with lower groups.
|unlocking something should open it
|Have retired imms show on who imm.
|hp regen arrows for druid
|sear: psi focuses energy to heat a piece of gear worn by an opponent. sustained spell, damage persists after psi concentration is broken. but gradually tapers off. small chance of destroying effected equipment
|shelter: psi telekinetically sends their equipped shield to defend an ally. sustained spell that grants the target an additional shield block
|overwhelm: psi uses telekinesis to hurl whatever is available in the room at a foe. different damage & message based on terrain type of room. (wind in air, branches in forest, furniture inside, etc). single target surgeable
|a kobold tower only mobs that are GOOD aligned, for easy access to evil alignment like the easy access to good alignment
|when you drop eq in a water room it falls below the waterline :-P ppl with fly cant pick it up. ppl with waterbreathing can.
|metatarsal support for keyboards
|there should be an option to use practice points to increase mana/hp regen
|new mag spell: silence. removes humming flag.
|why not just make water breathing a part of foci?
|can we have sphere of vapors at lord?
|new psi spell: double gravity. makes the target much more succeptible to bash/trip/etc.
|how about a psi spell that telekine- tically "shoves" a mob into other mobs, knocking them all down?
|blind strike skill/attack that can only be used when blind and once per combat/mob. Basically, it's an all or nothing attack as the user swings their weapon wildly in the direction they THINK their enemy is.
|an insured item should not be saccable except by the owner