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Gazette 1998-10-24
Articles | Archives | Gazette | 1998 Gazettes | Gazette 1998-10-24
     ___The Official AVATAR___________________________________
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      /     ___ __    ____  /_/ __ \   __\   ___/ __  
          _   / __ _ /    /   ___/ |  |   |  |    ___/ 
       ______  /(____  //_____  ___  >|__|   |__|   ___  >
              /      /       /     /                   / 
     ________________________________________24 Oct., 1998____

         _    |
          `   ~ )Telnet to Avatar at: avatar.walrus.com 3000   
            -  //         Visit the Avatar web page at:
       ,,.--(_ ("""'^.     http://www.walrus.com/~avatar
      ;;( ,___, ,/~`;   
     ;' )/>/  '--,      
        | `   |"       
        "   "  "
     1.  Table of Contents

          1. Table of Contents
          2. Editorial by Dizzy 
          3. You've Just Practiced Your Stances, Now What? By Septe 
          4. Mudlife's Little Instruction Book by Alisal 
          5. Lord Chronicles by Chuft 

     2. Editorial by Dizzy
First an advertisement, and then a book review:
AVATAR novel help NEEDED!

I need some help on the AVATAR novel. If you are interested, either
contact me through personall note board, or email me a armyman@netins.net
I will send you ifonrmation. Basically, I need people that can come up
with ideas for the story, such as further polt intervention and area
expanding. (I am only level 30, so I don't know all of the GOOD places) I
would like to know asap from people who are interested. I would like to
finish it by June 16. (I ship for Basic Training the next day.) 

The novel currently is is located at

Comments are extremely welcome, as so I know to improve it. The novel is
in Alpha stage, so it still can be changed.

Thanks! Kabuki, the underwear thief! and Ikubak, Kabuki's little shadow!


If you enjoy reading epic fantasy (you know... swords, sorcerers, sprites,
and so on), you definitely need to find a copy of David Drake's Lord of
the Isles.  It has EVERYTHING!  In a short 625 pages, Drake (a master
story teller: Hammer's Slammers, The V oyage, Cross the Stars, The Jungle,
Killer, etc., etc., etc.,) weaves believable characters, situations,
conversations, and descriptions into a complex triple plot that moves
swiftly to a satisfying, albeit predictable climax. 

Personnae Dramatis:
     Garric: Thinks he's an Innkeeper's son. Wrong! He's directly
descended from the greatest Lord of the Isles. 
     Cashel: A man of giant morals, size, strength, and mysterious power
(and like Garric, he know nothing about his hidden prowess). 
     Sharina:  Also thinks she is the get of a rural Innkeeper and sister
to Garric. Wrong x2! But I won't spoil this surprise for you. 
     Ilna: sister to Cashel. Master weaver. Daughter of a water sprite.
Doesn't have a clue. Almost as powerful as her oblivious brother. 
     Tenoctris: Small time sorcerer who never realizes how truly Big Time
she really is.  Survives the destruction of her master's kingdom, Travels
through time. Wise. Benign.....well, not REALLY benign. 
     King Carus:  That almighty King of the Isles (except he's dead) (also
except he kinda lives through his heroic descendant Garric)(oh yeah, he is
WICKED good with swords, axel tres, etc., AND he has a sense of humor) 
     The Hooded One: Bad Guy
     Malkar: The ultimate Bad Guy
     Army's of liches: Ugly Bad Guys
     Mellie: Three inch tall, naked, acrobatic, sprite who is
devoted to Cashel
There are also sorcerers so strong that they return from the dead, exotic
traders and cultures, back-breaking heroic feats, constant danger, giants,
sea monsters, treachery, lying, honesty, purity, faith, and a ton of
slaying (mostly bad guys, but some really excellent folks buy the farm

Plot line? Actually, plot lines... Let me explain... no, let me sum up....
No, I can't even do that in this small article.  If you'll read this book
I guarantee that you'll wish that you were living it.  Its one of the few
books that caused me to mourn when it was over....I never wanted it to


     3. You've Just Practiced Your Stances, Now What? By Septe
You've been tanking either for a long time or just started or you've
never tanked because you're nervous because you can't get the high AC
like some of the bigger tanks can get. Whatever your situation may
be, now you have practiced your stances. You now have three stances
available to you: Offensive, Neutral, and Defensive. I will explain
what each does and what it means to your group.

Offensive means you throw everything you've got into the battle. You
gain an addition 5 hr and 15 dr at a cost of -125 ac. What does this
mean? I means you hit harder. This is good because the faster you
kill the mob, the less damage the tank suffers. Downside? You get
hit harder when the tank focus shifts to you. 

Neutral means that nothing has changed. It's the same as if there
were no stances to choose from.

Defensive means you take extra care and make sure you don't get hit.
You gain -51 ac if you're hero and -125 ac if you're lord. However,
you don't hit at all and cannot kill a mob unless you change your
stance to neutral. What does this mean? It means that the tank can
only initiate battles by: changing stance from defensive and kill
then change the stance back to defensive, bash, trip, throw, smash,
backstab, or cast a spell. The downside of the defensive stance is
that tripping and throwing will shift the tank focus from the tank to
the second person in the group. If you have a group that loves
throwing, either tell them not to or change your stance so your blows
get in or to be prepared to rescue quite often. 

Now I'm only a hero, and I only can tell you how it impacts hero and
since this is going out to everyone, I wouldn't print anything about
the impact that stances have on lord, even if I had a lord. 

     4. Mudlife's Little Instruction Book by Alisal 
Adapted from Life's Little Instruction Book by H. Jackson Brown, Jr. 

Hug at least 5 people every day.
Have a pet at some time. 
Remember to refill your waterskins before going on a run. 
Always keep a few spare pot pies handy, either for yourself or others. 
Say "thank you" a lot. 
Say "please" a lot. 
Ask people how they are doing. 
Be the first to say "Hello."
Attend a mud wedding. 
Attend a mud conference.
Be forgiving of yourself and others. 
Make conversation with your group members. 
Return all things you borrow. 
Treat everyone you meet like you want to be treated. 
Make new friends but cherish old ones. 
Walk to your corpse if you can, or ask someone to help you walk there. 
Teach a newbie about leveling gear. 
Show respect for angels. 
Show respect for immortals. 
Keep a tight rein on your temper. 
In a group, contribute whatever you can. 
Do not cause unnecessary spam. 
Surprise loved ones with little unexpected gifts. 
Always accept an outstretched hand. 
Read the notes on the immortal board. 
Make it a habit to do nice things for people who'll never find out. 
Never use profanity. 
Remember people's names. 
Let potential groupies know if you will have to leave in 5 minutes. 
Periodically organize your inventory. 
Be kinder than necessary. 
Learn how to walk to areas. 
Don't waste time grieving over past mistakes. Learn from them and move on. 
Praise in public. 
Criticize in private. 
Subscribe to the Avatar Gazette. 
Take time to talk to people. There WILL be another chance to group. 
Learn to use socials appropriately. 
Be courteous to everyone. 
Subscribe to applicable Avatar mailing lists. 
Sign the Avatar Guestbook. 
Remember no one makes it alone. Have a grateful heart and be quick to
Acknowledge those who help you. 
Explore new areas. Take a friend. 
Send personal notes just to say hello. 
Participate in a quest. 
Read the helps. That's what they are for. 
Write descriptions for your characters. 
Know how to get standard pieces of equipment. Impart your knowledge to
Remember that mud people are people too. 
If you are considering deleting, first hold off for a day. 
Be a team player.

     5. Lord Chronicles by Chuft

During a routine raid on the plane commonly designated as "outland" under
my leadership, a githyanki patrol was captured and interrogated. In this
interrogation, we learnt of recent atrocities committed by the githyanki
leader and his minions in his stro nghold. A raid upon this stronghold has
not been attempted within the last several months, due to the ...
unpleasant habits of the leaders little pets, should a lord fall in

Nonetheless, I, Chuft, fearless Kzinti warrior, decided that it was time
the githyanki were shown the error of their ways in the firmest fashion
possible. Upon our return to thorngate, I began to gather a group for the
strike on the githyanki underground stronghold. To me I called my oldest
acquaintances, and some I have only known since achieving lord status.
With me came the mighty warriors Freakazoid, Narcisse, Phrog, and Stelth;
also the cunning and devious Kzinti rogue, Maggi. To us we gathered the
wise and cunning mages, Donot, Ridian, Macros, and Psyker, master of the
mind. Also, I enlisted the help of the clerics Shaido, Raederle, Wandek,
and to complete our group, the martial artist, Duckie. 

We were a small group for the raid we had in mind, but a determined one.
We prepared our equipment and made our incantations as usual at the centre
of the lord stronghold, then planeshifted to outland and dealt with the
usual smattering of magi at the en try point. Under my guidance, we
rapidly entered the stronghold and fell upon the githyanki captains,
destroying them easily, since we had the advantage of surprise. We then
entrenched ourselves in the doorway of the leaders throne room and held it
while we got some rest and prepared for the main battle. The githyanki
commander sent wave after wave of his minions to attack us, but we beat
them off with ease. 

Finally, we were ready to do battle with the leader himself. The leader
fell fast upon our entry, despite his might, such was the hatred of our
casters for his atrocities. However our warriors were rapidly losing hp.
Due to our skill and speed, we cleared the throne room of the githyanki
minions, too, and emerged victorious with the much treasured items. 

Know this, Githyanki ; Mighty are the fearless. This concludes my report. 
Chuft-rrit, Patriarchies representative. 

     The Avatar Gazette is what you've just been reading, and it is the 
     official newsletter of Avatar, it is published weekly by Dizzy, in 
     conjunction with The Avatar Staff.(Original concept by Asamaro).

     The Gazette is written in plain vanilla ASCII text to ensure that
     everyone can enjoy it regardless of computer type.

     To subscribe to the Gazette, send internet e-mail to
     gazette-request@avatar.walrus.com. In the body of your
     email put:

       subscribe username@hostname (MudName - RealName)
       eg subscribe snikt@walrus.com  (Snikt - Kevin Jagh)

     Your real name is optional for the Gazette list.
       eg subscribe snikt@walrus.com (Snikt)

     You can FTP back issues of the gazette from ftp.walrus.com in

     If you have any questions, comments, suggestions, criticisms,
     compliments, or (best of all) articles that you've written for the
     gazette, please send them to Dizzy via my e-mail address:

     You can also view the latest issue of the Gazette while playing
     Avatar by typing 'help gaz1' anywhere in the game, or by surfing
     our web site!
 Distributed on the Avatar Gazette list ,
 via Walrus, Internet without Limits. Comments and suggestions are
 welcome, use: gazette-owner@avatar.walrus.com. For help send a message
 to: help@avatar.walrus.com

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