|i bet no one would notice if you secretly boosted werredan's spell damage once in a while
|It would be nice if paladins got Purity and Immaculate earlier than priests and clerics - they seem the sort of skills that a Paladin would emphasise.
|Skill Divine Favour - Paladin skill - This would give the paladin a large bonus to saving throws versus demonic spell affects (brimstone, demonfire, etc.) but would be based on their alignment, higher the alignment the greater the bonus, with low alignments getting a penalty instead
|tuataurs need to be added to help races, help tnl and help highest *flee*
|incindiery arrows. Lord, 25ish. deals better damage than L, less that I, but deals burn damage next round, damages gear
|boost scattershot damage - maybe a special type of scatter-splinter at lord
|add a third prompt so I can fit everything in without it bleeding
|PP mourning drow. Room west of it. This room seems to have a one way door that mobs pile up in. Im assuming you guys are aware of this, esspecially by now but in case not *shrug* -NTT
|feed back on the new lockboxs even out of lord lockboxs (level 160+) I still often times only get 1 to 300 coins from them and not even a gemstone most of the time
|thought of QXL hate drc, so drc shouldn't be able to worship QXL. And if it can, it should have some changed effects on it. Since they racial-dislike eachother :P
|homeshift prereq to planeshift, stop new lords from getting stuck on mid
|A "No experience" toggle like noexp so that people who wish to group with a higher tnl person at lowmort don't have to pass their groupies in levels and remove them from the group from the level disparity. Does not roll over when turned on. you will go to gain experience to 1 tnl and it will not carry experience gained. Or for 999 heroes who don't want to automorph. Thanks
|Give a message to the player upon login giving his "who group" status (i.e., "You are currently on who group"
|Reptile like races (dragons/lizards/draconians/firedrakes/etc) should periodically shed their skins and be at a period of increased-vulnerability
|make it where if you drink from fountian or spring makes your moves go up a little
|warrior skill dirt kicking blinds a mob for a round
|shun, cast on other needs a message to the caster
|allow people to multiplay lords and lowmorts at the same time, on the condition that the lord remains on the plane of thorngate
|bashdoor should allow movement through said bashed door, but lag so that mobs inside if aggro can attack
|(typo) in inventory, you see "gold Dragon Orb"... when you brandish you see "The DragonOrb". One has a space and one doesn't.... wich ever's the correct way to write it.
|Be able to change surge setting when asleep, since it's more of a configuration setting than a skill or spell.
|allow lords casting locate object to see stuff on other lords
|quickdraw - lord arc skill, when you run out of ammo, grabs the top ammo in inventory
|a survey command would be nice for racial survey. can't use survey unless you just look at a mob/player, and can't see survey from anything like health (ie look mob health, or somethin like that)
|still not showing up on who fdk - am a lv 26 fdk
|when a players items get detonated by a mob, it doesn't say who's item was detonated. can this be changed?
|asn should be able t
|let tuataur eat corpses like lizards
|double restore values for lords
|help curse refures curse to specificly tul, shouldnt curse be dependant on gods rather than just tul? just interesting idea
|Idea for possible coding solution to assist with minimum players needed for lord group. Create a transport "platform" that everyone enter before actual planeshift. Everyone on the "planeshift bus" so-to-speak. Possibly eliminates need to police. Allows immortals available to do more important work.
|hlist/slist level...displays what skills/spells you can practice up to that level...getting hit with spam for 98 levels past where I am is annoying at times
|keep help loophole updated when possible
|is racial breath ment to do this?? I never thought it could kill eq like that: An Abbesicn Master's a Lacquered Reed Spear catches on fire and burns!
|slearn purity and slearn anoint both show paladins getting these at 'Lord level 0'. Neither shows on the list of skill/spells learnable by lord paladins. I assume there is a bug in this somewhere.
|help racial-abr isn't working atm dunno why. Tried gno, dgn, hum, drc, fdk.
|nevermind that, I see its been changed to just racial dgn for example. You can't check racials in your sleep however, that perhaps is a bug :p
|if you dont close pouches or satchals, if you get knocked down you spill out your stuff, also thiefs can stell stuff in the right area
|Pros quest area Isle of the Beast seems to have some problem with mob gathering in a 3x3 field. Im not sure yet if its intentional or not or if they walk in or pop there but it seems like it might be too many.
|customized corpse rotting messages based on mobile race (undead would 'disappear into ash' more often, or whatnot)
|prevent imm toy alts from showing up in last/help highest etc
|eating steaks (the result of butcher) should heal a very small amounts of hps, now that eating cors heals. Would make butcher allllmost useful :P
|stayarea flag for PCs. A way to punish, educate, or enclose (in the case of a quest perhaps) a player by prohibiting their leaving a given area.
|a cloud for every plane
|Blindness doesn't stack with chaos channel
|I think regardless of race anyone who has a spell at 100% should NEVER fail unless your scrambled or have less than racial max trainable int, or something along those lines
|auction should be completely automated so that no one will lie about something and make sure the people bidding have the money
|A shaman class. It would be a more physically-oriented spellcaster who deals with natural/divine powers. However, they wield their powers with their own durability, not their magical prowess (i.e. their str and con help them cast, not int). Therefore, an ogre or orc might be a superior shaman to a sprite or elf. I also imagine them as being decent melee hitters (in comparison to, say, clerics or magi).
|Although this is a class spacific idea i believe the concept is aplicable to any class, but this example of the concept is spacific to clerics. Throughout the history of mudding it has always been: kill mob, get exp, regardless of class. Now it accurs to me that killing is not neccicarely what Clerics do. I propose that clerics get a reduced amount for killing, and that loss is compinsated by getting
|Shield break skill - for warriors, weapon must be an axe type
|Arcane Binding - mage/sor ritual that nearly always (no saving?) applies several negative status effects onto the target mob (say, ff, ego whip, weaken, curse, web, scramble). Ritual/lag remains active for X rounds or until one of the casters is damaged.
|at Somewhere in Lord...100...500 or 750 allow dragons one evolution to wyrm. Same sort of thing as with firedrakes.
|Not a bug per se. But aliased commands show prompt before and after execution. Normal commands are just after.
|have athiest enchanting randomly presence from any of the gods
|per earlier suggested idea for a dragon evolution, of course increase the tnl for those who evolve.
|I think there should be area socials. Socials that can be seen anywhere in the same area. e.g. Howl. <char> sits on his haunches and howls at the moon. (local) You hear the distant howls of a lonely wolf. (area)
|add a filter for beserk
|a spell that lets you bcast bioscan on corpses to see what specs the mob had...
|on help asn it says int is PR on help class its sayd dex is pr